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From 2011-06-17 to 2011-06-30

2011-06-30

06:12 Feature #1542 (New): Use hit origin for Damage generator
The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl... vermil

2011-06-28

23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g... zoeikon
23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
smoothshoes

2011-06-23

17:32 Feature #1540 (Rejected): Smaller near clip distance
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0... jimigrey

2011-06-21

12:40 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
Another "issue" with the kill console command and massacre cheats in Heretic and HeXen:
Not a bug as such, more an...
vermil

2011-06-19

09:10 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
Pretty much as the subject states. If there is no material def for the new flat, Dday will default its tint to 0.
...
vermil

2011-06-18

10:16 Feature #1539: Armor, powerups (object status) controls 3D model representation
I imagine that Deng team would prefer to define a general system that allowed the model maker to define a model or mo... vermil
00:09 Feature #1539 (Progressed): Armor, powerups (object status) controls 3D model representation
In jHexen, when you pick up pieces of armor, they affect your armor class and stick with you. It would be neato to b... zoeikon
06:13 Feature #1538: XG: (de)activation event option when changing line types
Closing as duplicate. danij

2011-06-17

07:48 Bug #964 (New): [XG] Sounds ignore defined group
Sounds played via XG ignore the sound group if the sounds definition has one.
*Labels:* XG
vermil
 

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