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From 2011-12-29 to 2012-01-11

2012-01-11

22:44 Revision 474b407b (github): Removed screen clear between "Starting up" and "Buffering" tasks
Now that multiple workers may be combined into what visually appears
to be single continues process with sub-tasks th...
danij
20:10 Revision 966c3571 (github): Builder: Generate all API documentation
skyjake
19:57 Revision 2b16f8cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:56 Revision c330a4b4 (github): Builder: Added task generate_apidoc
skyjake
19:13 Revision 8804c5c9 (github): Busy mode: Partial progress display mode
The progress bar can now be configured to use only a subregion
of the indicator. Visually combines the multiple conse...
skyjake
13:23 Revision 4a7148f8 (github): Builder: Bugfixes
The builder mistook a gcc command line option for an error message.
Also, the pilot could get stuck in an infinite lo...
skyjake
11:16 Revision 565e5556 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:16 Revision 7ab1bbcb (github): Documentation: Configuring Doxygen
Added Doxygen configuration files for generating a set of API
documentation web pages. There are 6 different variants...
skyjake
09:09 Revision 358ac12c (github): Net_DoUpdate: Do not spam _DEBUG messages unless in a network game
danij
08:55 Revision 9205a208 (github): Fixed: -vdmap'd paths not populating to resource namespaces
danij
07:00 Revision daf013d1 (github): Use a few more vertices for busy mode's progress background
There were simply too few for when it is drawn over near uniform
colored/textured backgrounds (it looked very angular...
danij
04:43 Revision 6d8be62e (github): Fixed: Map title author surpression for custom maps with no MapInfo
danij
03:33 Revision c6f08afb (github): Refactor: Moved logic preventing unload of required game resources
This logic is now handled from within the file system by querying
the current Game for the candidate file path prior ...
danij
02:29 Revision 53b0a269 (github): Fixed: -file command line argument processed too late
danij
02:28 Revision 3fb8303c (github): Fixed: Unitialized variable read loading image
danij

2012-01-10

20:18 Revision 7ff4fdb4 (github): Cleanup
skyjake
18:25 Revision 94b91376 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:23 Revision 5b5495d5 (github): Fixed: Busy mode progress animation
Animation of busy mode progress was behaving incorrectly.
Now busy mode will also wait until the progress animation
f...
skyjake
17:49 Revision 0c87ddff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:49 Revision 69e52625 (github): Fixed: BitmapCompositeFont used additional border with hires patches
danij
17:46 Revision 8208d9c2 (github): TextureVariant: Record the source of the uploaded graphic
Presently the source is identified using a set of ids, one for each
logical source type (i.e., original or external)....
danij
17:29 Revision 51c1e08e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:26 Revision 6e5d32dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:24 Revision 0915fd41 (github): Fixed: Cleaned up p_saveio init and shutdown
savefile was not always closed in the appropriate manner, leaving
a pointer to freed memory.
skyjake
15:32 Revision dc5f7204 (github): Refactor: Removed '_' prefix from members of Texture
These objects no longer expose their internal state so this
naming convention is redundant.
danij
15:30 Revision 54e43a8d (github): Refactor: Renamed texture_t as Texture
danij
15:27 Revision da42b6a0 (github): Enforce data hiding
Moved texture_t into texture.c as there is no need to expose
its internal structure.
danij
15:24 Revision 21a50b6a (github): Cleanup
danij
15:23 Revision 7ae46391 (github): Refactor: Removed '_' prefix from members of TextureVariant
These objects no longer expose their internal state so this
naming convention is redundant.
danij
15:21 Revision ef6ef630 (github): Refactor: Renamed texturevariant_t as TextureVariant
danij
15:18 Revision ec4bc159 (github): Enforce data hiding
Moved texturevariant_s into texturevariant.c as there is no need
to expose its internal structure.
danij
14:58 Revision 372341e7 (github): Todo comment in ZipFile regarding the correct place for path mapping
danij
14:40 Revision d9a3148f (github): Fixed: ZipFile's PathDirectory must allow duplicate leaves
PathDirectory, like the rest of Doomsday's virtual file system
treats all paths as non case sensitive. Zip archives h...
danij
14:20 Revision 4db38087 (github): Apply margin offsets for BitmapFont at render time
A temporary measure while I unify the use of font properties for all
font types within the font renderer.
danij
13:48 Revision 6e624ca4 (github): Retrieve precalculated geometry from BitmapFont
danij
13:45 Revision f7368885 (github): Win32: Exports for MaterialArchive
skyjake
13:35 Revision c2bbbaa8 (github): libcommon|Refactor: Split low-level I/O operations from p_saveg.c
Replaced p_svtexarc with p_saveio, which contains low-level I/O
operations for savegames.
skyjake
12:48 Revision 24ed1c77 (github): Retrieve precalculated texture coordinates from BitmapFont
danij
12:30 Revision f103e7b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:24 Revision f4a2db3a (github): Character geometry of a BitmapCompositeFont is determined by texture
When Upscale & Sharpen is in effect, the geometry for the character
has to be expanded to compensate for the addition...
danij
11:54 Revision 50e72849 (github): Began fixing up composite bitmap font rendering
danij
09:57 Revision 2889401c (github): Refactor: Moving MaterialArchive into the engine (from libcommon)
Savegames already have a facility for creating a dictionary of materials.
This is also needed for netgames, so the Ma...
skyjake
05:31 Revision c494bc4a (github): Fixed: RGB(A)8 textures failed conversion to luminance(A)
danij
05:06 Revision b81e8b71 (github): Fixed: Incorrect scaling of high resolution Patches
danij

2012-01-09

21:34 Revision 0795d8a5 (github): Added Str_NewFromReader()
Creating a ddstring_t out of data read from a Reader. skyjake
19:45 Revision f9d92f80 (github): Added support for callbacks in Reader and Writer
The user can provide custom functions for reading and
writing the actual values. When using custom functions
the Read...
skyjake
16:29 Revision 35c11729 (github): Mac OS X: Fixed compiler warning
Parameter differed in pointer signedness. skyjake
10:19 Revision ba8e33e0 (github): Cleanup
danij
10:10 Revision 5ceda755 (github): Cleanup
danij
09:11 Revision 0e4f34fb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:10 Revision 98eba289 (github): Call ST_Start and HU_Start after player spawns
See commit 34a10557e2240072927cd460c185c9df15017bb8
To be safe, we'll still call the status and hud start functions ...
skyjake
09:00 Revision c1f47394 (github): Refactor: Moved path property out of LumpInfo
Now that derivatives of AbstractFile store all their lump records
in their own PathDirectory instances, it is no long...
danij
03:12 Revision 255d2ddb (github): Fixed: RGBA texture processing with gamma multiplier
If texture gamma multiplier is in effect RGBA textures were uploaded
with an uninitialized alpha channel.
danij
00:30 Revision 2c54549f (github): Do not insert zero-length names into WadFile's lump directory
Replace zero-length lump names with _something_... danij

2012-01-08

20:22 Revision fab944b7 (github): InFine: Client can skip the script
Clients will now send a skip request to the server when an
event occurs during client-side script playback.
Modified...
skyjake
18:38 Revision 2e83281c (github): InFine: Client bypasses script stack, only tracks server state
The server sends the current script's state to the client, which
is used for evaluating conditions for the current sc...
skyjake
18:01 Revision 34a10557 (github): Fixed: GL access during busy mode
ST and HU were initialized during map setup worker,
which lead into OpenGL calls.
skyjake
08:36 Revision 78d24e12 (github): Fixed: Fatal error during game change
An attempt was made to dereference a dangling pointer to the objlink
blockmap once a map had been played and the game...
danij
06:44 Revision 4dc0aedc (github): Optimize: Improved performance of StringPool's intern mechanism
The left-most insertion point is already determined in the process
of deciding if a string is present in the pool; re...
danij
05:17 Revision 6db5d611 (github): Optimize: Improved performance of PathDirectory population
Implemented a block allocation mechanism and used object pool of
PathDirectoryNodes. This block allocator is shared b...
danij
05:03 Revision 39238644 (github): Optimize: Improved performance of StringPool's intern mechanism
StringPool already maintains a name-sorted redirection map of it's
contents; so use the existing binary search based ...
danij
04:54 Revision dccbc319 (github): Fixed: Fatal error attempting to inspect an unknown texture
danij
03:46 Revision d761c1a2 (github): FileSys|Fixed: Minor memory leak attempting to reopen an open file
danij
01:42 Revision b4550cac (github): Refactor: Cleanup PathDirectory and PathDirectoryNode
Removed '_' member name prefixes. These objects no longer expose their
internal state so this naming convention is re...
danij
01:22 Revision dbd7028a (github): Refactor: Renamed lumpfile_t as LumpFile
danij
01:19 Revision 1caffa0f (github): Refactor: Renamed lumpinfo_t as LumpInfo
danij
01:17 Revision 54706fde (github): Refactor: Renamed wadfile_t as WadFile
danij
01:15 Revision b03ad3a9 (github): Refactor: Renamed zipfile_t as ZipFile
danij
00:45 Revision 86819590 (github): Win32: Fixed build
Added missing export to doomsday.lib for symbol Uri_NewFromReader danij

2012-01-07

22:51 Revision b3e3ad7d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
22:50 Revision 90c57057 (github): Search path flags determine behavior of F_AllResourcePaths
Todo: Refactor PathDirectoryNode_MatchDirectory making the logic of
F_MatchFileName available through flags.
danij
22:44 Revision d14393e6 (github): Route ResourceNamespaces' search path flags through to F_AllResourcePaths
danij
12:04 Revision 28a9fc8e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:02 Revision 253c1c72 (github): Win32: Exported Uri/ddstring serialization functions
skyjake
11:47 Revision d68c4ffa (github): Builder: Commit messages retain original newlines in XML feed
skyjake
11:38 Revision dc1c121f (github): Multiplayer: Updated GPT_GAME_STATE packet
Added map Uri and game identity key. Currently the Uri is not
used by the client (still relies on episode and map num...
skyjake
04:12 Revision 2d827b47 (github): Cleanup
danij
03:28 Revision 7d78d725 (github): Reworked ResourceNamespace rebuilding for search path flags
danij
03:25 Revision a3bd6b9c (github): Added search path flag SPF_NO_DECEND
ResourceNamespace search paths are now defined including a set of
flags which govern how the path will be interpreted...
danij
03:09 Revision e90eb4ee (github): Added PathDirectory flag ALLOW_DUPLICATE_LEAF
danij
02:55 Revision 8e9b4585 (github): Locate game resources in busy mode
danij
02:53 Revision 40f96f90 (github): Add /auto folder vdmaps as early as possible during game change
danij
02:50 Revision e9ba638f (github): Refactor: Use a PathDirectory in WadFile to store lump records
danij
02:50 Revision c87178c6 (github): Refactor: Use a PathDirectory in ZipFile to store lump records
danij

2012-01-06

18:59 Revision 221ec06c (github): OpenGL: Added -noglcheck to override version check
If for any reason the OpenGL version check fails to detect the
correct version, -noglcheck can be used to try and lau...
skyjake
18:03 Revision 3cc2ad60 (github): ddstring: Elaborated on Str_InitStatic() apidoc
skyjake
18:00 Revision 63636202 (github): Uri: Added option for omitting scheme in serialization
Uris written with Uri_Write() and Uri_WriteOmitScheme() can
be read with either Uri_Read() or Uri_ReadWithDefaultSche...
skyjake
13:33 Revision c40666a4 (github): Added (de)serialization functions for Uri and ddstring_t
Uses Reader and Writer. skyjake
10:21 Revision 89ee5648 (github): GCC: Fixed build
Added necessary header includes. skyjake
01:19 Revision 0faac77a (github): Renamed members of ZipFile removing the '_' prefix
As ZipFile no longer exposes its internal representation there
is no need to use this naming convention on members.
danij
01:08 Revision e6568986 (github): Enforce data hiding
Moved lumpdirectory_s into lumpdirectory.c as there is no need
to expose its internal structure.
danij
01:01 Revision 4da93c46 (github): Enforce data hiding
Moved wadfile_s into wadfile.c as there is no need to expose
its internal structure.
danij
00:58 Revision 526662ed (github): Enforce data hiding
Moved zipfile_s into zipfile.c as there is no need to expose
its internal structure.
danij
00:34 Revision 7b6bdcbb (github): Implemented a default value for the delimiter argument of PathMap_Initialize
danij
00:27 Revision e69920f7 (github): Reworked findfile algorithms for consistent results across all platforms
Needs testing on non-Windows platforms! danij

2012-01-05

09:17 Revision 7a80bd20 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:17 Revision d3a780a3 (github): Builder: Tidier commit date output
skyjake
09:14 Revision 7aeb91e0 (github): Win32: Fixed compiler warnings about signed/unsigned mismatches
skyjake
08:58 Revision 224ac2f2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:51 Revision f78362c7 (github): PNG: Fixed deprecation warnings with libpng 1.4
longjmp has to be done differently in different versions of libpng. skyjake
08:29 Revision c6d051a7 (github): Enforce data hiding
Moved struct materialvariant_s into materialvariant.c, there is no need to
expose its internal structure.
skyjake
08:01 Revision c8506c2e (github): Updated repository readme
skyjake
07:56 Revision 6a30a44f (github): Builder: More readable RSS feed commit list
Attempting to make the list more readable by grouping commits
and simplifying the output.
skyjake
07:54 Revision facc74cf (github): Builder: Fixed misinterpreted word 'error' in log
There was a warning about a function with 'error' in its name, and the
Builder mistook the message for an error.
skyjake
03:38 Revision 9944a36f (github): Fixed: Minor memory leak locating a resource by name
danij
03:01 Revision f2b31ab7 (github): Fixed: Infinite loop if -iwad points to the Doomsday install dir
danij
02:13 Revision 4553caa1 (github): Prettify logged DOOMWADDIR and DOOMWADPATH paths
danij
02:01 Revision 353c8be4 (github): FileSys: Fixed fatal error adding an "unknown" file
danij
01:30 Revision 99e92de6 (github): Fixed: Fatal error if no sprites are found
danij

2012-01-04

23:29 Revision 9781e7f9 (github): cl_infine.c missing an include for de_console.h
danij
23:10 Revision d417bf9f (github): Fix type in previous commit
danij
21:41 Revision 8449b9b2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:39 Revision 9c64e171 (github): Log content of DOOMWADDIR and DOOMWADPATH env vars if verbose >= 1
danij
20:25 Revision 362933f7 (github): Builder: Group commits by prefixed tags
If a commit has no tag but the tag appears somewhere in the subject,
the commit gets a guessed tag (<tag guessed="tru...
skyjake
15:47 Revision ad5244ec (github): InFine: Fixing clientside script playback
Changed network packets for transmitting the InFine
state changes.
skyjake
15:25 Revision e313ae07 (github): Dedicated Server: Don't prepare materials
In novideo mode one should not deal with display graphics. skyjake
14:19 Revision 8793de36 (github): Cleanup
danij
13:39 Revision ff3bee19 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:46 Revision 17d6d583 (github): Fixed misleading error messages in GL about the Textures collection
danij
10:23 Revision ca2e42e1 (github): Tweaked leading percentage in Game Menu
danij
10:14 Revision 9364f59a (github): Removed unused variables
skyjake
10:13 Revision b79d2ec9 (github): Use the larger font for the Save Changes button in Player Setup
danij
09:54 Revision 71c54ed5 (github): Game Menu: Fixed page object lineheight calculation
Page lineheight is always calculated according to page font #1,
however the menu objects were being initialized with ...
danij
09:09 Revision 527ec56b (github): InFIne: Started work on updating the network sync
The engine has the low-level finale packet while fi_lib has its own. skyjake
08:33 Revision 27994b02 (github): Game Menu: Use a better string for calculating line height
danij
08:33 Revision 0cf95a96 (github): Game Menu: Fixed geometry calculation for MNButton objects
Buttons with both a Patch and a text string always used the
geometry of the Patch even if the text string was in use.
danij
08:20 Revision a563ab4c (github): Game Menu: Fixed positioning of page titles in Options menus
Pages are now dynamically constructed. danij
00:45 Revision fb6109a8 (github): Cleanup
danij
00:31 Revision cf8a74f9 (github): Fixed colored outlining not applied to graphics using upscale&sharpen
danij
00:15 Revision a567f85b (github): Doom: Use Patch Replacement for the weapon slot head-up displays
Replace the owned weapon slot Patches with text strings so they look
as sharp as the rest of the displays, for consis...
danij
00:12 Revision 11a32082 (github): Added cvar "hud-patch-replacement"
Configure the use of Patch Replacement for head-up displays (enabled
by default).
danij

2012-01-03

23:31 Revision 385f1569 (github): Fixed parsing of font URIs from text paramater blocks
danij
20:45 Revision daa219ae (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:44 Revision a01e999f (github): Hexen: Fixed missing pottery explode sound
The pottery explode sound was using the pottery mobj
as origin, which meant that because the origin was
immediately d...
skyjake
19:32 Revision 3f334f47 (github): Fixed initial automap scale
Todo: It should not be necessary for this geometry to be intialized
during widget creation. The automap should defer ...
danij
19:12 Revision dd4d5734 (github): Fixed angle SRVO was only updated while mobj states were animated
Always update the angle SRVO so that it can be used in place of mobj
angle when the smoothed angle is desired.
danij
17:49 Revision 15f3801d (github): Cleanup
danij
17:43 Revision c203ad15 (github): All Games: Fixed monsters only attempting to target players #0..3
Also fixed Hexen's Minotaur targeting it's master. danij
16:13 Revision 2fff589f (github): Cleanup map title display
danij
15:23 Revision 0d60b213 (github): Fixed undefined reference to M_StrCat in fs_util.c
danij
15:22 Revision 0b1de895 (github): Fixed unreferencd variable warnings in R_View*
danij
15:14 Revision c94ddd9c (github): Doom|Heretic|Hexen: Correct aspect ratio of head-up displays
danij
15:14 Revision f7c06a4a (github): Doom|Heretic|Hexen: Correct aspect ratio of map title display
danij
13:56 Revision 4bed8ae5 (github): lzss: Removed insecure, unused chunk functions
Removes long-standing security warning about tmpnam().
The lzss chunk functions were never used by Doomsday.
skyjake
13:55 Revision b232cb60 (github): Cmd "version" printed game version twice
Removed the duplicate. skyjake
13:42 Revision a5b4b47f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:26 Revision cb4f8691 (github): Fixed a minor memory leak
Buffer returned by Dir_CurrentPath() must always
be freed.
skyjake
11:21 Revision a566da08 (github): Mac: Updated app info strings
skyjake
11:12 Revision 35dc1060 (github): Client: Fixed viewport being blank
viewData and viewports in r_main.c were being indexed
incorrectly. They were renamed to viewDataOfConsole
and viewpor...
skyjake
10:17 Revision 3b659f6e (github): Safer string concatenation
With strncat() there is a danger of buffer overflow as the
length of the string already in the destination buffer was...
skyjake
09:48 Revision 2ee6ac00 (github): Unix: Fixing compiler warnings
From strncat() man page: "If src contains n or more characters, strncat()
writes n+1 characters to dest (n from src p...
skyjake
09:22 Revision da57dd56 (github): PNG: Use standard memcpy/sizeof
No need to use the png version of these. skyjake
08:36 Revision e7cef0c3 (github): PNG: API version check for longjmp
png_longjmp was added in libpng 1.5. skyjake
08:25 Revision 18b3a0d2 (github): PNG: Fixed longjmp on Windows
We should use libpng's longmp function. skyjake
08:15 Revision be21edef (github): FS: Added utility for appending a slash to path
There was a common pattern of checking if the last character
of a path was a slash and appending one if it was missin...
skyjake
08:11 Revision e7c324ad (github): PNG: Prevent libpng default error output
The libpng manual says that a custom error handler should never
return, so we'll just longjmp past the loader.
skyjake

2012-01-02

19:01 Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:00 Revision 8200d738 (github): Revert inadvertent commit
danij
18:50 Revision a1b30470 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:49 Revision eca42e69 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:48 Revision 6340c8d8 (github): Server: Disabling access from old clients
Incremented protocol version number. skyjake
18:45 Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:43 Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
Attempting to play any version of Heretic other than extended would
result in a fatal error during game init.
danij
18:38 Revision fd11ff44 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:35 Revision aeaf7136 (github): Fixes for dedicated server
The client_t Smoothers need to exist for the entire engine runtime;
they should be considered part of the client_t st...
skyjake
18:33 Revision f97d9f41 (github): Cleanup
danij
18:12 Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into...
danij
17:45 Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
Ensure -userdir path is always closed. danij
16:43 Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
danij
16:36 Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
danij
16:34 Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
16:33 Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
14:38 Revision b08b7d2d (github): conPrintf: Improved performance
Every conPrintf call was causing a memset() of 640KB, which is
not exactly a cost-free operation. Clearing the entire...
skyjake
13:52 Revision 3062f4cb (github): Cleanup
danij
13:41 Revision 2b4ad7cb (github): Add new PathMap source files
danij
13:36 Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:35 Revision 5ad2dc5c (github): Moved PathMap into its own source files
PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a...
danij
13:08 Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match...
danij
11:46 Revision 69ab6142 (github): Texture Manager: Print message about images that fail to load
There is a suspicious number of PNG load errors being printed, something
fishy is going on...
skyjake
11:32 Revision 14bd2a96 (github): Merge branch 'ringzero+master'
skyjake
11:31 Revision 67d97b69 (github): Improved code readability
skyjake
11:26 Revision 896051e4 (github): Cleanup
danij
07:17 Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
Composite head-up display geometry is now precisely calculated by
union of child widget geometries.
danij
02:12 Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
danij
02:02 Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
danij
01:52 Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:51 Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:48 Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:35 Revision 80d952a4 (github): Cleanup
danij
00:44 Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
danij

2012-01-01

22:08 Revision fd532efc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
21:10 Revision 6f25d6d6 (github): Fixed misleading obsolete comment
danij
21:02 Revision 803eab7f (github): Configs are now stored in the ./configs subdirectory
Revised scheme for storing game and player configs. All configs are
now stored in the ./configs subdirectory of the r...
danij
19:57 Revision 6cd82140 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:56 Revision 2a074613 (github): HacX: Use more appropriate defaults for Menu and HUD colors
danij
18:24 Revision 299884f4 (github): Unix: Fixed dedicated console window setup
Value for the window type parameter was incorrect. skyjake
18:23 Revision f82db8c9 (github): Fixed missing space character in version strings
skyjake
17:39 Revision 19f751a0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:37 Revision 8339a44b (github): Snowberry: Fixes for paths in command line options
The $DENGBASE expression was not working as expected.
The resulting path will now be an absolute path.
Also added $S...
skyjake
17:35 Revision b759dbec (github): Mac: Updated Snowberry icon and Readme
skyjake
17:22 Revision bba93b2b (github): HacX: Use the BIGFN* resources rather than FONTB* in jdoom.pk3
danij
16:35 Revision 5c1ad359 (github): HacX: Validate the presence of a PLAYPAL to ensure ver 1.2 is used
danij
16:09 Revision 32328ca4 (github): Fixed: Copying Uri references from patched Music definitions was broken
danij
15:11 Revision 844c10ca (github): Updated copyright year
danij
11:22 Revision f68e1f56 (github): Builder: Feed cleanup
Subject lines are truncated only at whitespace. Also, the RSS feed will only
show a maximum of 100 latest commits (XM...
skyjake

2011-12-31

18:17 Revision b998cb80 (github): Builder: Fixed character encoding for commit log
Subject line truncation is now done before character encoding. skyjake
16:19 Revision 591fc8ed (github): Builder: Fixed extra part of commit subject
skyjake
16:01 Revision cfacf2cf (github): Mac: Initialize Library while cwd is unaffected by -userdir
Fixes loading of plugins. skyjake
14:17 Revision 6a05596f (github): Windows Installer: List HacX and Chex Quest with their game components
danij
13:52 Revision de6c926c (github): Win32: Fixed platform release and packaging
skyjake
12:33 Revision 9bc8605c (github): Changed release type to 'Candidate'
skyjake
12:29 Revision b4eb3106 (github): Merge branch 'ringzero+master'
skyjake
12:10 Revision 3845d155 (github): Game Menu: Implemented an upper page scroll limit
danij
11:45 Revision 34171bce (github): Fix typo in previous commit
danij
11:44 Revision 91a64f28 (github): Builder: Added <releaseType> to XML feed
Every <build> in the XML feed now has a <releaseType> element
(possible values: unstable, candidate, stable).
skyjake
11:05 Revision 793bbcb7 (github): Game Menu: Crude but functional page scrolling
Todo: Finesse! danij
10:11 Revision 0fcb815b (github): Game Menu: Page's own drawer is now applied over it's children
danij
10:01 Revision 333f78f3 (github): Game Menu: Calculate geometry for an entire page
Todo: Use page focus object origin and page geometry to calculate page
scrolling position, pagination values and orie...
danij
09:58 Revision ad1308ee (github): Game Menu: Draw the focus cursor on top of everything else on the page
danij
09:21 Revision e0fa154b (github): Game Menu: Refactor object geometry using Rect (was RectRaw)
danij
09:21 Revision 81ce9619 (github): Cleanup
danij
06:17 Revision a8cffc30 (github): Further fleshing out of Rect implementation
danij
05:45 Revision ae9c60e5 (github): Implement non-static versions of Normalized and United for Rect
Normalize and Unite methods work directly to mutate their owning object,
while Normalized and United populate a speci...
danij
03:32 Revision e7a5265f (github): Cleanup
danij
03:32 Revision 8820e21c (github): Implement various new functionality for Rects
Added TopLeft, TopRight, BottomLeft, and BottomRight methods for
obtaining the indicated corner coordinates.
Added N...
danij
01:01 Revision 3956cd20 (github): Game Menu: Fixed positioning of prev/next page icons in Heretic/Hexen
danij
00:23 Revision 6abadaaa (github): Game Menu: Apply groups to objects on the Weapons option page
danij
00:22 Revision 9a781cc2 (github): Game Menu: Apply groups to objects on the Inventory options page
danij
00:21 Revision 85a57bdc (github): Game Menu: Apply groups to objects on the Gameplay options page
danij
00:20 Revision b73921cc (github): Game Menu: Apply groups to objects in the HUD options page
danij
00:08 Revision 34c82de7 (github): Game Menu: Position label plus controlbinding pairs similarly to buttons
Only temporarily, once all objects are laid out reasonably, relative
to one another, I'll then apply additional align...
danij
00:05 Revision ee8e8c36 (github): Game Menu: Place objects for the controls menu into groups
danij
00:04 Revision 851f9d67 (github): Game Menu: Add additional vertical spacing between groups of objects
danij

2011-12-30

23:16 Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
danij
22:38 Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
danij
22:25 Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
danij
22:05 Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr...
skyjake
20:39 Revision 47f2328f (github): Snowberry: Updated English language with game modes
skyjake
20:22 Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
20:20 Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The...
skyjake
19:40 Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
danij
19:36 Revision 9a646861 (github): Added \todo comment about menu object pairs
danij
19:30 Revision 2eb72241 (github): Fix typo in previous commit
danij
19:25 Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
danij
19:01 Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
danij
18:51 Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
danij
18:27 Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
danij
18:15 Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
danij
16:55 Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
danij
15:33 Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
15:31 Revision e45a1e52 (github): Game Menu: Minor refactoring
danij
15:28 Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
danij
15:24 Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
danij
15:22 Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
danij
15:20 Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
danij
15:17 Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
danij
14:15 Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
14:15 Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur...
danij
13:47 Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
danij
12:16 Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
skyjake
11:34 Revision 69289ab3 (github): Win32: Allow library.c to be compiled
However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r...
skyjake
10:40 Revision da282c2d (github): Refactoring plugin management (part 2)
Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U...
skyjake
10:26 Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref...
skyjake
09:33 Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
skyjake
01:30 Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
01:29 Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
Doom's Arms weapon ownership head-up icons are now drawn correctly. danij
00:31 Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
Although we normally draw from right to left we do not want to display
the "missing" material back to front.
danij
00:02 Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
danij
00:00 Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
danij

2011-12-29

21:36 Revision bd64179d (github): Cleanup
danij
18:53 Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow...
skyjake
17:17 Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later.
skyjake
13:56 Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
13:50 Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
skyjake
13:49 Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
skyjake
12:52 Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
Only the main thread can communicate with GL. danij
12:34 Revision 3e5388cb (github): Fixed fatal error attempting to listvars
danij
11:46 Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:44 Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:43 Revision 7e644376 (github): Re-implement support for the -iwad option
Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory...
danij
11:42 Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director...
skyjake
11:37 Revision e625ea23 (github): Fixed potential crash in console buffer
Noticed during debugging. May be rare during normal runtime. skyjake
10:56 Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
10:56 Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
danij
10:36 Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
skyjake
10:22 Revision 28f46cbd (github): Cleanup
danij
10:17 Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
10:16 Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
skyjake
10:15 Revision 666031a4 (github): Mac: Fixing dylib loading
Do not attempt to load non-libraries as dylibs. skyjake
10:13 Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame
danij
09:23 Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm...
danij
08:47 Revision 0ada7c3b (github): Cleanup
danij
07:18 Revision 8be9395e (github): Moved SVG into svg.c/h
danij
07:10 Revision 9af92402 (github): Cleanup
danij
06:43 Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
danij
06:42 Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
danij
06:35 Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
danij
06:22 Revision b4fca658 (github): Cleanup
danij
06:17 Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
danij
06:14 Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
danij
06:10 Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
danij
05:16 Revision 3289b2ae (github): Cleanup: Implemented GameDef
danij
03:13 Revision 4c744ea3 (github): Cleanup
danij
 

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