Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
We can now simply collate the BspNode and BspLeaf pointers, fromthe BspBuilder (taking ownership in the process).
View differences
Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
We can now simply collate the BspNode and BspLeaf pointers, from
the BspBuilder (taking ownership in the process).