Activity
From 2011-06-17 to 2011-06-30
2011-06-30
- 06:12 Feature #1542 (New): Use hit origin for Damage generator
- The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl...
2011-06-28
- 23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
- Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g...
- 23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
- Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
2011-06-23
- 17:32 Feature #1540 (Rejected): Smaller near clip distance
- With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0...
2011-06-21
- 12:40 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
- Another "issue" with the kill console command and massacre cheats in Heretic and HeXen:
Not a bug as such, more an...
2011-06-19
- 09:10 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
- Pretty much as the subject states. If there is no material def for the new flat, Dday will default its tint to 0.
...
2011-06-18
- 10:16 Feature #1539: Armor, powerups (object status) controls 3D model representation
- I imagine that Deng team would prefer to define a general system that allowed the model maker to define a model or mo...
- 00:09 Feature #1539 (Progressed): Armor, powerups (object status) controls 3D model representation
- In jHexen, when you pick up pieces of armor, they affect your armor class and stick with you. It would be neato to b...
- 06:13 Feature #1538: XG: (de)activation event option when changing line types
- Closing as duplicate.
2011-06-17
- 07:48 Bug #964 (New): [XG] Sounds ignore defined group
- Sounds played via XG ignore the sound group if the sounds definition has one.
*Labels:* XG
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