Activity
From 2011-10-31 to 2011-11-13
2011-11-13
- 12:00 Revision d3eb70ed (github): config.pri: Added note about proper usage
- Conflicts:
doomsday/config.pri - 11:34 Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
2011-11-12
- 19:51 Revision 81afd782 (github): Cleanup
- 19:09 Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
- Making sure that the socket is created in the right thread.
- 18:50 Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
- 18:45 Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
- Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc... - 12:27 Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
- Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
2011-11-10
- 22:03 Revision f7cf9a88 (github): Cleanup
- 22:02 Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
- 22:01 Revision 25b64bfe (github): Output a verbose log message when initializing Textures
- 17:23 Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
- 16:20 Revision 6e4ec92f (github): Cleanup
- 09:58 Feature #1550 (Rejected): Command to 'kill all'
- Probably too negiable, but a variant of the 'kill' (let's say called 'kill all') console command that kills the addit...
- 04:48 Revision c8df83ea (github): Cleanup
- Next step: Apply the same refactorings to the Fonts collection.
- 03:06 Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
- 03:00 Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
- 02:49 Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
- 02:42 Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
- 01:59 Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
- new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
2011-11-08
2011-11-04
- 19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
- Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde... - 17:57 Bug #869: [Doom] E1M7 Comp Station column stuck
- I have encountered this myself (only a couple of days previous in fact) however since then I have been unable to repl...
- 14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe... - 14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
- 14:18 Revision 39118b5d (github): Cleanup
- 13:18 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- This thread confirms that this is related to the way the cube spawning code was written in the original game:
http...
2011-11-03
- 17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
- Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ... - 15:26 Revision 3081e53b (github): Cleanup
- 13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
- Do not allocate the name hash table in ResourceNamespace until the first
resource is added. - 13:40 Revision b370a45c (github): Cleanup
2011-11-02
- 19:05 Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
- Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite... - 17:10 Revision 8145b244 (github): Refactored client-server connection forming
- Establishing a connection from the client to a server now
operates on the message-based network protocol. There
is no... - 16:07 Revision 5906ce4f (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
2011-10-31
- 23:34 Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
- Renamed to remove this idtech 1 specific term from the public API.
- 23:14 Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
- As the engine now manages maps as units, it can provide this as built-in
functionality. - 20:14 Revision 377e2d4b (github): Cleanup
- 19:18 Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
- 09:42 Revision 5420a436 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
- 09:42 Revision 912a4b2d (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 09:40 Revision 5f22f2cf (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 09:03 Bug #973 (Closed): [Map Converter] Crashes on linedefs with no front or back
- Pretty much what the summery states. The map converter crashes if it encounters such a line.
Vanilla Doom 'convert... - 08:29 Revision ae6413ef (github): Missing changes from previous commit
- 05:23 Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
- Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
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