Activity
From 2012-04-29 to 2012-05-12
2012-05-12
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22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
2012-05-11
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00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci... -
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta...
2012-05-10
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07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- - **labels**: jDoom Gameplay --> Doom
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07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
- Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim...
2012-05-09
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04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
- Fixed for 1.9.8
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04:22 Bug #1036: Automatic game selection failed. No Registered Games.
- The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e...
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04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
2012-05-08
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08:31 Bug #1036: Automatic game selection failed. No Registered Games.
- Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma... -
03:22 Bug #1037: [qmake] No check for required X11 extensions
- Added the appropriate checks to engine.pro.
2012-05-07
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23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
- Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function... -
21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
- Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su... -
06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- - **labels**: jHexen Gameplay --> Hexen
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06:14 Bug #908: Detail texture maximum distance ignored
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
2012-05-05
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18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **labels**: jDoom Gameplay --> Doom
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18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
- In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra...
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17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
- I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an...
2012-05-01
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12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b...
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