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From 2012-08-12 to 2012-08-25

2012-08-25

22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu... danij
22:22 Bug #1073: Automap - secret line flag and door glows
- **labels**: Gameplay --> Automap
danij
20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's...
danij
20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ...
danij
20:02 Bug #1078: Patch texture composition logic errors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
danij
19:01 Bug #1078: Patch texture composition logic errors
- **milestone**: v1.8.6 --> v1.9.10
skyjake
02:28 Bug #1078: Patch texture composition logic errors
- **status**: open --> fixed
danij
02:28 Bug #1078 (New): Patch texture composition logic errors
Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere... danij

2012-08-24

22:04 Bug #1017: [Linux/FreeBSD] Unable to compile

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
vvv1
21:45 Bug #822: Monsters vision 2side linedefs
Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach...
tolwyn
21:10 Bug #1077 (Closed): No longer handling unknown flats
Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil...
vermil

2012-08-20

13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ... vermil

2012-08-19

19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: jDoom --> Doom, Addons
danij

2012-08-18

15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin... direwolf95

2012-08-13

01:05 Bug #1037: [qmake] No check for required X11 extensions
You can do one of two things:
1) Install the XVideoMode86 and XRandR extensions (find the suitable dev packages).
...
skyjake

2012-08-12

23:50 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
To elaborate on this. The issue seems to be that mobj's with the noblood mobj flag can't be turned into gib's in DDay... vermil
22:02 Bug #1077: No longer handling unknown flats
Fixed for the upcoming Doomsday v1.9.9. danij
21:54 Bug #1076 (New): [Doom] 3d movement option broken
Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.
With the 3d movemen...
vermil
19:06 Bug #1075 (Closed): [Heretic] Artefacts are playing two sounds on pickup
In Heretic, artefacts are playing both the artefact and normal pickup, pickup sounds.
*Labels:* Heretic, Audio
vermil
19:06 Bug #1074 (Closed): 'ctl-inventory-use-next' doesn't work with picked up items
It only works with artefacts given by cheat codes.
*Labels:* Gameplay, Heretic, Hexen
vermil
 

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