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Revision 0fea9499

Added by danij about 13 years ago

Refactor: Texture animation sequences are now read during game pre-init

During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine then autogenerates Group
definitions from this representation prior to parsing DED files.

This commit fixes the last of the issues reported in bug #2480718

Todo: It should now be possible to fix the "flashing bloodfall" issue
in Plutonia2

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