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From 2011-11-14 to 2011-11-27

2011-11-27

15:36 Revision 7508b8fd (github): Cleanup
danij
13:10 Revision b2e32615 (github): Cleanup
danij
11:00 Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal...
danij
02:09 Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
I'm going now, honest... danij
01:54 Revision 414308eb (github): Further sky sphere renderer cleanup
That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of...
danij
01:14 Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr...
danij
00:25 Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
danij

2011-11-26

21:12 Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location.
skyjake
20:22 Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:22 Revision 7a1af4cd (github): Fixed compiler warning
There was an unused variable in CCmdNet(). skyjake
13:26 Revision d6e6cc4f (github): Cleanup
danij
12:59 Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S...
danij
09:07 Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup
danij
05:46 Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b...
danij
05:24 Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis()
danij
03:59 Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
danij
03:48 Revision d33c7613 (github): Document interface of the sky management module
danij
03:26 Revision 75e78bde (github): Cleanup sky management/sphere renderer
* Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
danij

2011-11-25

12:02 Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099# danij
09:58 Bug #886: [Mac OS X 10.6] Items disappear in Hexen
Which version of Doomsday are you running? There was a problem with this a few releases back but it has since been fi... danij
01:39 Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
danij
00:47 Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
danij

2011-11-24

16:44 Revision 3adc4731 (github): Cleanup
danij
14:08 Revision 3cea557a (github): Cleanup
danij
12:42 Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
danij

2011-11-22

01:18 Revision 96a92be1 (github): Cleanup
danij

2011-11-21

20:28 Bug #615: Left Ctrl and "[" are treated as the same key
_(originally posted by anonymous SF.net user)_
Workaround: Assign '[' as the firing key, then assign different keys...
skyjake
09:44 Revision 1f0a09aa (github): Do not use FSAA if the command line argument -noaa is specified
danij

2011-11-20

03:08 Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
danij
02:46 Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
danij
02:44 Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
danij

2011-11-19

17:50 Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
Server prints the number of seconds that a client
spent connected to the game.
skyjake
17:47 Revision d8170382 (github): Revised output of "net info"
Also, the server now measures the amount of time that a client
has been connected for.
skyjake
16:42 Revision 686869ee (github): Mac: Client/server debugging scripts
Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
skyjake

2011-11-18

20:46 Revision 201b13e8 (github): Minor log message tweaks
danij
19:36 Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
danij
19:25 Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
This is not an issue the user needs to be warned about in ringzero. danij
18:05 Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the...
danij
17:59 Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
danij
17:58 Revision b7ef7dda (github): Log the names of all plugins initialized during startup
danij
17:38 Revision 15594a89 (github): Fixed plugin loading on Unix(?)
danij
16:15 Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
danij
14:23 Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
danij

2011-11-17

05:51 Revision 312b0a53 (github): Refactor: Fonts collection uses same mechanics as Textures
The Fonts collection now implements the same features present with
Textures, i.e.; dynamic rebuilding, declared/defin...
danij

2011-11-16

23:39 Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
danij
20:28 Revision 5bd6d8f9 (github): Ignore runtime directories
skyjake
19:59 Revision 5813653f (github): Mac: Added build option deng_32bitonly
Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary).
skyjake
16:02 Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
danij
15:26 Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
danij
13:55 Revision 53f2556a (github): Tweaked some comments in the previous commit
danij
12:59 Bug #975 (New): [Doom] Armour Helmets full bright
In Vanilla Doom, Armour Helmets are not full bright, but in Dday they are.
This was presumably a change made back ...
vermil
06:56 Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc...
danij
04:41 Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
danij
04:35 Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
danij
02:09 Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t...
danij
01:36 Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
danij
00:13 Bug #582: P_InitPicAnims: bad cycle for X to Y
Fixed in branch ringzero+master for the upcoming 1.9.7 release.
Note that there remains a bug in Liquids.pk3 itsel...
danij
00:08 Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
danij

2011-11-15

22:22 Revision b8487825 (github): Refactor: Revised use of texture "original indices"
As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i...
danij
04:20 Revision 3206d687 (github): Cleanup
danij

2011-11-14

22:40 Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea...
danij
11:06 Bug #974: [Heretic] No map def for E4M1
- **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
danij
09:07 Bug #974 (Closed): [Heretic] No map def for E4M1
While I don't have the original version of Heretic to confirm, the non- SOTR version of Heretic comes with an E4M1.
...
vermil
05:31 Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
danij
04:49 Revision d69a4a08 (github): Fix typos in previous commit
danij
03:28 Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
danij
 

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