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From 2012-07-20 to 2012-08-02

2012-07-30

10:41 Bug #1073: Automap - secret line flag and door glows
- **status**: open --> fixed
danij

2012-07-29

17:46 Bug #779: Bouncing off edges
It seems to happen quite more frequently on Doom, specially when you're running alongside the walls (not sure if that... roffalcopter
02:06 Bug #1073: Automap - secret line flag and door glows
Fixed for the upcoming Doomsday v1.9.9. danij
02:02 Bug #1072 (Closed): [Snowberry] Unicode conversion in Load Order dialog
Hello, i just obtain this bug:
Runtime Error
An unexpected error occured during the processing of event load-orde...
legluondunet

2012-07-27

19:30 Feature #1561: Send MIDI data to external GM synth
One thing to add. While on other OS it is possible to solve this issue externally (for example on Windows XP using th... amanojyakux

2012-07-26

20:15 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- **status**: open --> accepted
- **assigned_to**: Daniel Swanson
danij
20:07 Bug #973: [Map Converter] Crashes on linedefs with no front or back
I made a mistake when I submitted the above report; triggers do still work on such lines, though only from one side, ... vermil
15:21 Feature #553: Performance of many scrolling surface materials
Alleviated somewhat with the addition of T_SCROLL thinkers for upcoming build 574. danij

2012-07-23

12:15 Bug #1071: Incorrect sound playback
- **milestone**: v1.8.6 --> v1.9.9
danij
12:02 Bug #1071: Incorrect sound playback
- **labels**: Sound Effects --> Sound Effects, Add-ons
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
danij
08:12 Bug #1071: Incorrect sound playback
We have a practice of assigning items only to team members, but you are more than welcome to submit a patch in the Pa... skyjake
08:09 Bug #1071 (Closed): Incorrect sound playback
http://www.doomworld.com/idgames/index.php?id=8774
This Vanilla Dehacked mod replaces several sound effects with b...
vermil
08:26 Bug #1070: Dehacked weapon issue
- **status**: closed --> wont-fix
skyjake
07:57 Bug #1070 (Rejected): Dehacked weapon issue
http://www.doomworld.com/idgames/index.php?id=8774
For some reason the Dehacked based Shotgun replacement in this ...
vermil
07:54 Bug #1069 (New): Default background colour for holes in splash screens
http://www.doomworld.com/idgames/index.php?id=8774
This pwad features a title pic with transparent parts; Vanilla ...
vermil
07:50 Bug #1068: Hi-res texture vs custom textures bug
- **labels**: Data --> Addons
danij
07:49 Bug #1068 (Closed): Hi-res texture vs custom textures bug
I wasn't really sure about what to name this report.
Dday is suppose to disable external replacements for textures...
vermil

2012-07-21

02:36 Bug #1067: White player arrow missing on automap
- **labels**: Data --> Automap
danij
02:36 Bug #1067 (New): White player arrow missing on automap
The white arrow representing the player on the autmap does not appear on my new laptop. I have a Dell Latitude 5420 w... sonicdoommario

2012-07-20

20:46 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
http://dengine.net/dew/index.php?title=Libhexen skyjake
09:55 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
Here's my reasoning: It is true that in order to faithfully emulate the Hexen demo/beta mode, the cheat codes would n... skyjake
09:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
I disagree with this being an RFE. It's a baisc part of the game.
It's no different to this; https://sourceforge....
vermil
08:37 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
Making this a feature request. skyjake
08:31 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7711abdd/0186/attachment/CLUSTERTEST.WAD
vermil
06:07 Feature #1568: [Automap] Option for hiding non-blocking lines
It should be relatively simple to implement a set of cvars which toggle whether a given class of line is visible (dev... danij
 

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