Activity
From 2011-09-04 to 2011-09-17
2011-09-17
- 15:28 Revision 56e7fca5 (github): Fixed: loadPatchCompositeDefs failed to pass the non-drawable flag
- from an IWAD original texture to any replacement in a PWAD. Fixes
the problem of supposedly non-drawable Materials be... - 14:44 Revision a0cb4811 (github): Fixed: S_MaterialClassForName did not always return the correct
- environment class for a given Material path.
- 13:28 Revision c8cb22ba (github): Added ccmd "inspectmaterial": print extended information about
- a Material to the console (primarily for debug).
- 12:39 Revision 365d6455 (github): packres.py: Resolve absolute target path before creating .pk3
- Fixes a problem where a build subdirectory has not yet been created
when packres.py is called. - 12:19 Revision 29b6c24b (github): qmake: Removed config_user.pri from repository
- Only the example version of config_user.pri should be in the repository.
- 12:09 Revision 65af7305 (github): Win32: Added config_user-example.pri
- This should be saved as config_user.pri.
- 12:05 Revision 071078a3 (github): Merge branch 'replacing-cmake-with-qmake' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into replacing-cmake-with-qmake
- 11:57 Revision 62248546 (github): Git: Ignore envconfig.bat
- 11:56 Revision eeaf1e66 (github): Win32: Further improvements for building
- Added config_user.pri for customization and Windows SDK paths,
added envconfig.bat for configuring the command line e... - 04:14 Revision e5ba639d (github): Seemingly Net_ResetTimer is used to initialize client mobj
- Smoothers so don't abort if the client is not "connected".
- 01:51 Revision 6dc50261 (github): Kludge: Override gamemode mismatch test in NetCl_UpdateGameState.
- See in-place notes for explanation (essentially they can't possibly
match because in ringzero, gamemode identifiers a... - 01:47 Revision 30af8cf4 (github): Fixed divide by zero in R_RenderPlayerView if the client has
- not yet configured the dimensions of the view window.
Todo: How'd that happen? The window should already be setup
by... - 01:45 Revision fd66ae56 (github): Fixed merge bug in libcommon's spawnMapObjects which attempted
- to use the unitialized value of local var mobjtype_t type when
deciding if a mobj should be spawned on client side. - 01:17 Revision ac997a31 (github): Revert to the R15 net protocol so we can communicate with the
- dedicated servers.
- 00:51 Revision bdc9718a (github): 64-bit fixes in the new game menu page initializer.
- 00:41 Revision 7a3aad00 (github): Post merge cleanup
- 00:21 Revision 490d78e9 (github): Merge changes from master to branch ringzero+master
2011-09-16
- 23:00 Revision 1927bd39 (github): Fixed [DOOM,DOOM64]: Advancing the intermission did not work.
- 22:50 Revision 368a3b0c (github): Fixed SIGSEGV in Net_DestroyArrays if a Smoother has not yet
- been allocated for a client.
- 22:49 Revision 8845a238 (github): The menu items for Join Game/Player Setup have been swapped
- so select the correct mnobject when updating labels.
- 22:31 Revision 38f5f27f (github): Smoother related fix ups.
- When are client Smoothers intended to be allocated?
- 20:04 Revision 8e795c36 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 20:00 Revision 84dfd30e (github): engine/portable/include/sys_audio.h and engine/api/sys_audiod_sfx.h
- were under the wrong file filters in doomsday.vcproj
- 19:32 Revision 2825658e (github): Fixed typo in non-smoothed DOOM screen wipe which resulted in the
- transition texture being stretched horizontally.
- 19:26 Revision 31879c10 (github): Manually updated doomsday.vcproj (hopefully for the last time by
- the looks of branch replacing-cmake-with-qmake).
- 12:09 Revision 4fd7740b (github): Merge branch 'master' into replacing-cmake-with-qmake
- 12:08 Revision 729149bd (github): Merge branch 'master' into replacing-cmake-with-qmake
- 12:03 Revision e62ad030 (github): Win32: Updated dorel.bat for qmake
- dorel now calls qmake and jom to build everything.
The old vcbuild.bat is no longer used.
platform_release.py now co... - 10:31 Revision 6c10eb4d (github): Win32: Example response file
- For running the game from within Qt Creator.
- 10:27 Revision 0fcf21e4 (github): Win32: Fixed qmake/UNICODE build; updated cURL
- Doomsday now correctly uses wchar_t strings in the UNICODE build.
The appropriate conversions are applied when necess... - 02:39 Revision 275d0aeb (github): Improved the smoothed DOOM screen wipe by applying an alpha
- fade to the top, which gets progressively larger and stronger
as the transition nears its end. - 00:24 Revision 7a42c0d1 (github): Flash the content of MNEDIT widgets when they have focus and
- use the active color during edit.
2011-09-15
- 21:09 Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
- and Console module initializations.
- 20:48 Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
- with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ... - 19:31 Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
- including system headers in cbuffer.h
- 19:17 Revision 609f6b8c (github): Missing changes omitted from previous commit.
- 19:06 Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
- * Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca... - 18:30 Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
- array as there is no need to use a CBuffer for this.
- 09:04 Revision 19b3572f (github): Win32: Updated copyright years in .rc files
- Also, fixed DLL output names (no major version number included).
- 09:03 Revision ee8a8e11 (github): Win32: Fixed compiler warnings and ANSI API usage
- 09:00 Revision 156c9e40 (github): Win32: Compiling and preparing for installation using qmake
2011-09-14
- 12:23 Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
- 09:27 Revision 49c541f4 (github): Win32: Fixed building with UNICODE (explicitly using ANSI API)
- 09:26 Revision ea6bba77 (github): Adapting qmake project to build on Windows
- 07:00 Revision 5c6bddc0 (github): qmake: Include Snowberry files in the installation
- 00:55 Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
- from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution. - 00:35 Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
- compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
2011-09-13
- 22:36 Revision 4ce49e33 (github): Cleanup
- 22:18 Revision 9f2a8dfa (github): Refactoring continues:
- * Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit... - 09:17 Revision a1a7d2d2 (github): qmake: Install Snowberry on Unix
- 08:29 Revision 2312314d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:29 Revision 4efb35d1 (github): sys_dylib: Only load .so files
- 08:28 Revision 0baed0c9 (github): Hexen: Fixed warning about ++
- 08:24 Revision 4dbecafb (github): qmake: Allow plugins to load symbols from the engine
- 08:23 Revision 7c345b2a (github): sys_dylib: Only load .so files
- 08:22 Revision 69a314c2 (github): Hexen: Fixed warning about ++
- 07:43 Revision 5db2e275 (github): Unix: Install targets and data files
2011-09-12
- 20:23 Revision c7809439 (github): Cleanup.
- 12:40 Bug #970: [Doom] Evil Eye height issue
- - **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
- 12:40 Bug #969 (Closed): Doom: Bad guy hitscan anomaly
- In the setup shown in the attached screenshot, the Chaingunners attacks near all hit the far lower floor the Hell Kni...
- 12:33 Bug #968: [Doom] Mancubus attacks and high Z height differences
- I'll throw in that this a Dday specific bug; in Vanilla (and other ports) both missiles are aimed at the correct Z an...
- 12:32 Bug #968 (New): [Doom] Mancubus attacks and high Z height differences
- If a Mancubus target's something a fairly sharp distance below him, only the straight forward firing missiles are aim...
- 12:15 Bug #968: [Doom] Mancubus attacks and high Z height differences
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/fc9e/attachment/doom2-004.jpg
- 12:14 Bug #967 (New): Sprite angling incorrect at sharp angles
- If one sidesteps after firing a rocket upward at a sharp angle, it looks like Dday is angling the sprite incorrectly ...
- 09:16 Revision 521ce00b (github): Project: Better directory variables
- 09:11 Revision bfb4b861 (github): Cleanup.
- 09:06 Revision acf46718 (github): Working on Unix build and packaging.
- 05:09 Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
- 04:20 Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
- being updated when element zero was selected.
2011-09-11
- 21:29 Revision 7bf06ed9 (github): Started working on the Unix build.
- 21:12 Revision bcd1a498 (github): Build and bundle all the game plugins
- 20:46 Revision 0ab9d5b1 (github): Snowberry: Adjusted OS X appearance
- Fonts need to be a bit bigger.
- 20:43 Revision 07a19299 (github): Completed and tested loading of jDoom.bundle
- The qmake-produced binary appears to load ok.
- 17:40 Revision 970bf173 (github): Cleanup.
- 17:30 Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
- file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi... - 14:11 Revision f51f51f4 (github): Fixed typo in p_xgsec.c and a compiler warning
- SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo. - 14:09 Revision 5467b04a (github): Mac: Fixed NIB file build option
- Although it seems that it doesn't work any more
using a 10.6+ SDK. - 14:09 Revision f877cd59 (github): 64-bit: Try to detect at compile time
- Also, the debug build now verifies that the 64-bit
settings are correct at runtime. - 14:08 Revision 8fd406e1 (github): Working on qmake project files
- Building and bundling dehread, wadmapconverter and doom on Mac.
- 12:39 Revision 38c03971 (github): Fixed typo in p_xgsec.c and a compiler warning
- SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo. - 10:04 Revision 66a57285 (github): Git: Ignore build directories
- 05:37 Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
- 05:34 Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
2011-09-10
- 21:01 Revision 8918cc0e (github): Fixed compilation warnings
- Signed/unsigned mismatches.
- 21:01 Revision dd1f65e9 (github): Project: Fixed order of dependencies
- 20:48 Revision e26b6ae2 (github): Started setting up qmake project files
- The main engine project file is building correctly on
OS X. External dependencies are configured with the
.pri files ... - 20:46 Revision e7582229 (github): Fixed compilation warnings
- Signed/unsigned mismatches.
2011-09-09
- 11:43 Revision fe0477d1 (github): Win32: Fixed build
- 11:25 Revision 0fb1ea8d (github): 64-bit: Ensure correct integer sizes
- Also, fixed plenty of warnings about pointer conversion.
In essence, the changes here do not make the code more
64-bi... - 09:00 Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
- resulted in all files being released and not just that requested.
- 08:52 Revision c9534324 (github): Refactoring continues:
- * Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,... - 05:01 Revision 4887ef0a (github): Cleanup.
- 04:29 Revision 6cbd6a62 (github): Refactoring continues:
- * AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
2011-09-08
- 22:56 Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
- identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds... - 19:34 Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
- ccmd "load". If a file is already loaded; log a status message but
otherwise ignore. - 12:49 Revision ff4d922b (github): Cleanup
- 12:08 Revision 34e0fe7b (github): Refactoring continues:
- * Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
2011-09-07
- 23:28 Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
- The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ... - 23:08 Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
- in player_t and ddplayer_t during a game change.
2011-09-05
- 08:06 Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
- 04:56 Revision b9e028a4 (github): Cleanup continues:
- * Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
2011-09-04
- 14:09 Revision bea8fa1d (github): Cleanup continues...
- 07:35 Revision 8d9570b2 (github): Render a few black frames just before shutdown.
- On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch... - 06:28 Revision 8d0a7d7d (github): Cleanup
Also available in: Atom