Feature #1540
Smaller near clip distance
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2011-06-23
% Done:
0%
Description
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0.1f and it seemed to let the view model stay visible just fine.
Labels: Graphics
Related issues
History
#1 Updated by skyjake almost 11 years ago
- Tags set to Renderer
- Subject changed from glNearclip change? to Smaller near clip distance
- Category set to Enhancement
The thing to watch out for is loss of Z precision in far distances, though.
#2 Updated by danij almost 11 years ago
We already have issues due to depth buffer precision in large maps, where the sky stops rendering correctly. Before doing anything with the near clip distance we need to consider ways to solve this (e.g., chopping the map up into largish "zones" and render each with a separately configured frustrum).
#3 Updated by skyjake almost 5 years ago
- Status changed from New to Rejected