Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences via a (temporary) API mechanism. The engine then autogenerates Group definitions from this representation prior to parsing DED files.
This commit fixes the last of the issues reported in bug #2480718
Todo: It should now be possible to fix the "flashing bloodfall" issue in Plutonia2
Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine then autogenerates Group
definitions from this representation prior to parsing DED files.
This commit fixes the last of the issues reported in bug #2480718
Todo: It should now be possible to fix the "flashing bloodfall" issue
in Plutonia2