Controls how sharp events (key presses, mouse buttons) are processed. The default setting tries to emulate the fixed 35 Hz refresh rate of the original Doom.
Todo: IMO disabling the late processing feels much better when running with vsync; is the emulation behavior truly accurate? Didn't the original Doom first construct ticcmds, then run playsim, and finally render the view?
Added: Console variable "input-sharp-lateprocessing" (default:1)
Controls how sharp events (key presses, mouse buttons) are processed.
The default setting tries to emulate the fixed 35 Hz refresh rate of the original
Doom.
Todo: IMO disabling the late processing feels much better when running
with vsync; is the emulation behavior truly accurate? Didn't the original Doom
first construct ticcmds, then run playsim, and finally render the view?