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From 2011-11-24 to 2011-12-07

2011-12-07

19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI.
skyjake
17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
skyjake
01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
danij

2011-12-06

22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
skyjake
22:49 Revision dae78352 (github): FMOD: Setting 3D properties
For the Sounds and the listener. skyjake

2011-12-05

22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages.
skyjake
16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
skyjake
16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading...
skyjake
16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
Only load a sample when the sample changes or
there is no previous sample for the channel.
skyjake
10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
skyjake

2011-12-04

15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
With 2D pan, frequency and volume properties. skyjake

2011-12-03

18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
danij
16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat...
danij
13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
skyjake
11:37 Revision 93c293b9 (github): Minor cleanup
skyjake
11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
skyjake
11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396. skyjake
11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19. skyjake
10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
Now to solve the performance issues... danij

2011-12-02

20:08 Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:54 Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
danij
17:49 Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:48 Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat...
danij
17:03 Revision f77085f9 (github): Debug message about camera angle snapping
If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te...
skyjake
16:59 Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
skyjake
16:08 Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be...
skyjake
16:06 Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
skyjake
16:04 Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/src/d_netsv.c
danij
13:18 Revision 09759501 (github): Removed a debug message from release build
NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type.
skyjake
11:43 Revision 38ef4097 (github): Sync gameTime with sharp ticks
DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen...
skyjake
00:20 Revision 2696415f (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
danij

2011-12-01

22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
skyjake
19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
skyjake
19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
danij
19:41 Revision 026e804b (github): Cleanup
danij
19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
danij
18:57 Revision f5fde16a (github): Cleanup
danij
18:47 Revision 363854ce (github): Continued UI cleanup
Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso...
danij
18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this.
skyjake
18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully.
skyjake
16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena...
skyjake
13:28 Revision 8361dfb0 (github): Fixing player movement and turning
Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don...
skyjake
13:26 Revision dc737341 (github): Fixed camera init after map load
The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients?
skyjake
12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
skyjake

2011-11-30

17:26 Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:26 Revision a55484f8 (github): Fixing player view angles
View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr...
skyjake
17:26 Revision 40ccc9f9 (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
17:16 Revision fa8adc13 (github): Fixing player view angles
View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr...
skyjake
17:10 Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix...
danij
16:51 Revision 460cbb2c (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
15:46 Revision 0437b5d0 (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
13:30 Revision 8f1c7100 (github): Ignoring unnecessary files
skyjake
13:26 Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
...
skyjake
11:02 Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server).
skyjake
10:12 Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
"struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument.
skyjake
08:58 Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
skyjake

2011-11-28

23:43 Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c
danij
17:52 Revision 3dbdbdd0 (github): Windows: Fixed build
Added P_Impulse() to the public API and made P_BringUpWeapon()
available inside the game plugin via p_pspr.h.
skyjake
17:17 Revision 72699ef2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
distrib/build_version.py
distrib/debian/rules
doomsday/versions.pri
skyjake
11:28 Revision e54b7aa5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:39 Revision d4a0dd96 (github): Multiplayer: Fixed issues with psprite animations
Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when fir...
skyjake

2011-11-27

15:36 Revision 7508b8fd (github): Cleanup
danij
13:10 Revision b2e32615 (github): Cleanup
danij
11:00 Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal...
danij
02:09 Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
I'm going now, honest... danij
01:54 Revision 414308eb (github): Further sky sphere renderer cleanup
That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of...
danij
01:14 Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr...
danij
00:25 Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
danij

2011-11-26

21:12 Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location.
skyjake
20:22 Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:22 Revision 7a1af4cd (github): Fixed compiler warning
There was an unused variable in CCmdNet(). skyjake
13:26 Revision d6e6cc4f (github): Cleanup
danij
12:59 Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S...
danij
09:07 Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup
danij
05:46 Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b...
danij
05:24 Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis()
danij
03:59 Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
danij
03:48 Revision d33c7613 (github): Document interface of the sky management module
danij
03:26 Revision 75e78bde (github): Cleanup sky management/sphere renderer
* Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
danij

2011-11-25

12:02 Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099# danij
01:39 Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
danij
00:47 Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
danij

2011-11-24

16:44 Revision 3adc4731 (github): Cleanup
danij
14:08 Revision 3cea557a (github): Cleanup
danij
12:42 Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
danij
 

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