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From 2011-06-20 to 2011-07-03

2011-06-30

17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
danij
14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
danij
06:12 Feature #1542 (New): Use hit origin for Damage generator
The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl... vermil

2011-06-28

23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g... zoeikon
23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
smoothshoes

2011-06-26

17:21 Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe...
skyjake
16:55 Revision 09939d6a (github): Refactor: Reworked view- window/port management somewhat - the engine now tracks
the window dimensions for each viewport and exposes HOOK_VIEWPORT_RESHAPE, a new
plugin hook which is called automati...
danij

2011-06-23

17:32 Feature #1540 (Rejected): Smaller near clip distance
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0... jimigrey
17:13 Revision fbf5c367 (github): Hexen: Fix crash if player has no mobj
It seems that the player no longer has a mobj after
disconnecting from a netgame and starting a new
singleplayer game...
skyjake
17:01 Revision 8b1f947f (github): Hexen: Fixed immediate plane moves
The client was ignoring plane moves that
happened with speed zero, meaning the move
is supposed to happen immediately...
skyjake
16:34 Revision b696524c (github): Hexen: Fixed polyobj rotation
There was a problem with converting negative
fixed-point angles to floats and vice versa.
We need to switch to float...
skyjake
16:05 Revision 9ffd9c26 (github): Hexen: Fixed bug in mobj collision testing
For Hexen the thing.onMobj value was never reset,
meaning that once a mobj got on another one, it
stayed there foreve...
skyjake
16:03 Revision 8badd652 (github): Hexen: Fixed potential crash when landing on a mobj
skyjake

2011-06-22

17:31 Revision 9065f22a (github): Fixed: Do not interpolate the resizing of the view window when initializing
dimensions for the first time. danij
14:49 Revision 95bb598c (github): Changed: Added default Patch Replacement definitions for the DOOM intermission
screens to values.ded and added a SkipIf -nodefaultfx check so that they can
be excluded from the command line.
danij
01:02 Revision 48879587 (github): Fixed: Font renderer did not factor in tracking when calculating the visible
x offset when a text block is split into two fragments. danij
00:59 Revision e0fde6a4 (github): Changed: Moved the built-in patch replacement strings for the DOOM game menu into values.ded
danij

2011-06-21

12:40 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
Another "issue" with the kill console command and massacre cheats in Heretic and HeXen:
Not a bug as such, more an...
vermil
 

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