Activity
From 2011-11-03 to 2011-11-16
2011-11-16
- 23:39 Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
- 20:28 Revision 5bd6d8f9 (github): Ignore runtime directories
- 19:59 Revision 5813653f (github): Mac: Added build option deng_32bitonly
- Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary). - 16:02 Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
- 15:26 Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
- 13:55 Revision 53f2556a (github): Tweaked some comments in the previous commit
- 12:59 Bug #975 (New): [Doom] Armour Helmets full bright
- In Vanilla Doom, Armour Helmets are not full bright, but in Dday they are.
This was presumably a change made back ... - 06:56 Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
- When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc... - 04:41 Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
- 04:35 Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
- 02:09 Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
- During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t... - 01:36 Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
- 00:13 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Fixed in branch ringzero+master for the upcoming 1.9.7 release.
Note that there remains a bug in Liquids.pk3 itsel... - 00:08 Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
2011-11-15
- 22:22 Revision b8487825 (github): Refactor: Revised use of texture "original indices"
- As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i... - 04:20 Revision 3206d687 (github): Cleanup
2011-11-14
- 22:40 Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
- Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea... - 11:06 Bug #974: [Heretic] No map def for E4M1
- - **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
- 09:07 Bug #974 (Closed): [Heretic] No map def for E4M1
- While I don't have the original version of Heretic to confirm, the non- SOTR version of Heretic comes with an E4M1.
... - 05:31 Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
- 04:49 Revision d69a4a08 (github): Fix typos in previous commit
- 03:28 Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
- Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
2011-11-13
- 12:00 Revision d3eb70ed (github): config.pri: Added note about proper usage
- Conflicts:
doomsday/config.pri - 11:34 Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
2011-11-12
- 19:51 Revision 81afd782 (github): Cleanup
- 19:09 Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
- Making sure that the socket is created in the right thread.
- 18:50 Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
- 18:45 Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
- Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc... - 12:27 Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
- Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
2011-11-10
- 22:03 Revision f7cf9a88 (github): Cleanup
- 22:02 Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
- 22:01 Revision 25b64bfe (github): Output a verbose log message when initializing Textures
- 17:23 Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
- 16:20 Revision 6e4ec92f (github): Cleanup
- 09:58 Feature #1550 (Rejected): Command to 'kill all'
- Probably too negiable, but a variant of the 'kill' (let's say called 'kill all') console command that kills the addit...
- 04:48 Revision c8df83ea (github): Cleanup
- Next step: Apply the same refactorings to the Fonts collection.
- 03:06 Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
- 03:00 Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
- 02:49 Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
- 02:42 Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
- 01:59 Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
- new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
2011-11-08
2011-11-04
- 19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
- Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde... - 17:57 Bug #869: [Doom] E1M7 Comp Station column stuck
- I have encountered this myself (only a couple of days previous in fact) however since then I have been unable to repl...
- 14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe... - 14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
- 14:18 Revision 39118b5d (github): Cleanup
- 13:18 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- This thread confirms that this is related to the way the cube spawning code was written in the original game:
http...
2011-11-03
- 17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
- Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ... - 15:26 Revision 3081e53b (github): Cleanup
- 13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
- Do not allocate the name hash table in ResourceNamespace until the first
resource is added. - 13:40 Revision b370a45c (github): Cleanup
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