Activity
From 2011-12-28 to 2012-01-10
2012-01-10
- 20:18 Revision 7ff4fdb4 (github): Cleanup
- 18:25 Revision 94b91376 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:23 Revision 5b5495d5 (github): Fixed: Busy mode progress animation
- Animation of busy mode progress was behaving incorrectly.
Now busy mode will also wait until the progress animation
f... - 17:49 Revision 0c87ddff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:49 Revision 69e52625 (github): Fixed: BitmapCompositeFont used additional border with hires patches
- 17:46 Revision 8208d9c2 (github): TextureVariant: Record the source of the uploaded graphic
- Presently the source is identified using a set of ids, one for each
logical source type (i.e., original or external).... - 17:29 Revision 51c1e08e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:26 Revision 6e5d32dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:24 Revision 0915fd41 (github): Fixed: Cleaned up p_saveio init and shutdown
- savefile was not always closed in the appropriate manner, leaving
a pointer to freed memory. - 15:32 Revision dc5f7204 (github): Refactor: Removed '_' prefix from members of Texture
- These objects no longer expose their internal state so this
naming convention is redundant. - 15:30 Revision 54e43a8d (github): Refactor: Renamed texture_t as Texture
- 15:27 Revision da42b6a0 (github): Enforce data hiding
- Moved texture_t into texture.c as there is no need to expose
its internal structure. - 15:24 Revision 21a50b6a (github): Cleanup
- 15:23 Revision 7ae46391 (github): Refactor: Removed '_' prefix from members of TextureVariant
- These objects no longer expose their internal state so this
naming convention is redundant. - 15:21 Revision ef6ef630 (github): Refactor: Renamed texturevariant_t as TextureVariant
- 15:18 Revision ec4bc159 (github): Enforce data hiding
- Moved texturevariant_s into texturevariant.c as there is no need
to expose its internal structure. - 14:58 Revision 372341e7 (github): Todo comment in ZipFile regarding the correct place for path mapping
- 14:40 Revision d9a3148f (github): Fixed: ZipFile's PathDirectory must allow duplicate leaves
- PathDirectory, like the rest of Doomsday's virtual file system
treats all paths as non case sensitive. Zip archives h... - 14:20 Revision 4db38087 (github): Apply margin offsets for BitmapFont at render time
- A temporary measure while I unify the use of font properties for all
font types within the font renderer. - 13:48 Revision 6e624ca4 (github): Retrieve precalculated geometry from BitmapFont
- 13:45 Revision f7368885 (github): Win32: Exports for MaterialArchive
- 13:35 Revision c2bbbaa8 (github): libcommon|Refactor: Split low-level I/O operations from p_saveg.c
- Replaced p_svtexarc with p_saveio, which contains low-level I/O
operations for savegames. - 12:48 Revision 24ed1c77 (github): Retrieve precalculated texture coordinates from BitmapFont
- 12:30 Revision f103e7b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:24 Revision f4a2db3a (github): Character geometry of a BitmapCompositeFont is determined by texture
- When Upscale & Sharpen is in effect, the geometry for the character
has to be expanded to compensate for the addition... - 11:54 Revision 50e72849 (github): Began fixing up composite bitmap font rendering
- 09:57 Revision 2889401c (github): Refactor: Moving MaterialArchive into the engine (from libcommon)
- Savegames already have a facility for creating a dictionary of materials.
This is also needed for netgames, so the Ma... - 05:31 Revision c494bc4a (github): Fixed: RGB(A)8 textures failed conversion to luminance(A)
- 05:06 Revision b81e8b71 (github): Fixed: Incorrect scaling of high resolution Patches
2012-01-09
- 21:34 Revision 0795d8a5 (github): Added Str_NewFromReader()
- Creating a ddstring_t out of data read from a Reader.
- 19:45 Revision f9d92f80 (github): Added support for callbacks in Reader and Writer
- The user can provide custom functions for reading and
writing the actual values. When using custom functions
the Read... - 16:29 Revision 35c11729 (github): Mac OS X: Fixed compiler warning
- Parameter differed in pointer signedness.
- 10:19 Revision ba8e33e0 (github): Cleanup
- 10:10 Revision 5ceda755 (github): Cleanup
- 09:11 Revision 0e4f34fb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:10 Revision 98eba289 (github): Call ST_Start and HU_Start after player spawns
- See commit 34a10557e2240072927cd460c185c9df15017bb8
To be safe, we'll still call the status and hud start functions ... - 09:00 Revision c1f47394 (github): Refactor: Moved path property out of LumpInfo
- Now that derivatives of AbstractFile store all their lump records
in their own PathDirectory instances, it is no long... - 03:12 Revision 255d2ddb (github): Fixed: RGBA texture processing with gamma multiplier
- If texture gamma multiplier is in effect RGBA textures were uploaded
with an uninitialized alpha channel. - 00:30 Revision 2c54549f (github): Do not insert zero-length names into WadFile's lump directory
- Replace zero-length lump names with _something_...
2012-01-08
- 20:22 Revision fab944b7 (github): InFine: Client can skip the script
- Clients will now send a skip request to the server when an
event occurs during client-side script playback.
Modified... - 18:38 Revision 2e83281c (github): InFine: Client bypasses script stack, only tracks server state
- The server sends the current script's state to the client, which
is used for evaluating conditions for the current sc... - 18:01 Revision 34a10557 (github): Fixed: GL access during busy mode
- ST and HU were initialized during map setup worker,
which lead into OpenGL calls. - 08:36 Revision 78d24e12 (github): Fixed: Fatal error during game change
- An attempt was made to dereference a dangling pointer to the objlink
blockmap once a map had been played and the game... - 06:44 Revision 4dc0aedc (github): Optimize: Improved performance of StringPool's intern mechanism
- The left-most insertion point is already determined in the process
of deciding if a string is present in the pool; re... - 05:17 Revision 6db5d611 (github): Optimize: Improved performance of PathDirectory population
- Implemented a block allocation mechanism and used object pool of
PathDirectoryNodes. This block allocator is shared b... - 05:03 Revision 39238644 (github): Optimize: Improved performance of StringPool's intern mechanism
- StringPool already maintains a name-sorted redirection map of it's
contents; so use the existing binary search based ... - 04:54 Revision dccbc319 (github): Fixed: Fatal error attempting to inspect an unknown texture
- 03:46 Revision d761c1a2 (github): FileSys|Fixed: Minor memory leak attempting to reopen an open file
- 01:42 Revision b4550cac (github): Refactor: Cleanup PathDirectory and PathDirectoryNode
- Removed '_' member name prefixes. These objects no longer expose their
internal state so this naming convention is re... - 01:22 Revision dbd7028a (github): Refactor: Renamed lumpfile_t as LumpFile
- 01:19 Revision 1caffa0f (github): Refactor: Renamed lumpinfo_t as LumpInfo
- 01:17 Revision 54706fde (github): Refactor: Renamed wadfile_t as WadFile
- 01:15 Revision b03ad3a9 (github): Refactor: Renamed zipfile_t as ZipFile
- 00:45 Revision 86819590 (github): Win32: Fixed build
- Added missing export to doomsday.lib for symbol Uri_NewFromReader
2012-01-07
- 22:51 Revision b3e3ad7d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:50 Revision 90c57057 (github): Search path flags determine behavior of F_AllResourcePaths
- Todo: Refactor PathDirectoryNode_MatchDirectory making the logic of
F_MatchFileName available through flags. - 22:44 Revision d14393e6 (github): Route ResourceNamespaces' search path flags through to F_AllResourcePaths
- 12:04 Revision 28a9fc8e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:02 Revision 253c1c72 (github): Win32: Exported Uri/ddstring serialization functions
- 11:47 Revision d68c4ffa (github): Builder: Commit messages retain original newlines in XML feed
- 11:38 Revision dc1c121f (github): Multiplayer: Updated GPT_GAME_STATE packet
- Added map Uri and game identity key. Currently the Uri is not
used by the client (still relies on episode and map num... - 04:12 Revision 2d827b47 (github): Cleanup
- 03:28 Revision 7d78d725 (github): Reworked ResourceNamespace rebuilding for search path flags
- 03:25 Revision a3bd6b9c (github): Added search path flag SPF_NO_DECEND
- ResourceNamespace search paths are now defined including a set of
flags which govern how the path will be interpreted... - 03:09 Revision e90eb4ee (github): Added PathDirectory flag ALLOW_DUPLICATE_LEAF
- 02:55 Revision 8e9b4585 (github): Locate game resources in busy mode
- 02:53 Revision 40f96f90 (github): Add /auto folder vdmaps as early as possible during game change
- 02:50 Revision e9ba638f (github): Refactor: Use a PathDirectory in WadFile to store lump records
- 02:50 Revision c87178c6 (github): Refactor: Use a PathDirectory in ZipFile to store lump records
2012-01-06
- 18:59 Revision 221ec06c (github): OpenGL: Added -noglcheck to override version check
- If for any reason the OpenGL version check fails to detect the
correct version, -noglcheck can be used to try and lau... - 18:03 Revision 3cc2ad60 (github): ddstring: Elaborated on Str_InitStatic() apidoc
- 18:00 Revision 63636202 (github): Uri: Added option for omitting scheme in serialization
- Uris written with Uri_Write() and Uri_WriteOmitScheme() can
be read with either Uri_Read() or Uri_ReadWithDefaultSche... - 13:33 Revision c40666a4 (github): Added (de)serialization functions for Uri and ddstring_t
- Uses Reader and Writer.
- 10:21 Revision 89ee5648 (github): GCC: Fixed build
- Added necessary header includes.
- 01:19 Revision 0faac77a (github): Renamed members of ZipFile removing the '_' prefix
- As ZipFile no longer exposes its internal representation there
is no need to use this naming convention on members. - 01:08 Revision e6568986 (github): Enforce data hiding
- Moved lumpdirectory_s into lumpdirectory.c as there is no need
to expose its internal structure. - 01:01 Revision 4da93c46 (github): Enforce data hiding
- Moved wadfile_s into wadfile.c as there is no need to expose
its internal structure. - 00:58 Revision 526662ed (github): Enforce data hiding
- Moved zipfile_s into zipfile.c as there is no need to expose
its internal structure. - 00:34 Revision 7b6bdcbb (github): Implemented a default value for the delimiter argument of PathMap_Initialize
- 00:27 Revision e69920f7 (github): Reworked findfile algorithms for consistent results across all platforms
- Needs testing on non-Windows platforms!
2012-01-05
- 09:17 Revision 7a80bd20 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:17 Revision d3a780a3 (github): Builder: Tidier commit date output
- 09:14 Revision 7aeb91e0 (github): Win32: Fixed compiler warnings about signed/unsigned mismatches
- 08:58 Revision 224ac2f2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:51 Revision f78362c7 (github): PNG: Fixed deprecation warnings with libpng 1.4
- longjmp has to be done differently in different versions of libpng.
- 08:29 Revision c6d051a7 (github): Enforce data hiding
- Moved struct materialvariant_s into materialvariant.c, there is no need to
expose its internal structure. - 08:01 Revision c8506c2e (github): Updated repository readme
- 07:56 Revision 6a30a44f (github): Builder: More readable RSS feed commit list
- Attempting to make the list more readable by grouping commits
and simplifying the output. - 07:54 Revision facc74cf (github): Builder: Fixed misinterpreted word 'error' in log
- There was a warning about a function with 'error' in its name, and the
Builder mistook the message for an error. - 03:38 Revision 9944a36f (github): Fixed: Minor memory leak locating a resource by name
- 03:01 Revision f2b31ab7 (github): Fixed: Infinite loop if -iwad points to the Doomsday install dir
- 02:13 Revision 4553caa1 (github): Prettify logged DOOMWADDIR and DOOMWADPATH paths
- 02:01 Revision 353c8be4 (github): FileSys: Fixed fatal error adding an "unknown" file
- 01:30 Revision 99e92de6 (github): Fixed: Fatal error if no sprites are found
2012-01-04
- 23:29 Revision 9781e7f9 (github): cl_infine.c missing an include for de_console.h
- 23:10 Revision d417bf9f (github): Fix type in previous commit
- 21:41 Revision 8449b9b2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:39 Revision 9c64e171 (github): Log content of DOOMWADDIR and DOOMWADPATH env vars if verbose >= 1
- 20:25 Revision 362933f7 (github): Builder: Group commits by prefixed tags
- If a commit has no tag but the tag appears somewhere in the subject,
the commit gets a guessed tag (<tag guessed="tru... - 15:47 Revision ad5244ec (github): InFine: Fixing clientside script playback
- Changed network packets for transmitting the InFine
state changes. - 15:25 Revision e313ae07 (github): Dedicated Server: Don't prepare materials
- In novideo mode one should not deal with display graphics.
- 14:19 Revision 8793de36 (github): Cleanup
- 13:39 Revision ff3bee19 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:46 Revision 17d6d583 (github): Fixed misleading error messages in GL about the Textures collection
- 10:23 Revision ca2e42e1 (github): Tweaked leading percentage in Game Menu
- 10:14 Revision 9364f59a (github): Removed unused variables
- 10:13 Revision b79d2ec9 (github): Use the larger font for the Save Changes button in Player Setup
- 09:54 Revision 71c54ed5 (github): Game Menu: Fixed page object lineheight calculation
- Page lineheight is always calculated according to page font #1,
however the menu objects were being initialized with ... - 09:09 Revision 527ec56b (github): InFIne: Started work on updating the network sync
- The engine has the low-level finale packet while fi_lib has its own.
- 08:33 Revision 27994b02 (github): Game Menu: Use a better string for calculating line height
- 08:33 Revision 0cf95a96 (github): Game Menu: Fixed geometry calculation for MNButton objects
- Buttons with both a Patch and a text string always used the
geometry of the Patch even if the text string was in use. - 08:20 Revision a563ab4c (github): Game Menu: Fixed positioning of page titles in Options menus
- Pages are now dynamically constructed.
- 00:45 Revision fb6109a8 (github): Cleanup
- 00:31 Revision cf8a74f9 (github): Fixed colored outlining not applied to graphics using upscale&sharpen
- 00:15 Revision a567f85b (github): Doom: Use Patch Replacement for the weapon slot head-up displays
- Replace the owned weapon slot Patches with text strings so they look
as sharp as the rest of the displays, for consis... - 00:12 Revision 11a32082 (github): Added cvar "hud-patch-replacement"
- Configure the use of Patch Replacement for head-up displays (enabled
by default).
2012-01-03
- 23:31 Revision 385f1569 (github): Fixed parsing of font URIs from text paramater blocks
- 20:45 Revision daa219ae (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:44 Revision a01e999f (github): Hexen: Fixed missing pottery explode sound
- The pottery explode sound was using the pottery mobj
as origin, which meant that because the origin was
immediately d... - 19:32 Revision 3f334f47 (github): Fixed initial automap scale
- Todo: It should not be necessary for this geometry to be intialized
during widget creation. The automap should defer ... - 19:12 Revision dd4d5734 (github): Fixed angle SRVO was only updated while mobj states were animated
- Always update the angle SRVO so that it can be used in place of mobj
angle when the smoothed angle is desired. - 17:49 Revision 15f3801d (github): Cleanup
- 17:43 Revision c203ad15 (github): All Games: Fixed monsters only attempting to target players #0..3
- Also fixed Hexen's Minotaur targeting it's master.
- 16:13 Revision 2fff589f (github): Cleanup map title display
- 15:23 Revision 0d60b213 (github): Fixed undefined reference to M_StrCat in fs_util.c
- 15:22 Revision 0b1de895 (github): Fixed unreferencd variable warnings in R_View*
- 15:14 Revision c94ddd9c (github): Doom|Heretic|Hexen: Correct aspect ratio of head-up displays
- 15:14 Revision f7c06a4a (github): Doom|Heretic|Hexen: Correct aspect ratio of map title display
- 13:56 Revision 4bed8ae5 (github): lzss: Removed insecure, unused chunk functions
- Removes long-standing security warning about tmpnam().
The lzss chunk functions were never used by Doomsday. - 13:55 Revision b232cb60 (github): Cmd "version" printed game version twice
- Removed the duplicate.
- 13:42 Revision a5b4b47f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:26 Revision cb4f8691 (github): Fixed a minor memory leak
- Buffer returned by Dir_CurrentPath() must always
be freed. - 11:21 Revision a566da08 (github): Mac: Updated app info strings
- 11:12 Revision 35dc1060 (github): Client: Fixed viewport being blank
- viewData and viewports in r_main.c were being indexed
incorrectly. They were renamed to viewDataOfConsole
and viewpor... - 10:17 Revision 3b659f6e (github): Safer string concatenation
- With strncat() there is a danger of buffer overflow as the
length of the string already in the destination buffer was... - 09:48 Revision 2ee6ac00 (github): Unix: Fixing compiler warnings
- From strncat() man page: "If src contains n or more characters, strncat()
writes n+1 characters to dest (n from src p... - 09:22 Revision da57dd56 (github): PNG: Use standard memcpy/sizeof
- No need to use the png version of these.
- 08:36 Revision e7cef0c3 (github): PNG: API version check for longjmp
- png_longjmp was added in libpng 1.5.
- 08:25 Revision 18b3a0d2 (github): PNG: Fixed longjmp on Windows
- We should use libpng's longmp function.
- 08:15 Revision be21edef (github): FS: Added utility for appending a slash to path
- There was a common pattern of checking if the last character
of a path was a slash and appending one if it was missin... - 08:11 Revision e7c324ad (github): PNG: Prevent libpng default error output
- The libpng manual says that a custom error handler should never
return, so we'll just longjmp past the loader.
2012-01-02
- 19:01 Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:00 Revision 8200d738 (github): Revert inadvertent commit
- 18:50 Revision a1b30470 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:49 Revision eca42e69 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:48 Revision 6340c8d8 (github): Server: Disabling access from old clients
- Incremented protocol version number.
- 18:45 Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:43 Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
- Attempting to play any version of Heretic other than extended would
result in a fatal error during game init. - 18:38 Revision fd11ff44 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:35 Revision aeaf7136 (github): Fixes for dedicated server
- The client_t Smoothers need to exist for the entire engine runtime;
they should be considered part of the client_t st... - 18:33 Revision f97d9f41 (github): Cleanup
- 18:12 Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
- The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into... - 17:45 Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
- Ensure -userdir path is always closed.
- 16:43 Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
- 16:36 Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
- 16:34 Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
- When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump... - 16:33 Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
- When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump... - 14:38 Revision b08b7d2d (github): conPrintf: Improved performance
- Every conPrintf call was causing a memset() of 640KB, which is
not exactly a cost-free operation. Clearing the entire... - 13:52 Revision 3062f4cb (github): Cleanup
- 13:41 Revision 2b4ad7cb (github): Add new PathMap source files
- 13:36 Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:35 Revision 5ad2dc5c (github): Moved PathMap into its own source files
- PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a... - 13:08 Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
- PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match... - 11:46 Revision 69ab6142 (github): Texture Manager: Print message about images that fail to load
- There is a suspicious number of PNG load errors being printed, something
fishy is going on... - 11:32 Revision 14bd2a96 (github): Merge branch 'ringzero+master'
- 11:31 Revision 67d97b69 (github): Improved code readability
- 11:26 Revision 896051e4 (github): Cleanup
- 07:17 Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
- Composite head-up display geometry is now precisely calculated by
union of child widget geometries. - 02:12 Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
- 02:02 Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
- 01:52 Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:51 Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
- The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-... - 01:48 Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
- The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-... - 01:35 Revision 80d952a4 (github): Cleanup
- 00:44 Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
- Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
2012-01-01
- 22:08 Revision fd532efc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:10 Revision 6f25d6d6 (github): Fixed misleading obsolete comment
- 21:02 Revision 803eab7f (github): Configs are now stored in the ./configs subdirectory
- Revised scheme for storing game and player configs. All configs are
now stored in the ./configs subdirectory of the r... - 19:57 Revision 6cd82140 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:56 Revision 2a074613 (github): HacX: Use more appropriate defaults for Menu and HUD colors
- 18:24 Revision 299884f4 (github): Unix: Fixed dedicated console window setup
- Value for the window type parameter was incorrect.
- 18:23 Revision f82db8c9 (github): Fixed missing space character in version strings
- 17:39 Revision 19f751a0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:37 Revision 8339a44b (github): Snowberry: Fixes for paths in command line options
- The $DENGBASE expression was not working as expected.
The resulting path will now be an absolute path.
Also added $S... - 17:35 Revision b759dbec (github): Mac: Updated Snowberry icon and Readme
- 17:22 Revision bba93b2b (github): HacX: Use the BIGFN* resources rather than FONTB* in jdoom.pk3
- 16:35 Revision 5c1ad359 (github): HacX: Validate the presence of a PLAYPAL to ensure ver 1.2 is used
- 16:09 Revision 32328ca4 (github): Fixed: Copying Uri references from patched Music definitions was broken
- 15:11 Revision 844c10ca (github): Updated copyright year
- 11:22 Revision f68e1f56 (github): Builder: Feed cleanup
- Subject lines are truncated only at whitespace. Also, the RSS feed will only
show a maximum of 100 latest commits (XM...
2011-12-31
- 18:17 Revision b998cb80 (github): Builder: Fixed character encoding for commit log
- Subject line truncation is now done before character encoding.
- 16:19 Revision 591fc8ed (github): Builder: Fixed extra part of commit subject
- 16:01 Revision cfacf2cf (github): Mac: Initialize Library while cwd is unaffected by -userdir
- Fixes loading of plugins.
- 14:17 Revision 6a05596f (github): Windows Installer: List HacX and Chex Quest with their game components
- 13:52 Revision de6c926c (github): Win32: Fixed platform release and packaging
- 12:33 Revision 9bc8605c (github): Changed release type to 'Candidate'
- 12:29 Revision b4eb3106 (github): Merge branch 'ringzero+master'
- 12:10 Revision 3845d155 (github): Game Menu: Implemented an upper page scroll limit
- 11:45 Revision 34171bce (github): Fix typo in previous commit
- 11:44 Revision 91a64f28 (github): Builder: Added <releaseType> to XML feed
- Every <build> in the XML feed now has a <releaseType> element
(possible values: unstable, candidate, stable). - 11:05 Revision 793bbcb7 (github): Game Menu: Crude but functional page scrolling
- Todo: Finesse!
- 10:11 Revision 0fcb815b (github): Game Menu: Page's own drawer is now applied over it's children
- 10:01 Revision 333f78f3 (github): Game Menu: Calculate geometry for an entire page
- Todo: Use page focus object origin and page geometry to calculate page
scrolling position, pagination values and orie... - 09:58 Revision ad1308ee (github): Game Menu: Draw the focus cursor on top of everything else on the page
- 09:21 Revision e0fa154b (github): Game Menu: Refactor object geometry using Rect (was RectRaw)
- 09:21 Revision 81ce9619 (github): Cleanup
- 06:17 Revision a8cffc30 (github): Further fleshing out of Rect implementation
- 05:45 Revision ae9c60e5 (github): Implement non-static versions of Normalized and United for Rect
- Normalize and Unite methods work directly to mutate their owning object,
while Normalized and United populate a speci... - 03:32 Revision e7a5265f (github): Cleanup
- 03:32 Revision 8820e21c (github): Implement various new functionality for Rects
- Added TopLeft, TopRight, BottomLeft, and BottomRight methods for
obtaining the indicated corner coordinates.
Added N... - 01:01 Revision 3956cd20 (github): Game Menu: Fixed positioning of prev/next page icons in Heretic/Hexen
- 00:23 Revision 6abadaaa (github): Game Menu: Apply groups to objects on the Weapons option page
- 00:22 Revision 9a781cc2 (github): Game Menu: Apply groups to objects on the Inventory options page
- 00:21 Revision 85a57bdc (github): Game Menu: Apply groups to objects on the Gameplay options page
- 00:20 Revision b73921cc (github): Game Menu: Apply groups to objects in the HUD options page
- 00:08 Revision 34c82de7 (github): Game Menu: Position label plus controlbinding pairs similarly to buttons
- Only temporarily, once all objects are laid out reasonably, relative
to one another, I'll then apply additional align... - 00:05 Revision ee8e8c36 (github): Game Menu: Place objects for the controls menu into groups
- 00:04 Revision 851f9d67 (github): Game Menu: Add additional vertical spacing between groups of objects
2011-12-30
- 23:16 Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
- 22:38 Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
- 22:25 Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
- 22:05 Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
- If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr... - 20:39 Revision 47f2328f (github): Snowberry: Updated English language with game modes
- 20:22 Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 20:20 Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
- A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The... - 19:40 Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
- 19:36 Revision 9a646861 (github): Added \todo comment about menu object pairs
- 19:30 Revision 2eb72241 (github): Fix typo in previous commit
- 19:25 Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
- 19:01 Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
- 18:51 Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
- 18:27 Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
- 18:15 Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
- 16:55 Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
- 15:33 Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 15:31 Revision e45a1e52 (github): Game Menu: Minor refactoring
- 15:28 Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
- 15:24 Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
- 15:22 Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
- 15:20 Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
- 15:17 Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
- 14:15 Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 14:15 Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
- When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur... - 13:47 Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
- 12:16 Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
- 11:34 Revision 69289ab3 (github): Win32: Allow library.c to be compiled
- However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r... - 10:40 Revision da282c2d (github): Refactoring plugin management (part 2)
- Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U... - 10:26 Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
- Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref... - 09:33 Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
- 01:30 Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 01:29 Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
- Doom's Arms weapon ownership head-up icons are now drawn correctly.
- 00:31 Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
- Although we normally draw from right to left we do not want to display
the "missing" material back to front. - 00:02 Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
- 00:00 Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
2011-12-29
- 21:36 Revision bd64179d (github): Cleanup
- 18:53 Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
- It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow... - 17:17 Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
- This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later. - 13:56 Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 13:50 Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
- 13:49 Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
- 12:52 Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
- Only the main thread can communicate with GL.
- 12:34 Revision 3e5388cb (github): Fixed fatal error attempting to listvars
- 11:46 Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 11:44 Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 11:43 Revision 7e644376 (github): Re-implement support for the -iwad option
- Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory... - 11:42 Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
- If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director... - 11:37 Revision e625ea23 (github): Fixed potential crash in console buffer
- Noticed during debugging. May be rare during normal runtime.
- 10:56 Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 10:56 Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
- 10:36 Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
- 10:22 Revision 28f46cbd (github): Cleanup
- 10:17 Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
- 10:16 Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
- 10:15 Revision 666031a4 (github): Mac: Fixing dylib loading
- Do not attempt to load non-libraries as dylibs.
- 10:13 Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
- Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame - 09:23 Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
- This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm... - 08:47 Revision 0ada7c3b (github): Cleanup
- 07:18 Revision 8be9395e (github): Moved SVG into svg.c/h
- 07:10 Revision 9af92402 (github): Cleanup
- 06:43 Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
- 06:42 Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
- 06:35 Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
- 06:22 Revision b4fca658 (github): Cleanup
- 06:17 Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
- 06:14 Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
- 06:10 Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
- 05:16 Revision 3289b2ae (github): Cleanup: Implemented GameDef
- 03:13 Revision 4c744ea3 (github): Cleanup
2011-12-28
- 22:38 Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
- 21:54 Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
- This reverts commit a037458496872c718c7eefb21de33f531bdaed5a.
- 21:26 Revision a0374584 (github): Fixed Uri-to-string conversions
- 21:24 Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
- Apply explicit type casts.
- 21:23 Revision 07374928 (github): Fixed missing parameter for Con_Message()
- 21:22 Revision c9f7ad95 (github): Unix: Fixed errors
- F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l... - 21:20 Revision 5fd969c1 (github): engine.pro: Cleanup
- Don't bundle the SDL_mixer framework if it's not needed.
- 20:03 Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
- 19:55 Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
- 18:25 Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
- 17:50 Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
- These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ... - 16:40 Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
- These didn't really improve preformance much and instead only complicated
the preparation process. - 16:00 Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
- The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c... - 15:40 Revision 70146cd1 (github): Fixed merge issues
- 15:21 Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
- 15:12 Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d... - 12:50 Revision a0d4127d (github): Hexen: Fixed on-mobj checks
- In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj(). - 10:44 Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
- Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
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