Activity
From 2011-06-23 to 2011-07-06
2011-07-06
- 18:01 Revision c8a68853 (github): Added missing return value
- 17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
- 17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
- Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
- The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
2011-06-30
- 17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
- 14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
- 06:12 Feature #1542 (New): Use hit origin for Damage generator
- The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl...
2011-06-28
- 23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
- Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g...
- 23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
- Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
2011-06-26
- 17:21 Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
- The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe... - 16:55 Revision 09939d6a (github): Refactor: Reworked view- window/port management somewhat - the engine now tracks
- the window dimensions for each viewport and exposes HOOK_VIEWPORT_RESHAPE, a new
plugin hook which is called automati...
2011-06-23
- 17:32 Feature #1540 (Rejected): Smaller near clip distance
- With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0...
- 17:13 Revision fbf5c367 (github): Hexen: Fix crash if player has no mobj
- It seems that the player no longer has a mobj after
disconnecting from a netgame and starting a new
singleplayer game... - 17:01 Revision 8b1f947f (github): Hexen: Fixed immediate plane moves
- The client was ignoring plane moves that
happened with speed zero, meaning the move
is supposed to happen immediately... - 16:34 Revision b696524c (github): Hexen: Fixed polyobj rotation
- There was a problem with converting negative
fixed-point angles to floats and vice versa.
We need to switch to float... - 16:05 Revision 9ffd9c26 (github): Hexen: Fixed bug in mobj collision testing
- For Hexen the thing.onMobj value was never reset,
meaning that once a mobj got on another one, it
stayed there foreve... - 16:03 Revision 8badd652 (github): Hexen: Fixed potential crash when landing on a mobj
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