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From 2011-08-31 to 2011-09-13

2011-09-13

22:36 Revision 4ce49e33 (github): Cleanup
danij
22:18 Revision 9f2a8dfa (github): Refactoring continues:
* Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit...
danij
09:17 Revision a1a7d2d2 (github): qmake: Install Snowberry on Unix
skyjake
08:29 Revision 2312314d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:29 Revision 4efb35d1 (github): sys_dylib: Only load .so files
skyjake
08:28 Revision 0baed0c9 (github): Hexen: Fixed warning about ++
skyjake
08:24 Revision 4dbecafb (github): qmake: Allow plugins to load symbols from the engine
skyjake
08:23 Revision 7c345b2a (github): sys_dylib: Only load .so files
skyjake
08:22 Revision 69a314c2 (github): Hexen: Fixed warning about ++
skyjake
07:43 Revision 5db2e275 (github): Unix: Install targets and data files
skyjake

2011-09-12

20:23 Revision c7809439 (github): Cleanup.
skyjake
12:40 Bug #970: [Doom] Evil Eye height issue
- **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
danij
12:40 Bug #969 (Closed): Doom: Bad guy hitscan anomaly
In the setup shown in the attached screenshot, the Chaingunners attacks near all hit the far lower floor the Hell Kni... vermil
12:33 Bug #968: [Doom] Mancubus attacks and high Z height differences
I'll throw in that this a Dday specific bug; in Vanilla (and other ports) both missiles are aimed at the correct Z an... vermil
12:32 Bug #968 (New): [Doom] Mancubus attacks and high Z height differences
If a Mancubus target's something a fairly sharp distance below him, only the straight forward firing missiles are aim... vermil
12:15 Bug #968: [Doom] Mancubus attacks and high Z height differences

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/fc9e/attachment/doom2-004.jpg
vermil
12:14 Bug #967 (New): Sprite angling incorrect at sharp angles
If one sidesteps after firing a rocket upward at a sharp angle, it looks like Dday is angling the sprite incorrectly ... vermil
09:16 Revision 521ce00b (github): Project: Better directory variables
skyjake
09:11 Revision bfb4b861 (github): Cleanup.
skyjake
09:06 Revision acf46718 (github): Working on Unix build and packaging.
skyjake
05:09 Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
danij
04:20 Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
being updated when element zero was selected. danij

2011-09-11

21:29 Revision 7bf06ed9 (github): Started working on the Unix build.
skyjake
21:12 Revision bcd1a498 (github): Build and bundle all the game plugins
skyjake
20:46 Revision 0ab9d5b1 (github): Snowberry: Adjusted OS X appearance
Fonts need to be a bit bigger. skyjake
20:43 Revision 07a19299 (github): Completed and tested loading of jDoom.bundle
The qmake-produced binary appears to load ok. skyjake
17:40 Revision 970bf173 (github): Cleanup.
danij
17:30 Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi...
danij
14:11 Revision f51f51f4 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
14:09 Revision 5467b04a (github): Mac: Fixed NIB file build option
Although it seems that it doesn't work any more
using a 10.6+ SDK.
skyjake
14:09 Revision f877cd59 (github): 64-bit: Try to detect at compile time
Also, the debug build now verifies that the 64-bit
settings are correct at runtime.
skyjake
14:08 Revision 8fd406e1 (github): Working on qmake project files
Building and bundling dehread, wadmapconverter and doom on Mac. skyjake
12:39 Revision 38c03971 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
10:04 Revision 66a57285 (github): Git: Ignore build directories
skyjake
05:37 Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
danij
05:34 Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
danij

2011-09-10

21:01 Revision 8918cc0e (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake
21:01 Revision dd1f65e9 (github): Project: Fixed order of dependencies
skyjake
20:48 Revision e26b6ae2 (github): Started setting up qmake project files
The main engine project file is building correctly on
OS X. External dependencies are configured with the
.pri files ...
skyjake
20:46 Revision e7582229 (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake

2011-09-09

11:43 Revision fe0477d1 (github): Win32: Fixed build
skyjake
11:25 Revision 0fb1ea8d (github): 64-bit: Ensure correct integer sizes
Also, fixed plenty of warnings about pointer conversion.
In essence, the changes here do not make the code more
64-bi...
skyjake
09:00 Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
resulted in all files being released and not just that requested. danij
08:52 Revision c9534324 (github): Refactoring continues:
* Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,...
danij
05:01 Revision 4887ef0a (github): Cleanup.
danij
04:29 Revision 6cbd6a62 (github): Refactoring continues:
* AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
danij

2011-09-08

22:56 Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds...
danij
19:34 Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
ccmd "load". If a file is already loaded; log a status message but
otherwise ignore.
danij
12:49 Revision ff4d922b (github): Cleanup
danij
12:08 Revision 34e0fe7b (github): Refactoring continues:
* Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
danij

2011-09-07

23:28 Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ...
danij
23:08 Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
in player_t and ddplayer_t during a game change. danij

2011-09-05

08:06 Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
danij
04:56 Revision b9e028a4 (github): Cleanup continues:
* Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
danij

2011-09-04

14:09 Revision bea8fa1d (github): Cleanup continues...
danij
07:35 Revision 8d9570b2 (github): Render a few black frames just before shutdown.
On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch...
danij
06:28 Revision 8d0a7d7d (github): Cleanup
danij

2011-09-03

17:05 Revision 9097191f (github): Debug: Checking out filter in deltas
skyjake
17:04 Revision f995c335 (github): Co-op: Fixed weapon pickup notifications
In Doom/Heretic co-op, weapon pickups did not cause proper
message+sound notifications.
skyjake
13:28 Revision c8d9fa83 (github): Cleanup
Removed old DDPF_FILTER flag. skyjake
11:51 Revision 083d8008 (github): Cleanup
danij
11:06 Revision 9d321ea4 (github): Fixed typos in previous commit.
danij
10:33 Revision f0a251b0 (github): Cleanup
danij
04:40 Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
was able to handle being passed an invalid lumpnum. danij
04:39 Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
danij

2011-09-02

23:24 Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ...
danij
00:05 Revision 8b20c89c (github): Minor warning fixes.
danij

2011-09-01

20:45 Revision 62c559dd (github): 64-bit: Comparison was not valid
Somewhere along the way, -1 became -2.1 billion. skyjake
15:06 Revision 7a7049c0 (github): Merge changes from branch beta6-ringzero
danij
13:36 Revision 968837b4 (github): Defer creation of DFILE* handles for LumpFile, WadFile and ZipFile
instances until just before those objects are instantiated. danij
10:57 Revision 1d75973d (github): Refactored file load/add processes, splitting them up into two
stages (search then open), allowing the caller to first determine
whether the found resource is a lump before attempt...
danij
07:55 Revision 3e425f35 (github): Do not dual purpose the data member of DFILE.
F_Read now expects a uint8_t* buffer ptr. danij
07:12 Revision d4f33d9a (github): Fix FTBFS issue due to misnamed lumpfile_t member _lumpCache (should be _cacheData)
danij
02:25 Revision b4eae90f (github): DFILE instances are now opaque (to ensure nothing breaks in the
next batch of refactoring work). danij
01:36 Revision b313aeb6 (github): Continued filesystem refactoring:
* Relocated fileidentifer_t and the DFILE* wrapped file list from
engine/portable/src/sys_filein.c to engine/portab...
danij

2011-08-31

23:03 Revision 7c9f2822 (github): LumpCache is not yet finished.
danij
22:50 Revision 7d9f7dd9 (github): Finished updating access to lumps within the engine, switching to
the F_* interface rather than the public W_* interface.
The W_* interface should now be considered as an adaptor inf...
danij
 

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