Activity
From 2012-06-23 to 2012-07-06
2012-07-03
- 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
- I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
- 12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
- Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr...
- 11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- - **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
- 10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
- At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou...
- 09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
- Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe...
2012-06-30
- 21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
- I committed a change that only allows warping to maps defined in MAPINFO.
- 21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
- The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when...
2012-06-29
- 08:43 Bug #1061: After map Infine causes duplicate Intermission
- Requires re-testing as of build 560.
- 08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
- If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio...
- 00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
- This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed.
2012-06-28
- 23:23 Bug #955: Dynamic lights and animated textures
- Fixed in branch ringzero+master
- 22:51 Bug #999: Ded flag translation mistake
- Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific...
2012-06-27
- 07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
- The summary says all.
*Labels:* Hexen
2012-06-26
- 12:27 Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **milestone**: v1.9.0 --> v1.9.0-beta6
- 12:26 Bug #1052: [Heretic] Torch artifact doesn't work properly
- I've also attached an image from Vanilla Heretic, showing that 1.8.6 also wasn't quite handling the artifact correctly.
2012-06-25
- 21:20 Feature #1565 (New): [MP] Option to remove MP flagged weapons in co-op
- I'd like to make a request for an MP option to remove all MP flagged weapons, from spawning in co-op;
I'm thinking... - 05:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- They were fine in 1.8.6
2012-06-24
- 18:28 Feature #1564 (Rejected): Runtime option for enabling/disabling texture compression
- Currently, it can only be set on the commandline.
*Labels:* Customizability - 17:06 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- Fixed for upcoming build 567
- 17:05 Bug #1059 (New): [Heretic] Health counter jumps up and down
- In Heretic, the full screen health counter jumps up and down a little bit, depending on how much health you have.
... - 08:20 Feature #1563 (New): Weapon text defs affect the Controls menu
- Currently the weapon name text defs only affect the names of the weapons in the weapon preferences menu.
I was wo...
Also available in: Atom