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From 2012-02-16 to 2012-02-29

2012-02-29

18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
skyjake
17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between...
skyjake
17:20 Revision d66d3805 (github): Version number update
OS X Info.plist and the readme have their own version numbers. skyjake
16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul...
skyjake
16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
danij
16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
danij
15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
skyjake
15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t...
skyjake
15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
danij
14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
danij
14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd...
danij
14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
danij
14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
Some users may have difficulty in connecting to servers using port #0 danij
14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
danij
13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
The package download pages are now static and therefore be optimally
cached by the client browser. This also means we...
danij
11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
danij
09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
danij
08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
danij
07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
danij
07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
danij
06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
danij
05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ...
danij
05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
danij
05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
danij
04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
danij
04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i...
danij
04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
danij

2012-02-28

18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
danij
17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
danij
17:09 Revision a82d5aae (github): Wireframe rendering modes
rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir...
skyjake
08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ...
danij
08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
With so few commits there is no need for any navigational helpers. danij
07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ...
danij
07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
danij

2012-02-27

21:05 Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na...
danij
20:46 Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
20:45 Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
danij
20:42 Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
danij
20:36 Revision d19672a2 (github): Documentation: Moved obsolete Unix documentation to the attic
skyjake
18:03 Revision ccda2238 (github): Homepage: Updated links in introduction text
Assume that the reader has heard of operating systems such as Windows and
Mac OS X and instead of going to Wikipedia ...
skyjake
17:38 Revision dc3a3fed (github): Builder|Fixed: Assumption that a previous APT refresh has been done
A previously generated gpg-signed Release file may be missing. skyjake
17:28 Revision 24e75b2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:27 Revision a52506ca (github): Builder: Set up the stable APT repository
Stable builds are stored in a separate APT repository. skyjake
17:15 Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:14 Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit...
danij
17:00 Revision f6a1606a (github): Changed release type to "Stable"
skyjake
01:36 Revision a287e5b6 (github): Updated doxygen comments in a few places
danij
00:57 Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w...
danij
00:44 Revision c56a76b9 (github): Fixed unused variable warnings
danij
00:39 Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
danij

2012-02-26

20:07 Revision 6703417c (github): Doom|Game Menu|Refactor: Main menu page no longer needs a specialised drawer
danij
18:35 Revision 9c70e13b (github): libcommon|API: GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
danij
18:33 Revision d16d2c7b (github): Game Menu: Episode and Files pages were missing MPF_LAYOUT_FIXED
danij
18:26 Revision 3093f9f4 (github): Game Menu|Fixed: Use fixed layouts for the main menu pages
The original games used absolute line heights and fixed layouts to
position the menu objects. Mods depend on these co...
danij
16:40 Revision 74ecbb70 (github): Game Menu|Added: Added a fixed layout method
Menu pages can now use either a fixed layout (all objects positioned
absolutely relative to the page origin) or make ...
danij
13:29 Revision c132e40c (github): Don't do "unload" at Sys_Shutdown time
When the engine is shutting down, there's no need to unload;
everything will simply be shut down.
Todo: Is the game ...
skyjake
13:27 Revision 6dc296ef (github): Debug: Added debug command "fatalerror"
Causes a fatal error and subsequent engine shutdown. skyjake
13:11 Revision 0e8914e2 (github): Hexen|Fixed: Korax spirit movement
Removed a FRACUNIT mistakenly left behind during the
fixed-to-float transition.
skyjake

2012-02-25

17:19 Revision 9dbe2b55 (github): Hexen|Fixed: Correctly position the game ending text
danij
15:51 Revision 71eb8c3f (github): Fixed logic of SideDef_UpdateSurfaceTangents()
danij
15:43 Revision 1d8e9220 (github): Polyobj|Fixed: Seg angles were not kept in-sync with their LineDefs'
Also further cleaned up the polyobj implementation. danij
12:38 Revision 97dc854d (github): API: Use LineDef (and not Seg) with P_SetPolyobjCallback()
The original game would use the seg angles for the purpose of testing
collisions with mobjs. This rather defied the d...
danij
03:32 Revision 50118574 (github): Polyobj: Cleaned up polyobj implementation and updated apidoc
danij
00:09 Revision bd32f9f4 (github): Font Renderer|Fixed: Skip drawing if no current font is set
danij
00:08 Revision 7019312d (github): Win32: Default basedir is one level up from bin/
This avoids the need to specify it on the command line. Now we have
ringzero we should aim to avoid all unnecessary c...
danij

2012-02-24

23:38 Revision 7182fe03 (github): Win32|Fixed: -stdbasedir did not work as expected
danij
10:47 Revision e2397722 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:44 Revision 334b5298 (github): Memory Zone|Debug: No need to disable texturing in visualizer
Texturing is disabled by default. skyjake
10:32 Revision 9e53c94f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:30 Revision 36a6bf17 (github): Memory Zone|Debug|Win32: Fixed compiler warning
skyjake
10:20 Revision 5d557b32 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:19 Revision 1b26b487 (github): Homepage|Add-on Repository|Refactor: Beginnings of a more dynamic Add-ons browser
danij
10:17 Revision f0cb22cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
05:06 Revision 0cd2d77c (github): Memory Zone: Refactored Z_Malloc() further for clarity
skyjake
04:56 Revision b48fcd47 (github): Memory Zone: Updated documentation
skyjake
04:46 Revision e9bc7361 (github): Memory Zone|Debug: Fixed typo
skyjake
04:43 Revision 6f6e6ac3 (github): Memory Zone: Further cleanup
Added splitFreeBlock() as a private helper routine. skyjake
04:25 Revision 803e9831 (github): Memory Zone|Debug: Improved status message
Prints the actual zone utilization percentage. skyjake
04:09 Revision 43dd6abf (github): Memory Zone: Optimized rendering of the debug visualization
Draw a big bunch of lines in one go. skyjake
02:54 Revision 5aab3c21 (github): Homepage|Add-on repository|Refactor: Add-ons always carry a complete set of attribute flags
danij
02:09 Revision 9e5c2976 (github): Homepage|Add-on Repository: Sort add-ons alphanumerically
Plus some minor cleanup. danij
02:06 Revision 36a2cfbc (github): Homepage|Add-on Repository: Add-ons can now be marked "featured"
Presently it makes no difference whether an add-on is marked with
the featured flag. Eventually this will be used as ...
danij
00:37 Revision 66c54426 (github): Homepage|Add-on Repository: Record add-on version number and homepage URI
Version number and homepage URI are now recorded for each add-on.
If a download URI is not specified for an add-on, ...
danij
00:17 Revision 58b5b1b1 (github): Homepage|Add-on Repository: Updated µTorrent link
danij

2012-02-23

23:46 Revision fb1d4b11 (github): Homepage|Build Repository|Fixed: URIs for package downloads were not encoded
danij
23:44 Revision 6a891d2c (github): Memory Zone: Cleanup
skyjake
23:29 Revision 508b4ef5 (github): Homepage|Fixed: ThickBox 3 scripts were being included outside <body>
danij
23:22 Revision d81c7983 (github): Memory Zone: Removed the fast malloc mode
The fast mode was originally implemented to overcome slow
malloc performance when allocating lots of data, but it nev...
skyjake
22:52 Revision 76d3ce45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:55 Revision 5df4bfd4 (github): Homepage|Add-on Repository|Fixed: Titles and descriptions were doubly encoded
danij
19:52 Revision 51324ce8 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:46 Revision 901a247f (github): Memory Zone: Further fragmentation reductions
Keep static allocations near the volume beginning so that they
don't interfere with the map-specific data.
skyjake
19:37 Revision ef680972 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:07 Revision 919c3fcc (github): Homepage|Add-on Repository|Fixed: Use game names instead of plugin names
danij
19:06 Revision 63c0e387 (github): Homepage|Add-on Repository|Fixed: Removed addition line break on the Add-ons page
danij
19:02 Revision 04303ea4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:02 Revision 8babbf37 (github): Memory Zone|Debug: Adjusted volume visualization layout
skyjake
18:57 Revision 7018458a (github): Homepage|Addon Repository: Dynamically construct the addon lists from an XML file
The Add-ons page is now dynamically built by parsing an XML document
and constructing from it a collection of Addon r...
danij
17:01 Revision 5dc6056b (github): Homepage|Add-on Repository: Fixed numerous typos.
danij
16:40 Revision 68c15b59 (github): Homepage: Updated address for the HacX and Chex Quest badge graphics
Use the code.iki.fi mirror for these badge graphics. danij
16:38 Revision 760cbe95 (github): Homepage|Refactor: Addon Repository version 0.1
Reimplemented the formerly static Addons page as a dengine.net plugin
and fixed a few issues in the process.
The nex...
danij
16:18 Revision 704d2eb6 (github): Homepage|Fixed: Missing end tag in alternate RSS news link
danij
16:16 Revision 5f055fa4 (github): Homepage|Fixed: Feed embedder failed to encode special characters
danij
16:03 Revision a9b0cb41 (github): Memory Zone: Re-enabled block sequences
Optimizes rover scanning by skipping over block sequences
known to be unpurgable and contiguous.
skyjake
15:55 Revision b59482ca (github): Memory Zone: Observe when a volume fills up
A counter of allocated bytes is kept for each volume. When the
volume gets too full according to the counter, the vol...
skyjake
15:13 Revision e44f50bc (github): Memory Zone|Debug: Cleanup
skyjake
15:09 Revision f985a9a9 (github): Memory Zone|Debug: Less obtrusive layout for volume visualization
skyjake
15:05 Revision 219102a6 (github): Memory Zone|Refactor: Refactoring Z_Malloc() with helper functions
skyjake
13:51 Revision 22bc50f5 (github): Memory Zone|Fixed: Decreased zone fragmentation
The rover is now allowed to check back more than one block to see
if free blocks have appeared behind. This helps pre...
skyjake
13:13 Revision 4b283f48 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:11 Revision dd7b660b (github): Memory Zone|Debug|Refactor: Memory debug visualization and tweaks
New memory volumes are added to the end of the volume list so that the
earlier ones still get utilized after a new on...
skyjake
03:04 Revision 40e54bac (github): File Sys|Refactor: Removed all redundant legacy functionality from LumpFile
Todo for later: LumpFile itself is now redundant/there is no longer
a need for this specialization. It should be repl...
danij

2012-02-22

19:34 Revision c4e403c7 (github): File Sys: Minor cleanup.
danij
19:01 Revision 9ee80aa3 (github): File Sys|Fixed: Opening containers from lumps in other containers was broken
danij
14:14 Revision e1862e7e (github): File Sys|Fixed: -iwad failed locating iwads in root of Doomsday install dir
FileDirectory by default will attempt to remove the engine's install
dir when inserting paths, i.e., it tries to make...
danij
13:42 Revision 71ea346b (github): File Sys: Improved utility routines for working with relative paths
danij
13:39 Revision d5730395 (github): String: Improved interface to allow chaining of init functions
For example; Str_Set(Str_Init(&str), "sometext"); danij
12:46 Revision b687a8d1 (github): Win32|Fixed: Install cphelp.txt to the correct directory
danij
01:06 Revision 626d790c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:05 Revision 3546e6c5 (github): FileDirectory|Fixed: Do not apply the pretty transform when printing
As the print is used for debug purposes, don't bother making it look
pretty - we are interested in the actual path va...
danij

2012-02-21

23:48 Revision 5e3b1c11 (github): Memory Zone: Disabled fast zmalloc mode
It seems that the fast mode results in the allocation of excessive
memory volumes.
Todo for later: We need to revise...
skyjake
23:13 Revision 60e98ac8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
23:12 Revision 3267b5ba (github): Memory Zone: Observing block set behavior
Verbose debug prints for how much memory is allocated for
block sets.
skyjake
19:40 Revision 3182b100 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:27 Revision 3a2912d5 (github): Minor cleanup.
danij
18:42 Revision 9c01319c (github): Refactor|Memory Zone: Added a debug print and a constant
Minor cleanup. skyjake
14:47 Revision 22903bd3 (github): Removed compile warning about priority loading of Zip resources
Game resource load order is defined by the order in which resources
are associated with a Game component during regis...
danij
14:34 Revision 096e43a0 (github): Doom|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
14:06 Revision b8b7cee2 (github): libheretic: Renamed audio.ded as sounds.ded
danij
14:05 Revision 9b743a9f (github): Heretic|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
14:01 Revision c309b2ec (github): libheretic: Moved Texture Environment defs from audio.ded into a new file
danij
13:56 Revision 9a75fe1a (github): Hexen|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:53 Revision 70e68a42 (github): libhexen: Renamed audio.ded as sounds.ded
danij
13:52 Revision 93c5e6d0 (github): libhexen: Moved Texture Environment defs from audio.ded into a new file
danij
13:39 Revision afbcd6d3 (github): Chex Quest|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:36 Revision 081968fa (github): Hacx: Do not attempt to load various missing BIGFN* font patches
The BIGFN font is missing patches for the characters; <space>,&,),@
Do not attempt to load such patches when constru...
danij
13:28 Revision 2779e524 (github): Hacx|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:20 Revision 662f13d9 (github): Doom|Game Menu: Offset the '?' character in the Which Episode? replacement string
Merged Vermil's patch which offsets the '?' character in the patch
replacement string used for the game menu's "Which...
danij

2012-02-20

04:13 Revision 749eb150 (github): Print IWAD CRC from loadResource()
danij
04:06 Revision 16303363 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
04:03 Revision 995ee800 (github): libdoom: Renamed lump M_THERM2 to M_THERMM for mod compatibility
danij
04:01 Revision 5aec0528 (github): Ensure MNTexts referencing strings from defs are set during menu init
danij
03:58 Revision a4079897 (github): File Sys|Fixed: Mark all non-game resources as "custom"
Previously only resources loaded from .wad archives which bore the
IWAD identification were marked as "IWAD". Consequ...
danij
00:41 Revision a23be187 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2012-02-19

19:14 Revision 0d01ba5f (github): Documentation: Updated Readme
Updated some sections while removing old information.
The Readme is now in a pretty good shape. Some TODOs
remain but...
skyjake
19:10 Revision 8ebc2fe7 (github): Chex Quest: Fixed hole in the statusbar due to empty STARMS patch
danij
19:09 Revision 1b8d5e90 (github): API: Record in PatchInfo whether no color info is present
When preparing a Patch graphic for use in the UI, evaluate whether
it contains any non-alpha pixels and if not, set t...
danij
17:55 Revision daa3d664 (github): libcommon: Added optional definition ID for finales
Fixes the problem where a new instance of the "help" script would
get pushed onto the stack every time F1 was pressed...
skyjake
17:26 Revision 064b0164 (github): All Games: Renamed cvar "menu-turningskull" as "menu-cursor-rotate"
The old name assumed that the cursor patches depicted a skull, which
is only known to be true when playing Doom.
Add...
danij
17:10 Revision a0fcea37 (github): Chex Quest: Added a Light definition for the ROCKET
The front rotation for this sprite is entirely green, resulting in
an autolight with a green hue, which looks wrong.
danij
17:02 Revision e5c18c0b (github): libdoom|Cleanup: Grouped all defaults for menu cvars in D_PreInit()
danij
16:45 Revision 937f8c43 (github): Chex Quest|Game Menu: Do not rotate the menu cursor in Chex Quest
The menu cursor in Chex Quest depicts a rotating chex piece so do not
draw the cursor with additional rotation.
danij
16:43 Revision 036483b8 (github): Chex Quest: Combine HUD keys by default
The original game uses empty patches for the skull keys so default to
combining the key displays.
danij
16:35 Revision ca2e9d5e (github): Chex Quest: Use the correct color for health, etc..., on the statusbar
danij
15:41 Revision 687b7297 (github): Chex Quest: Use more appropriate default font colors
danij
14:32 Revision 2d60c7b9 (github): Chex Quest|Fixed: Support for DEHACKED Frame patches was broken
Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur...
danij
14:10 Revision 3f7c2128 (github): Chex Quest|Fixed: Support for DEHACKED Thing patches was broken
Make use of the Thing 'Mods' directive to modify the original game
definitions instead of replacing them. The DEHACKE...
danij
14:01 Revision d83ea9c8 (github): Ded Reader|Added: Thing defs now support the Mods directive
The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th...
danij
13:44 Revision 8f957552 (github): Doom|Fixed: Flying enemies get stuck on one another
mf2_passmobj had been erroneously applied to all monsters in the game.
While this is the ideal in a "modern|3D playsi...
danij
13:12 Revision 5400039c (github): Added macro VALID_MOVEDIR() - test if a value is a valid dirtype_t
danij
13:02 Revision 89d724b4 (github): Removed unused variable oldZ in libdoom's p_enemy.c moveMobj()
danij
12:49 Revision 99efc793 (github): Doom: Reverted changes to mobj movement for floating enemies
We now know this issue is caused by something else. danij
12:43 Revision 017dd207 (github): Removed: Console variable "game-mobj-fracepsilon"
This option was intended to address an issue with the collision
detection (column in DOOM E1M7). While this option fi...
danij

2012-02-18

15:30 Revision 67017e56 (github): Game Menu|Refactor: Animate player visual and background in the widget's ticker
Todo: Flag widgets using a data property to signal when the random
state is active via focus change actions of the cl...
danij
15:20 Revision 10fc9abd (github): Implemented Rect_CopyRaw() - reconfigure to match RectRaw
danij
13:35 Revision 4f3d2f15 (github): Game Menu|Refactor: Animate focus effects using the active page's tic timer
danij
13:07 Revision a7958588 (github): Win32|Fixed: Fatal error alt+tab'ing during busy mode
danij
07:38 Revision 46810b38 (github): Game Menu|Doom: Use "Status" rather than "Face" in HUD options
We only know this display depicts a face in the original game. It may
be replaced by something entirely different in ...
danij
07:34 Revision a050c47a (github): Game Menu|Doom: Moved color widget further right
danij
07:32 Revision 0280bd91 (github): Game Menu: Use "Opacity" rather than "Alpha" for consistency
danij
07:31 Revision cf4004ff (github): Game Menu: Message color was missing from HUD options
danij
06:50 Revision 5c07ff0f (github): Game Menu: Empty implementation for per-widget tickers
danij
03:40 Revision 3b16d4b3 (github): Game Menu: Added MNRECT for simple rectangle widgets
danij

2012-02-17

21:20 Revision 07f7e779 (github): Hexen|Fixed: Errors in player-on-mobj logic
Hexen's on-mobj tests use a different logic than the other games.
It was not taking into account the situation where ...
skyjake
11:19 Revision 5a932329 (github): Hexen|Fixed: Player falling scream was not played in single-player
The player sounds thinker was erroneously only run in client mode. skyjake
09:28 Revision 9101a1de (github): Input|Bindings: Mark toggles triggered, check the flag for the Attack control
The Attack control is not an impulse control. This means that if the key is
not held down when a sharp tick occurs, i...
skyjake
08:15 Revision eadf2639 (github): Mac OS X|Fixed: Vsync needs to be set after GL context is (re)created
On the Mac vsync is a property of the GL context, so if the context is
recreated the vsync value should be set again....
skyjake
08:12 Revision f74bafea (github): Render: Calculate percentage of late frames
"rend-info-deltas-frametime" now also prints the percentage of how many
frames missed their optimal time during the o...
skyjake
07:16 Revision edbb6573 (github): GL: Defer GL_SetVSync() when needed
This makes it possible to enable and disable vsync via a console variable
change notification callback.
skyjake
04:02 Revision e3edfa93 (github): GL|Fixed: Startup order and default state configuration errors
At the time the default GL state is initialized it is not possible
to configure things like vsync. Features like this...
danij
02:26 Revision bc26339a (github): GL|Fixed: Segfault during shutdown if initialization failed
danij
01:17 Revision cb025866 (github): GL|Cleanup: GL_state.features.vsync usage
This value is only true on Win32 if the necessary entrypoints to
toggle it were successfully imported.
danij

2012-02-16

18:38 Revision 4434d12f (github): Cleanup
skyjake
18:36 Revision c0e8b569 (github): Added: Console variable "input-sharp-lateprocessing" (default:1)
Controls how sharp events (key presses, mouse buttons) are processed.
The default setting tries to emulate the fixed ...
skyjake
18:02 Revision 4114ea44 (github): Audio|Busy Mode|Fixed: Don't start sound effects in busy mode
At least never via this interface. The audio feedback from "view-size"
changes was being played during the change gam...
skyjake
17:57 Revision fd72fffd (github): Audio: Make sure audio driver gets updates in busy mode
If we play audio during busy mode (which we currently don't), the audio driver
needs to be regularly updated.
skyjake
16:48 Revision b8318f83 (github): Mac OS X|GL: Always use vsync
Removes nasty tearing from GL updates. Very smooth indeed. skyjake
16:09 Revision 0b8bac11 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:54 Revision b10c8cc7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:52 Revision f4f93021 (github): Fixed: Compiler warnings about signed/unsigned comparisons
skyjake
15:42 Revision 8883fbd9 (github): Improved consistency and accuracy of frame update timing
Previously the engine's main loop started by waiting until enough time had
passed for the requested FPS (refresh-rate...
skyjake
07:21 Revision 17d4e7ee (github): Homepage|Build Repository: Serve JSON with the correct MIME type
Ensure JSON graphs for the Package objects are served with the
correct MIME type for JSON as specified by RFC4627.
danij
07:05 Revision ed164458 (github): Homepage|Cleanup: Removed obsolete comment
danij
07:01 Revision 1cab9055 (github): Homepage|Build Repository: Include build date (if known) in the JSON data
danij
06:10 Revision 043bb6cf (github): Homepage|Build Repository: Store JSON object graphs in the data cache
There is no need to rebuild JSON data each time it is requested, so
build it once when it is first needed and cache t...
danij
05:05 Revision b7aa9181 (github): Homepage|Build Repository: Use the symbolic platform name in the package JSON object graph
danij
03:59 Revision 38f98a7f (github): Homepage|Build repository: Added JSON format reponse for "which package" queries
The build repository is now able to answer the question "Which is the
latest version of Doomsday for my configuration...
danij
00:16 Revision 2a7dfec4 (github): Homepage|Build Repository: Always consider a build failure a major issue
danij
00:07 Revision 68587a41 (github): Homepage|Build Repository: Only include downloadable packages in latest package listings
danij
 

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