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From 2012-11-27 to 2012-12-10

2012-12-10

23:23 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
This should now be fixed for 1.9.10. On Windows, there was a problem destroying the main window that caused a null po... skyjake
23:20 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **labels**: --> Display Mode, Windows, Window Manager
- **status**: open --> fixed
- **priority**: 1 --> 7
skyjake
01:41 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
To be further specific, I will only get this error if I change the resolution in Doomsday. I set the resolution down ... sonicdoommario
09:17 Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
Closing as duplicate of [#983]
- **status**: open --> closed
danij
09:17 Bug #1082: [Font] Rendering missing glyphs
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:16 Bug #877: Texture offset anomaly
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
danij
07:50 Bug #877: Texture offset anomaly
- **milestone**: v1.8.6 --> v1.9.10
skyjake
07:43 Bug #1081: [Doom] Chainsaw sounds do not match original game
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
07:42 Bug #1078: Patch texture composition logic errors
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
danij

2012-12-09

20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,3 +1,5 @@
It seems that on Windows, a username with n...
skyjake
20:41 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- **summary**: [Win32] RSP not passed to Doomsday with non-ANSI username --> [Win32] RSP not passed to Doomsday with ... skyjake
20:35 Bug #1091: No sound effect played when pressing F7 or F8
Decreasing priority as this is a minor flaw.
It is relatively simple to play a feedback sound at the appropriate t...
skyjake
20:33 Bug #1091: No sound effect played when pressing F7 or F8
- **labels**: --> Bindings, Menu, Shortcuts
- **priority**: 5 --> 3
skyjake
20:33 Bug #1090: Sv_RateDelta return code doesn't typecheck
- **priority**: 5 --> 7
skyjake
20:26 Bug #566: [Resampler] Low quality sound samples play distorted
- **status**: open --> accepted
- **milestone**: v1.9.0-beta6 --> v1.9.10
skyjake
20:25 Bug #1016: FF_START marker issue
@danij: How are special lumps like FF_START being handled in the revised *directory classes? skyjake
20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
Fixed for the 1.9.10 release (build 710 onwards). A test infine script called "gyrations" is now included in libdoom ... skyjake
20:22 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- **milestone**: v1.9.7 --> v1.9.10
skyjake
14:07 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
Yes, to follow up, this issue has re-appeared in Build 710. sonicdoommario
13:47 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/592d/attachment/sg.jpg
sonicdoommario
13:47 Bug #994: Input box is too narrow in Save menu
- **priority**: 5 --> 4
skyjake

2012-12-07

21:56 Bug #1093: Single Use Teleporter Malfunction
How often does this occur? skyjake
15:10 Bug #1093: Single Use Teleporter Malfunction
- **labels**: Single Use Teleporter Malfunction --> Teleport, Doom, Heretic, Gameplay
- **priority**: 1 --> 2
skyjake
15:56 Bug #566: [Resampler] Low quality sound samples play distorted
[Commit f22126d](http://github.com/skyjake/Doomsday-Engine/commit/f22126d3f83e006c68db1a3b1a06314df2933fe3) disables ... skyjake
15:10 Bug #1092: [Chex/HacX] Weapon names in Controls menu
The Chex and HacX weapon names haven't been addressed.
The names of the weapons from the games can be found here:
...
vermil
14:59 Bug #1067: White player arrow missing on automap
Maybe this information will help - I went back to the older driver where the player arrow was showing up and compared... sonicdoommario
13:19 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: open --> closed
skyjake
13:19 Bug #1100: Doomsday needs a "doom-all" folder
Added a feature request: [feature-requests:#443] skyjake

2012-11-28

10:16 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
I actually ran into this problem for the first time in a while in AV.wad map01. I killed a Shotgun Guy near the begin... sonicdoommario
 

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