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From 2012-05-08 to 2012-05-21

2012-05-21

08:16 Bug #1047: [Doom] jDRP ammo box not loading
- **status**: open --> closed
danij
07:32 Bug #1047: [Doom] jDRP ammo box not loading
Well I fixed The Sycraft sound issues but the other remain. magmarock
07:26 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a...
danij
03:36 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin...
danij
07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- **status**: open --> closed
danij
03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest... kingoflol

2012-05-20

19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
magmarock

2012-05-19

21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete... skyjake
08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit... alepulver
06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments
skyjake
01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t... skyjake

2012-05-18

20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ...
alepulver
19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ... danij
19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
> I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t...
alepulver
18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a... danij
17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/...
alepulver
17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from... danij
17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d...
alepulver
17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa...
alepulver
16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
alepulver
15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th... danij
07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should...
alepulver
09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ...
vermil
08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar... danij
08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate... skyjake
07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
skyjake
07:37 Bug #1047: [Doom] jDRP ammo box not loading
Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099 skyjake

2012-05-17

13:07 Bug #1044: Hexen 1.1 Demo crash
- **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
skyjake
12:40 Bug #1044: Hexen 1.1 Demo crash
Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th... martyfender
12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol...
vermil
11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m... vermil

2012-05-16

23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi... martyfender

2012-05-15

08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ... vermil
08:16 Bug #1042 (New): [Windows] Alt key and console activation
Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ...
vermil
07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau... vermil
05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
vvv1
05:16 Bug #540: Alt+Tab disables mouse turning
Mostly fixed for 1.9.8. skyjake

2012-05-14

16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ...
skyjake
16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok...
danij
15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal...
vermil
15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne... vermil

2012-05-12

22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
legluondunet

2012-05-11

00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci...
skyjake
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta... alepulver

2012-05-10

07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- **labels**: jDoom Gameplay --> Doom
danij
07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim... vermil

2012-05-09

04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
Fixed for 1.9.8 danij
04:22 Bug #1036: Automatic game selection failed. No Registered Games.
The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e... danij
04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
alepulver

2012-05-08

08:31 Bug #1036: Automatic game selection failed. No Registered Games.
Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma...
skyjake
03:22 Bug #1037: [qmake] No check for required X11 extensions
Added the appropriate checks to engine.pro. skyjake
 

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