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From 2012-04-30 to 2012-05-13

2012-05-12

22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
legluondunet

2012-05-11

00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci...
skyjake
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta... alepulver

2012-05-10

07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- **labels**: jDoom Gameplay --> Doom
danij
07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim... vermil

2012-05-09

04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
Fixed for 1.9.8 danij
04:22 Bug #1036: Automatic game selection failed. No Registered Games.
The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e... danij
04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
alepulver

2012-05-08

08:31 Bug #1036: Automatic game selection failed. No Registered Games.
Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma...
skyjake
03:22 Bug #1037: [qmake] No check for required X11 extensions
Added the appropriate checks to engine.pro. skyjake

2012-05-07

23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function...
legluondunet
21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su...
legluondunet
06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- **labels**: jHexen Gameplay --> Hexen
danij
06:14 Bug #908: Detail texture maximum distance ignored
Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d... danij

2012-05-05

18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **labels**: jDoom Gameplay --> Doom
danij
18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra... vermil
17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an...
vermil

2012-05-01

12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b... skyjake
 

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