Activity
From 2012-07-20 to 2012-08-02
2012-07-30
- 10:41 Bug #1073: Automap - secret line flag and door glows
- - **status**: open --> fixed
2012-07-29
- 17:46 Bug #779: Bouncing off edges
- It seems to happen quite more frequently on Doom, specially when you're running alongside the walls (not sure if that...
- 02:06 Bug #1073: Automap - secret line flag and door glows
- Fixed for the upcoming Doomsday v1.9.9.
- 02:02 Bug #1072 (Closed): [Snowberry] Unicode conversion in Load Order dialog
- Hello, i just obtain this bug:
Runtime Error
An unexpected error occured during the processing of event load-orde...
2012-07-27
- 19:30 Feature #1561: Send MIDI data to external GM synth
- One thing to add. While on other OS it is possible to solve this issue externally (for example on Windows XP using th...
2012-07-26
- 20:15 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- - **status**: open --> accepted
- **assigned_to**: Daniel Swanson
- 20:07 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- I made a mistake when I submitted the above report; triggers do still work on such lines, though only from one side, ...
- 15:21 Feature #553: Performance of many scrolling surface materials
- Alleviated somewhat with the addition of T_SCROLL thinkers for upcoming build 574.
2012-07-23
- 12:15 Bug #1071: Incorrect sound playback
- - **milestone**: v1.8.6 --> v1.9.9
- 12:02 Bug #1071: Incorrect sound playback
- - **labels**: Sound Effects --> Sound Effects, Add-ons
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 08:12 Bug #1071: Incorrect sound playback
- We have a practice of assigning items only to team members, but you are more than welcome to submit a patch in the Pa...
- 08:09 Bug #1071 (Closed): Incorrect sound playback
- http://www.doomworld.com/idgames/index.php?id=8774
This Vanilla Dehacked mod replaces several sound effects with b... - 08:26 Bug #1070: Dehacked weapon issue
- - **status**: closed --> wont-fix
- 07:57 Bug #1070 (Rejected): Dehacked weapon issue
- http://www.doomworld.com/idgames/index.php?id=8774
For some reason the Dehacked based Shotgun replacement in this ... - 07:54 Bug #1069 (New): Default background colour for holes in splash screens
- http://www.doomworld.com/idgames/index.php?id=8774
This pwad features a title pic with transparent parts; Vanilla ... - 07:50 Bug #1068: Hi-res texture vs custom textures bug
- - **labels**: Data --> Addons
- 07:49 Bug #1068 (Closed): Hi-res texture vs custom textures bug
- I wasn't really sure about what to name this report.
Dday is suppose to disable external replacements for textures...
2012-07-21
- 02:36 Bug #1067: White player arrow missing on automap
- - **labels**: Data --> Automap
- 02:36 Bug #1067 (New): White player arrow missing on automap
- The white arrow representing the player on the autmap does not appear on my new laptop. I have a Dell Latitude 5420 w...
2012-07-20
- 20:46 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- http://dengine.net/dew/index.php?title=Libhexen
- 09:55 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Here's my reasoning: It is true that in order to faithfully emulate the Hexen demo/beta mode, the cheat codes would n...
- 09:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- I disagree with this being an RFE. It's a baisc part of the game.
It's no different to this; https://sourceforge.... - 08:37 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Making this a feature request.
- 08:31 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7711abdd/0186/attachment/CLUSTERTEST.WAD
- 06:07 Feature #1568: [Automap] Option for hiding non-blocking lines
- It should be relatively simple to implement a set of cvars which toggle whether a given class of line is visible (dev...
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