Fixed: Fatal error during game change
An attempt was made to dereference a dangling pointer to the objlinkblockmap once a map had been played and the game subsequently changed.
The objlink blockmaps are allocated with a Zone purge level >= PU_MAPthus pointers to them will be invalid after a game change.
View differences
Fixed: Fatal error during game change
An attempt was made to dereference a dangling pointer to the objlink
blockmap once a map had been played and the game subsequently changed.
The objlink blockmaps are allocated with a Zone purge level >= PU_MAP
thus pointers to them will be invalid after a game change.