Activity
From 2012-08-12 to 2012-08-25
2012-08-25
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22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
- I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu...
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22:22 Bug #1073: Automap - secret line flag and door glows
- - **labels**: Gameplay --> Automap
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20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- - **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's... -
20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- - **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ... -
20:02 Bug #1078: Patch texture composition logic errors
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
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19:01 Bug #1078: Patch texture composition logic errors
- - **milestone**: v1.8.6 --> v1.9.10
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02:28 Bug #1078: Patch texture composition logic errors
- - **status**: open --> fixed
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02:28 Bug #1078 (New): Patch texture composition logic errors
- Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere...
2012-08-24
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22:04 Bug #1017: [Linux/FreeBSD] Unable to compile
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
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21:45 Bug #822: Monsters vision 2side linedefs
- Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach... -
21:10 Bug #1077 (Closed): No longer handling unknown flats
- Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil...
2012-08-20
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13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
- Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ...
2012-08-19
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19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: jDoom --> Doom, Addons
2012-08-18
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15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin...
2012-08-13
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01:05 Bug #1037: [qmake] No check for required X11 extensions
- You can do one of two things:
1) Install the XVideoMode86 and XRandR extensions (find the suitable dev packages).
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2012-08-12
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23:50 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- To elaborate on this. The issue seems to be that mobj's with the noblood mobj flag can't be turned into gib's in DDay...
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22:02 Bug #1077: No longer handling unknown flats
- Fixed for the upcoming Doomsday v1.9.9.
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21:54 Bug #1076 (New): [Doom] 3d movement option broken
- Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.
With the 3d movemen... -
19:06 Bug #1075 (Closed): [Heretic] Artefacts are playing two sounds on pickup
- In Heretic, artefacts are playing both the artefact and normal pickup, pickup sounds.
*Labels:* Heretic, Audio -
19:06 Bug #1074 (Closed): 'ctl-inventory-use-next' doesn't work with picked up items
- It only works with artefacts given by cheat codes.
*Labels:* Gameplay, Heretic, Hexen
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