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From 2012-02-06 to 2012-02-19

2012-02-19

19:14 Revision 0d01ba5f (github): Documentation: Updated Readme
Updated some sections while removing old information.
The Readme is now in a pretty good shape. Some TODOs
remain but...
skyjake
19:10 Revision 8ebc2fe7 (github): Chex Quest: Fixed hole in the statusbar due to empty STARMS patch
danij
19:09 Revision 1b8d5e90 (github): API: Record in PatchInfo whether no color info is present
When preparing a Patch graphic for use in the UI, evaluate whether
it contains any non-alpha pixels and if not, set t...
danij
17:55 Revision daa3d664 (github): libcommon: Added optional definition ID for finales
Fixes the problem where a new instance of the "help" script would
get pushed onto the stack every time F1 was pressed...
skyjake
17:26 Revision 064b0164 (github): All Games: Renamed cvar "menu-turningskull" as "menu-cursor-rotate"
The old name assumed that the cursor patches depicted a skull, which
is only known to be true when playing Doom.
Add...
danij
17:10 Revision a0fcea37 (github): Chex Quest: Added a Light definition for the ROCKET
The front rotation for this sprite is entirely green, resulting in
an autolight with a green hue, which looks wrong.
danij
17:02 Revision e5c18c0b (github): libdoom|Cleanup: Grouped all defaults for menu cvars in D_PreInit()
danij
16:45 Revision 937f8c43 (github): Chex Quest|Game Menu: Do not rotate the menu cursor in Chex Quest
The menu cursor in Chex Quest depicts a rotating chex piece so do not
draw the cursor with additional rotation.
danij
16:43 Revision 036483b8 (github): Chex Quest: Combine HUD keys by default
The original game uses empty patches for the skull keys so default to
combining the key displays.
danij
16:35 Revision ca2e9d5e (github): Chex Quest: Use the correct color for health, etc..., on the statusbar
danij
15:41 Revision 687b7297 (github): Chex Quest: Use more appropriate default font colors
danij
14:32 Revision 2d60c7b9 (github): Chex Quest|Fixed: Support for DEHACKED Frame patches was broken
Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur...
danij
14:10 Revision 3f7c2128 (github): Chex Quest|Fixed: Support for DEHACKED Thing patches was broken
Make use of the Thing 'Mods' directive to modify the original game
definitions instead of replacing them. The DEHACKE...
danij
14:01 Revision d83ea9c8 (github): Ded Reader|Added: Thing defs now support the Mods directive
The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th...
danij
13:44 Revision 8f957552 (github): Doom|Fixed: Flying enemies get stuck on one another
mf2_passmobj had been erroneously applied to all monsters in the game.
While this is the ideal in a "modern|3D playsi...
danij
13:12 Revision 5400039c (github): Added macro VALID_MOVEDIR() - test if a value is a valid dirtype_t
danij
13:02 Revision 89d724b4 (github): Removed unused variable oldZ in libdoom's p_enemy.c moveMobj()
danij
12:49 Revision 99efc793 (github): Doom: Reverted changes to mobj movement for floating enemies
We now know this issue is caused by something else. danij
12:43 Revision 017dd207 (github): Removed: Console variable "game-mobj-fracepsilon"
This option was intended to address an issue with the collision
detection (column in DOOM E1M7). While this option fi...
danij

2012-02-18

15:30 Revision 67017e56 (github): Game Menu|Refactor: Animate player visual and background in the widget's ticker
Todo: Flag widgets using a data property to signal when the random
state is active via focus change actions of the cl...
danij
15:20 Revision 10fc9abd (github): Implemented Rect_CopyRaw() - reconfigure to match RectRaw
danij
13:35 Revision 4f3d2f15 (github): Game Menu|Refactor: Animate focus effects using the active page's tic timer
danij
13:07 Revision a7958588 (github): Win32|Fixed: Fatal error alt+tab'ing during busy mode
danij
07:38 Revision 46810b38 (github): Game Menu|Doom: Use "Status" rather than "Face" in HUD options
We only know this display depicts a face in the original game. It may
be replaced by something entirely different in ...
danij
07:34 Revision a050c47a (github): Game Menu|Doom: Moved color widget further right
danij
07:32 Revision 0280bd91 (github): Game Menu: Use "Opacity" rather than "Alpha" for consistency
danij
07:31 Revision cf4004ff (github): Game Menu: Message color was missing from HUD options
danij
06:50 Revision 5c07ff0f (github): Game Menu: Empty implementation for per-widget tickers
danij
03:40 Revision 3b16d4b3 (github): Game Menu: Added MNRECT for simple rectangle widgets
danij

2012-02-17

21:20 Revision 07f7e779 (github): Hexen|Fixed: Errors in player-on-mobj logic
Hexen's on-mobj tests use a different logic than the other games.
It was not taking into account the situation where ...
skyjake
11:19 Revision 5a932329 (github): Hexen|Fixed: Player falling scream was not played in single-player
The player sounds thinker was erroneously only run in client mode. skyjake
09:28 Revision 9101a1de (github): Input|Bindings: Mark toggles triggered, check the flag for the Attack control
The Attack control is not an impulse control. This means that if the key is
not held down when a sharp tick occurs, i...
skyjake
08:15 Revision eadf2639 (github): Mac OS X|Fixed: Vsync needs to be set after GL context is (re)created
On the Mac vsync is a property of the GL context, so if the context is
recreated the vsync value should be set again....
skyjake
08:12 Revision f74bafea (github): Render: Calculate percentage of late frames
"rend-info-deltas-frametime" now also prints the percentage of how many
frames missed their optimal time during the o...
skyjake
07:16 Revision edbb6573 (github): GL: Defer GL_SetVSync() when needed
This makes it possible to enable and disable vsync via a console variable
change notification callback.
skyjake
04:02 Revision e3edfa93 (github): GL|Fixed: Startup order and default state configuration errors
At the time the default GL state is initialized it is not possible
to configure things like vsync. Features like this...
danij
02:26 Revision bc26339a (github): GL|Fixed: Segfault during shutdown if initialization failed
danij
01:17 Revision cb025866 (github): GL|Cleanup: GL_state.features.vsync usage
This value is only true on Win32 if the necessary entrypoints to
toggle it were successfully imported.
danij

2012-02-16

18:38 Revision 4434d12f (github): Cleanup
skyjake
18:36 Revision c0e8b569 (github): Added: Console variable "input-sharp-lateprocessing" (default:1)
Controls how sharp events (key presses, mouse buttons) are processed.
The default setting tries to emulate the fixed ...
skyjake
18:02 Revision 4114ea44 (github): Audio|Busy Mode|Fixed: Don't start sound effects in busy mode
At least never via this interface. The audio feedback from "view-size"
changes was being played during the change gam...
skyjake
17:57 Revision fd72fffd (github): Audio: Make sure audio driver gets updates in busy mode
If we play audio during busy mode (which we currently don't), the audio driver
needs to be regularly updated.
skyjake
16:48 Revision b8318f83 (github): Mac OS X|GL: Always use vsync
Removes nasty tearing from GL updates. Very smooth indeed. skyjake
16:09 Revision 0b8bac11 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:54 Revision b10c8cc7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:52 Revision f4f93021 (github): Fixed: Compiler warnings about signed/unsigned comparisons
skyjake
15:42 Revision 8883fbd9 (github): Improved consistency and accuracy of frame update timing
Previously the engine's main loop started by waiting until enough time had
passed for the requested FPS (refresh-rate...
skyjake
07:21 Revision 17d4e7ee (github): Homepage|Build Repository: Serve JSON with the correct MIME type
Ensure JSON graphs for the Package objects are served with the
correct MIME type for JSON as specified by RFC4627.
danij
07:05 Revision ed164458 (github): Homepage|Cleanup: Removed obsolete comment
danij
07:01 Revision 1cab9055 (github): Homepage|Build Repository: Include build date (if known) in the JSON data
danij
06:10 Revision 043bb6cf (github): Homepage|Build Repository: Store JSON object graphs in the data cache
There is no need to rebuild JSON data each time it is requested, so
build it once when it is first needed and cache t...
danij
05:05 Revision b7aa9181 (github): Homepage|Build Repository: Use the symbolic platform name in the package JSON object graph
danij
03:59 Revision 38f98a7f (github): Homepage|Build repository: Added JSON format reponse for "which package" queries
The build repository is now able to answer the question "Which is the
latest version of Doomsday for my configuration...
danij
00:16 Revision 2a7dfec4 (github): Homepage|Build Repository: Always consider a build failure a major issue
danij
00:07 Revision 68587a41 (github): Homepage|Build Repository: Only include downloadable packages in latest package listings
danij

2012-02-15

21:44 Revision 3fabdf27 (github): Use 1.0e-6 as the epsilon in FEQUAL
skyjake
21:24 Revision 76abf2e4 (github): Adjusting core timer for smoothness and accuracy
skyjake
20:33 Revision 928f558d (github): Homepage|Build Repository: Symbolic "lastest package" URIs only resolve to downloadable packages
danij
20:26 Revision b747291f (github): Homepage|Build Repository: Do not output a download link for packages with no URI
The Package summary for a specific build should not generate a link
for builds which have not yielded a binary (thus ...
danij
20:08 Revision 90a229df (github): Homepage|Build Repository: When generating a download badge exclude the link if we have no URI.
danij
19:57 Revision 7c0b3af3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:56 Revision 632cb67e (github): Homepage|Build Repository: Determine the number of installables
A build may not yield an installable package so now we must count
the number of non zero-length download URIs...
danij
18:29 Revision 9c40eda9 (github): sys_timer: Removed unnecessary mutex locks/unlocks
I can't see any reason for having this many locks and unlocks in
Sys_GetRealTime().
skyjake
18:27 Revision 1623546f (github): Refactor: Renamed variables in core timer
Increased clarity. skyjake
18:26 Revision 5857faac (github): Automap|Fixed: Manual panning
The camera origin animation was incorrectly being applied
when the camera was being panned manually. Instead, manual
...
skyjake
17:08 Revision 39476169 (github): Builder: Include failed packages in XML feed
Has a link to the compile log with the errors, but no downloadUri. skyjake
16:52 Revision 19feded6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:51 Revision bd670fec (github): Builder|Fixed: RSS feed shows logs for failed builds
Because there were no binaries, the RSS feed didn't have links to
the build logs.
skyjake
16:16 Revision f6e88706 (github): More info for "inspectmobj"; use FEQUAL() instead of != for floats
skyjake
13:56 Revision 2b246680 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:56 Revision 5733398e (github): Fixed: Build errors in Release build
On gcc: UI_Responder() was used without a declaration.
On gcc+msvc: macro syntax error.
skyjake
13:37 Revision 675250c8 (github): Host: Kill obsolete instances
When servers are removed from the configuration, make sure their
running instances get killed.
skyjake
12:55 Revision 30cfa18b (github): Added: Console variable "game-mobj-fracepsilon" (default: 0)
The original Doom playsim logic used 16.16 fixed-point numbers,
which meant that there was a fixed (but universally c...
skyjake
11:03 Revision c81bd0e7 (github): Doom: Check floating monster position after Z move
Floating monsters were not ensuring that the Z move leads
to a valid position. The monster was first moved on the XY
...
skyjake
09:53 Revision 428d3e49 (github): Chex Quest: Added default Texture Environment definitions
Merged Vermil's patch which adds Texture Environment info for most
(if not all) Textures class Materials in the game ...
danij
08:42 Revision 0225d11a (github): libdoom: Moved material environment defs into a new file
danij
08:36 Revision 1d0ca586 (github): libdoom: Renamed audio.ded as sounds.ded
danij
07:58 Revision e878de39 (github): HacX|Fixed: Password game object was broken
Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur...
danij
07:45 Revision 7edf0d64 (github): Ded Reader|Added: State defs now support the Mods directive
The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th...
danij
05:00 Revision c1b02da1 (github): Deh Read|Fixed: Disallow changing Texts which define the user interface
Text strings like "Quicksave over your game named <name>?" should not
be modified by .deh patches. Such texts define ...
danij
04:08 Revision 18cdc1a8 (github): Doom|Interlude|Fixed: Entering <mapname> title was only displayed in DOOM
danij
02:33 Revision 5344cc62 (github): All Games|Fixed: A_Lower action could result in an undefined state
Attempting to use the A_Lower action to forcibly lower the weapon
during e.g., the weapon ready state sequence, resul...
danij

2012-02-14

16:44 Revision 79735863 (github): Bindings|Input|Fixed: Expired keys should not send repeat events
When a key expires, its repeater will be cleared so that no repeat
events are sent by it.
skyjake
11:16 Revision 04e3caed (github): Added virtual input device state visuals for debugging controls
Presently these visuals are only available in _DEBUG builds. Enable
them using the following cvars:
rend-dev-input-j...
danij
10:17 Revision 8315b37d (github): Map Renderer|Fixed: Segs with zero-height back sectors did not always clip geometry
danij
10:07 Revision 2467ba30 (github): Added cvar "rend-dev-fakeradio-update" for debugging purposes
Disabling this cvar will pause updating of the fakeradio shadow edge
data. Shadows will still be drawn but using old ...
danij
00:47 Bug #983: Segmentation violation on start
Without knowing what you're trying to load it's difficult to say what could be going wrong.
Could you please attac...
skyjake

2012-02-13

18:13 Revision 2e3bf253 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:08 Revision 82524e35 (github): Infine: Skipping at a textwait will accelerate the text
When trying to skip while waiting for a text to finish appearing,
the text object goes into accelerated mode. This is...
skyjake
17:44 Revision 7e7837b6 (github): Bindings|Infine|Fixed: Handling of events during finale script
The finale subsystem was being given events in a way that bypasses the binding
context stack. Consequently, some inpu...
skyjake
17:38 Revision d69c8f93 (github): Bindings: Allow specifying fallback responder for ddevents
Previously a binding context's fallback responder accepted
only game-side events. This commit adds another responder
...
skyjake
17:35 Revision 4bd9f36e (github): Debug: Added new macro DEBUG_Message()
A more convenient way to print debug-only messages. skyjake
09:42 Revision 9e3e14f7 (github): Scoreboard|Fixed: Resolved all alignment issues
However the map metadata bar may still extend off the right edge of
the table. We could use a scissor and/or mask and...
danij
07:40 Revision ff34e0f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:37 Revision b162493f (github): libcommon|HUD|Fixed: Font renderer attribute state mismanagement
Manifested the symptom of Heretic's player message log being drawn
with the tracking property set according to that o...
danij
07:17 Revision f6474133 (github): Fixed|InFine: Missing enemies during the end of game cast call
danij
07:06 Revision f8398384 (github): Console|Fixed: Math operator keys on the keyboard numpad now work
danij
07:00 Revision a06338d9 (github): UI: Interpret enter on the keyboard numpad in the same way as return
danij
06:59 Revision bf61ec7c (github): Console: Interpret enter on the keyboard numpad in the same way as return
danij
06:56 Revision 4bd2e6f2 (github): Win32|Input|Fixed: Left control interpreted as sqbracketright
danij
06:53 Revision f085f370 (github): Input|Added: Support enter and divide keys on the keyboard numpad
danij

2012-02-12

17:37 Revision 18a0fbe0 (github): GL: Deferred fog functions
The "fog" command can now be run from non-main threads. skyjake
17:18 Revision b9d84376 (github): GL: Removed unnecessary main thread assertions
glDeleteTextures() will be deferred if needed. skyjake
15:57 Revision bd928a65 (github): Font Renderer: Allow passing a NULL origin offset to FR_DrawText()
In this case the offset is now initialized to [x:0, y:0]. danij
15:55 Revision 6e7073bb (github): Font Renderer: Increased attribute stack depth to eight
danij
15:54 Revision 47c372d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:53 Revision 9e2c6e01 (github): Font Renderer|Fixed: Attribute stack depth push was off-by-one
This allowed the attribute stack to be pushed deeper than the stack
supported, resulting in subsequent stack writes t...
danij
15:43 Revision bd51f303 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:43 Revision a8ff30b2 (github): Fixed: Button state in "expired" state after busy mode
For instance, when using the mouse button to select menu
items, the Attack control wouldn't do anything until after
p...
skyjake
13:34 Revision bd19127c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:33 Revision 85dd9c5f (github): Console Renderer|Fixed: Font renderer attribute stack was not pushed
danij
13:07 Revision 9424be8c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:06 Revision 0855a1e8 (github): Automap: Player markers use 1.0 line width
Always use a 1.0 GL line width for player markers for the
purpose of maximum visual clarity.
skyjake
13:00 Revision 66265077 (github): Added a todo comment
skyjake
12:31 Revision 14ca260c (github): Automap|Fixed: Default zoom level at map start
When initializing the automap, first update the map bounds
and only then set the default view scale.
Also added debu...
skyjake

2012-02-11

21:13 Feature #1552 (New): Tag 667 Compatibility Option
Currently, Doomsday uses the BOOM Method of Tag 667 (ignore AASHITTY/AASTINKY/blank lower textures. Doomsday used the... sonicdoommario
13:23 Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
Also allocate all points for an SVG as a continuous region of memory. danij
12:08 Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
danij
11:38 Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
* Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri
danij
11:25 Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
danij

2012-02-10

20:49 Revision 3b3e2836 (github): Win32: Checked compatibility with MSVC2010
Also, fixed check for configuring a GCC build on Windows. skyjake
16:04 Revision 0fa6caa9 (github): Builder: Optional build tag suffix for platform_release
Allows building manually-tagged additional builds. skyjake
14:50 Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v...
danij
11:21 Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
danij
11:16 Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ...
danij
07:12 Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,...
danij
03:57 Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior...
danij
01:52 Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
danij
00:57 Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
danij

2012-02-09

23:23 Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
danij
23:15 Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
danij
21:12 Revision ad36ef2b (github): Enable fast mallocs during map setup
Fixes the extreme slowness in loading Whitemare map 15.
Were the fast mallocs inadvertently disabled or was there
a b...
skyjake
18:02 Revision bd6897bc (github): SDL: Disable lock keys so that they behave like normal keys
This makes Caps Lock behave like with Windows native events. skyjake
17:08 Revision 8c5e5348 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:55 Revision 1fb86ecc (github): Fixed: Declaration discrepancy with Svg_FromDef()
size_t and uint are not the same type on all platforms. skyjake
16:48 Revision 23c03798 (github): Finales: Don't auto-stop scripts that end while NoSkip
A finale script that is using NoSkip will not automatically end
when execution reaches the end of the script.
skyjake
12:42 Revision 2397b587 (github): Fixed typo in Svg_FromDef()
danij
12:40 Revision f7cd6dea (github): Documentation: Updated svg.c
danij
12:11 Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:10 Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's...
danij
10:25 Revision 160aa759 (github): Provide field width to printf in Uri_Print3
The indent parameter was not originally commented out. skyjake
04:47 Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
danij
04:05 Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
danij
04:03 Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
Also precache shiny skins. danij
04:02 Revision 4c599665 (github): GL: General cleanup of model management
danij
00:59 Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
danij

2012-02-08

20:34 Revision d8533a0a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:33 Revision 4b1a62ff (github): Reset core timer after busy mode, map load
After an extended period away from the main loop, the core
timer needs to be reset to avoid an extra-long tick.
skyjake
20:10 Revision 22834198 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:00 Revision 20b1f9d4 (github): Added: M_MemDup() for taking a copy of memory buffer
skyjake
17:40 Revision d3271509 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
17:28 Revision 639c80dc (github): GL: Deleting textures is allowed from non-main threads
glDeleteTextures() is now deferred, so functions that delete
textures don't need the main thread assertion any more.
skyjake
12:31 Revision cda92472 (github): GL: Cleanup
Reordered gl_defer.c functions logically. skyjake
12:26 Revision ee25e35f (github): GL|Cleanup: Using helper macros for definitions
skyjake
12:01 Revision ecd7ca8b (github): Dummy Audio: Don't start a sound refresh thread
There is no point in having an audio refresh thread for the
dummy audio driver.
skyjake
09:58 Revision 67b5a380 (github): GL: Deferred glDeleteTextures()
Also refactored gl_defer.c for clarity. skyjake
09:07 Revision 1216d980 (github): GL: Added a define for disabling the deferred API
skyjake
07:37 Revision 8fe9c31c (github): Fixed: Printf arguments in Uri_Print3
skyjake
07:28 Revision 82244048 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
07:28 Revision a0651e98 (github): GL: Cleanup
skyjake
04:51 Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no...
danij
01:01 Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
danij
00:56 Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:55 Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
Generalised Uri printing and moved to Uri_Print() danij

2012-02-07

23:32 Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use...
danij
22:11 Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
danij
21:10 Revision 5fd94eba (github): GL|Win32: Use the correct calling convention for GL API calls
skyjake
20:53 Revision b6381418 (github): GL: Deferring glEnable() and glDisable()
Proof of concept for the GL call deferring. Testing on Unix. skyjake
20:30 Revision 2c999c92 (github): GL: Working on system for deferring GL calls
skyjake
18:04 Revision 8244c9e0 (github): Cleanup|Refactor: Cleaned up the GL deferred tasks module
Getting it ready for deferred GL API calls. skyjake
16:55 Revision 6f591a6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:55 Revision b77bd6b2 (github): Fixed: Attempt to use memory zone before it was initialized
ddstring_t will now automatically switch to using standard
memory allocation if the memory zone is not available.
skyjake
16:49 Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ...
danij
10:53 Revision 2913b299 (github): Documentation: Updates
skyjake
10:38 Revision caaf0a2a (github): Debug: Added a few more main thread assertions
skyjake
10:17 Revision c27b4166 (github): Mark the main thread as early as possible
Thread ID stored and used for subsequent assertions. skyjake
09:44 Revision 0612de17 (github): Memory Zone: Use a mutex for increased thread safety
The zone is now locked with a mutex whenever it is being
accessed or modified.
skyjake
09:41 Revision 57b7c058 (github): Debug: Adding GL main thread assertions
skyjake
08:39 Revision f20a1b74 (github): Debug: Adding GL main thread assertions
skyjake
08:23 Revision 5e494a19 (github): Refactor: Renamed Con_IsBusyWorker()
More consistent naming. skyjake
08:15 Revision 911f8045 (github): Cleanup
skyjake
08:11 Revision c8ce5d55 (github): Heretic|Hexen: Added audio feedback for "view-size" changes
Matches the behavior of the original games. skyjake
08:11 Revision c47026f4 (github): FileDirectory: Verbose message moved to level 2
"Adding paths to FileDirectory…" was moved to verbose level 2 as it
was providing little useful information and was b...
skyjake

2012-02-06

19:28 Revision cd3d7922 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:21 Revision 2cc6ac7e (github): Fixed: Malfunctioning M_StrnCat()
skyjake
18:55 Revision 7590bb57 (github): Unix: Improved fix for MatchDirectory, font loading
PathDirectoryNode_MatchDirectory() was not working in the 64-bit gcc
build. Applied more robust checking for a zero-l...
skyjake
17:05 Revision fd29d6e3 (github): Unix: Default runtime directory changed to ~/.doomsday/runtime (from ~/.deng)
This makes Doomsday behave like under Snowberry when started
directly from the command line in Unix.
skyjake
14:50 Revision a03be639 (github): Documentation: Explained the original use of BlackOutlines()
skyjake
14:39 Revision 0476e403 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
14:34 Revision bd77fd54 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:33 Revision 6d3ca692 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
14:17 Revision 9b082734 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:17 Revision 1584a453 (github): Unix|Fixed: Install cphelp.txt to the correct directory
skyjake
14:03 Revision 7b344845 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:03 Revision f6c3b735 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
13:50 Revision 656df99a (github): Host: Install to a user directory
Attempts to 'sudo make install' are not allowed for cron scripts. skyjake
13:40 Revision 59147eda (github): Host: Avoid repeated rebuilds
A time range's end is excluded from the check. skyjake
13:28 Revision 4628b47c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:26 Revision a8f27fb0 (github): Host: Fixed bug in rebuild time checker
skyjake
11:16 Revision 1f15dd43 (github): Cleanup|Win32: Moved message pump away from main loop
The Win32 message pump is better located in the input subsystem
so that it gets called also during busy mode. Also re...
skyjake
10:38 Revision 8dd648f7 (github): Deh Read|Fixed: Function declaration
ApplyDEH() was erroneously forward-declared as non-static. skyjake
09:14 Revision b5a8e5d4 (github): Fixed compile error
danij
09:09 Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe...
danij
09:04 Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
Not actually needed but this avoids any ambiguity. danij
08:11 Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ...
danij
08:00 Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal...
danij
04:25 Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
danij
04:22 Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
danij
03:52 Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
danij
03:07 Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
This is about as close as we're going to get without significant
work on the renderer.
danij
01:14 Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
danij
00:22 Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
danij
 

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