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From 2012-04-04 to 2012-04-17

2012-04-17

15:01 Bug #1029: Switch sound origin
To throw a little more into this; one can see that even the Iwad maps were clearly made expecting the 'bugged' behavi... vermil
14:36 Bug #1028: [X11] setres issue in fullscreen mode
That is an unrelated (already known) issue related to updating UI widget geometry after a window resize.
Closing t...
skyjake
14:09 Bug #1028: [X11] setres issue in fullscreen mode
It works fine now. The only issue with the gap between lines in resolution list. After changing resolution font size ... vvv1
12:27 Bug #1028: [X11] setres issue in fullscreen mode
How about with commit 1b28f397? skyjake
12:27 Bug #1028 (Closed): [X11] setres issue in fullscreen mode
Changing resolution with control panel or by setres in fullscreen mode corrupts screen output. After changing resolut... vvv1
11:08 Bug #1027: [Doom] PWAD no longer loads
I might be overstepping what is possible here, but is it possible to make the load console command refuse to load a f... vermil
09:02 Bug #1025: [X11] Jerky mouse movement
Now it's fixed. Thanks. vvv1

2012-04-15

19:10 Bug #1025: [X11] Jerky mouse movement
Please try commit 444257d, any difference? skyjake
14:55 Bug #1025: [X11] Jerky mouse movement
I've tested ge74cc22. But nothing changed. vvv1
14:54 Bug #1025: [X11] Jerky mouse movement
Also, bear in mind that mouse filtering is presently completely absent; re-implementing a filter for the movement wil... skyjake
18:56 Bug #1022: [GL] Garbage instead of sky

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/ecdf/attachment/doom1-ultimate-000.jpg
vvv1
15:36 Bug #1021: Number and time formatting depends from locale
Now it's fixed. Thanks! vvv1
15:35 Bug #1021: Number and time formatting depends from locale
Note that you have to delete the old (corrupted) game.cfg to restore the default/good console variable values. skyjake
15:03 Bug #1021: Number and time formatting depends from locale
Fixed. I assumed the problem was on Qt side, but the actual issue was that no one was forcing the en_US locale on lib... skyjake
07:44 Bug #1028: [X11] setres issue in fullscreen mode

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/624fbe34/6f22/attachment/doom2-001.jpg
vvv1

2012-04-14

22:47 Bug #1027: [Doom] PWAD no longer loads
Good job on fixing it.
Dday 1.8.6 manages 23.6fps for me in the worst spots, 1.9.7 only manages 8.7fps (generally ...
vermil
21:48 Bug #1027: [Doom] PWAD no longer loads
Fixed for build #472
You might want to re-think what you are doing with this map, its just about the worst case sc...
danij
21:47 Bug #1027: [Doom] PWAD no longer loads
It causes Dday to crash with an illegal operation message.
The outfile states this:
Building BSP using tunable ...
vermil
21:44 Bug #1027: [Doom] PWAD no longer loads
Ok, I've emailed you the pwad. It's WIP. so I would prefer not to upload it here. vermil
21:06 Bug #1027: [Doom] PWAD no longer loads
Please be more specific, what actually happens? Have you got a doomsday.out we can look at? Perhaps attach your PWAD ... danij
21:00 Bug #1027: [Doom] PWAD no longer loads
Ok. I've just discovered that the issue isn't anything to with the load console command.
I just happened to be tes...
vermil
20:59 Bug #1027: [Doom] PWAD no longer loads
Currently, it allows it (as indicated in my bug report above). vermil
20:56 Bug #1027 (Closed): [Doom] PWAD no longer loads
If one uses the Load console command to load the same map containing Pwad twice, Doomsday will hang on BSP building w... vermil
20:54 Bug #1026 (Closed): Load console command music oversight
Using the ‘load’ console command to load a pwad, on a games title screen causes Dday to play the music for the first ... vermil
14:30 Bug #1016: FF_START marker issue
Fixed for the upcoming Doomsday v1.9.9 danij
04:42 Bug #1016: FF_START marker issue
They are handled the same as any other lump.
In recent versions the logic used for populating the texture resource...
danij
11:38 Bug #1025 (Closed): [X11] Jerky mouse movement
Since the beginning of QT merge, turning left/right and looking up/down with the mouse has become too jerky. No probl... vvv1
08:12 Bug #1021: Number and time formatting depends from locale
OK, I'll investigate a bit more... skyjake
07:15 Bug #1021: Number and time formatting depends from locale

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/1195/attachment/doom2-002.jpg
vvv1
04:52 Bug #1021: Number and time formatting depends from locale
Nothing changed. The issue still occurs. vvv1
07:19 Bug #1020: [Windows] No gamma reset when quitting game
same behavior in build 469 martyfender
07:13 Bug #1020: [Windows] No gamma reset when quitting game
The fix is not in 469, but should be in Monday's build 472. skyjake
07:15 Bug #1019: [Win32] No keyboard input at the menu start screen
You don't need a clean install.
Danij has been able to reproduce this issue now. We're looking into it.
skyjake
06:49 Bug #1019: [Win32] No keyboard input at the menu start screen
same behavior in build 469, but not in the build earlier I stated before.Do I need to do a clean install? martyfender
06:32 Bug #1019: [Win32] No keyboard input at the menu start screen
I was working on a friend's computer the last couple of day's and I installed the same Doomsday build on his much new... martyfender

2012-04-13

14:19 Bug #1025: [X11] Jerky mouse movement
I have no system running Linux/X11 with accelerated OpenGL natively so I need help with testing this. I've committed ... skyjake
14:18 Bug #1003: [Hexen] SEGV during 3D weapon use
Checked it out in a debugger: a particle with a NULL sector is being processed in linkGeneratorParticles().
There ...
skyjake
12:05 Bug #1024 (Closed): SEGV during 3D weapon use
I can't reopen or add comment to closed bug. But issue can be reproduced again in build462:
https://sourceforge.net/...
vvv1
10:39 Bug #1024: SEGV during 3D weapon use
Reopened the original report. danij
10:45 Bug #1023: [GL] Flat 3D models

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4253ef43/e652/attachment/doom2-005.jpg
vvv1
06:28 Bug #1023: [GL] Flat 3D models
Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099
vvv1
10:25 Bug #1021: Number and time formatting depends from locale
You're right, Doomsday should override the locale for number and time formatting. Could you see if this is still occu... skyjake
06:35 Bug #1021: Number and time formatting depends from locale
How to reproduce:
1. Set locale: export LANG=ru_RU.KOI8-R
2. rm -rf ~/.doomsday
3. Install doomsday build452.
4. Sta...
vvv1
06:35 Bug #1022: [GL] Garbage instead of sky
Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099
vvv1
06:00 Bug #590: [Controls menu] Delete not possible if key-delete bound
Fixed for 1.9.8. A check was added to the privileged bindings responder that prevents binding Delete in the "menu" or... skyjake
05:40 Bug #838: Use key Problem
In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa... danij

2012-04-12

11:56 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
Could you attach a short piece of Infine script that illustrates the bug? skyjake

2012-04-11

17:50 Bug #1023: [GL] Flat 3D models
I cannot reproduce this on Mac, Windows or Ubuntu. Could you elaborate on your build config, runtime options, and OS?... skyjake
17:50 Bug #1023 (Closed): [GL] Flat 3D models
3D models looks like flat projection in horisontal plane since the Qt merge. Please see the attached screenshot.
*...
vvv1
17:39 Bug #1022: [GL] Garbage instead of sky
Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f...
skyjake
17:38 Bug #1022: [GL] Garbage instead of sky

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/9cd1/attachment/doom2-004.jpg
vvv1
17:38 Bug #1022 (Closed): [GL] Garbage instead of sky
Sky is not rendered since the Qt merge. Please see the attached screenshots.
*Labels:* System
vvv1
17:30 Bug #1021: Number and time formatting depends from locale
Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f...
skyjake
17:30 Bug #1021: Number and time formatting depends from locale

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/34a1/attachment/doom2-003.jpg
vvv1
17:30 Bug #1021 (Closed): Number and time formatting depends from locale
Menu is not displayed properly since the Qt merge. Please see the attached screenshots.
*Labels:* System
vvv1
10:10 Bug #1019: [Win32] No keyboard input at the menu start screen
I am only using a basic Logitech ps2 keyboard and a Microsoft optical intellimouse, quite a few years old, with defau... martyfender

2012-04-10

15:19 Bug #1019: [Win32] No keyboard input at the menu start screen
We need a copy of your options.rsp to proceed with testing this. Neither skyjake nor myself are experiencing this iss... danij
15:15 Bug #1019: [Win32] No keyboard input at the menu start screen
options.rsp
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/fb076a3c/63be/attachment/Options.rsp
martyfender
15:11 Bug #1019: [Win32] No keyboard input at the menu start screen
I reinstalled and confirmed that this behavior doesn't happen in builds 458 and 462. martyfender
14:49 Bug #1019 (Closed): [Win32] No keyboard input at the menu start screen
Windows XP SP3, Doomsday build 465. After I get to the start menu screen in Doom E1 M1, there is no keyboard input un... martyfender
14:57 Bug #1020 (Closed): [Windows] No gamma reset when quitting game
Windows XP SP3 Nvidia 7600 GS 512 with the lastest WHQL driver. In builds ~458-465, when I quite Doomsday the desktop... martyfender

2012-04-09

19:11 Bug #1018: [Packaging] Ubuntu deb depends on nvidia
It seems the dependency on nvidia-current was inadvertently added because the package was present on the 32-bit Ubunt... skyjake
06:53 Bug #1018 (Closed): [Packaging] Ubuntu deb depends on nvidia
I have open source radeon drivers, dont need nvidia drivers that are in deps of deb packages. If i manually repack it... rapiertg
08:47 Bug #1019: [Win32] No keyboard input at the menu start screen
Does this occur every time you start the game? Can you attach your Options.rsp here from the front-end runtime folder? skyjake

2012-04-08

16:52 Bug #1017: [Linux/FreeBSD] Unable to compile
It's fixed in build465. Thanks! vvv1
13:00 Bug #1017: [Linux/FreeBSD] Unable to compile
I've compiled it after uninstalling build456. Thanks! But I still should add -lX11 to compile doomsday on Linux. vvv1
12:25 Bug #1017: [Linux/FreeBSD] Unable to compile
Re: LegacyCore_PrintfLogFragmentAtLevel
Are you sure it's linking against the library in (builddir)/libdeng2 and n...
skyjake
12:25 Bug #1017 (Closed): [Linux/FreeBSD] Unable to compile
Compilation failed while building doomsday build458 and 462 on Linux and FreeBSD:
g++ -rdynamic -rdynamic -Wl,-O1 ...
vvv1

2012-04-04

10:40 Bug #1016 (Closed): FF_START marker issue
When replacement flats are marked by an FF_Start marker, Dday 1.9.7 is failing to load them.
However 1.9.7 appears...
vermil
 

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