Activity
From 2010-12-01 to 2010-12-14
2010-12-14
2010-12-12
- 12:25 Revision 5f18e96b (github): Fix bug in F_PrependBasePath which would ommit the first character of the source path when not doing a copy.
- 12:13 Revision e9f24451 (github): Add Snowberry profile for Chex Quest.
- 11:48 Revision 8aa724a6 (github): Rename source files for FileDirectory from m_filehash.c/h to filedirectory.c/h
- 11:38 Revision 2b688a05 (github): Continued work on ringzero:
- * Refactored filehash_t into a new FileDirectory object (basically the same but with no file name hash).
* Relocated ...
2010-12-10
- 19:23 Revision 8cd1e59f (github): Misc clean up:
- * Reworked ccmd "listgames" into a summary of the known games, sorted by title.
* Print the known game list if automa... - 18:50 Revision c741db3b (github): Defer logging of the definition database summary in Def_Read until all post-processing is complete.
- 18:49 Revision edd77ae8 (github): Changed name of the example game registered by dpExample to "Example Game"
- 18:48 Revision 59e04765 (github): Changed verbosity of status messages output by R_InitModels according to engine log message conventions.
- 16:29 Revision 233fab74 (github): Fixed order of search path list concatenation in formSearchPathList; this now needs to be done in reverse.
- 16:00 Revision 27b98a7a (github): Continued work on resource location in ringzero:
- * Defer search path URI resolution until filehash creation time. Until this time individual paths are considered "raw...
- 05:07 Revision 6e3600d2 (github): Clean up.
- 03:05 Revision ed08b20f (github): Refactored game and game resource registration so that any needed top-level definition files can be specified as game resources using DD_AddGameResource.
- Stop the title finale in DD_ChangeGame if it is currently playing at this time.
- 00:46 Revision 210d7c55 (github): Added a presently unused rflags argument to DD_AddGameResource, it be needed sooner or later.
2010-12-09
- 23:45 Revision 93a85805 (github): When attempting an "unload" with no arguments and whilst no game is loaded; output a log message.
- 21:48 Revision 8dea44d3 (github): Enhanced ccmds "load" and "unload" so that they can be used for runtime game changing. It is now possible to start the engine in ringzero and load a game from the console.
- 19:11 Revision 72bc6030 (github): Reorganised and restructured DED definitions for jHexen so that there is a "top-level" definition file for each game mode registered.
- 18:04 Revision fa296218 (github): Fixed a couple of comments in doom1 DED files.
2010-12-08
- 16:59 Revision f550e02f (github): Reorganised and restructured DED definitions for jHeretic so that there is a "top-level" definition file for each game mode registered.
- 14:15 Revision 518c6244 (github): Reorganised and restructured DED definitions for jDoom so that there is a "top-level" definition file for each game mode registered. Still much work to be done here but this will suffice until we externalise GameInfo.
- Now to do the same for the other game plugins...
- 14:07 Revision 538e3037 (github): Changed Material name lookup in Def_GetDecoration(), Def_GetReflection(), Def_GetDetailTex() and Def_GetGenerator to use Materials_CheckNumForName() rather than Materials_GetNumForName(). Doing a 'Get' here is not correct.
- 14:04 Revision dd60e6ce (github): Don't log a missing patch message in loadPatchList() as W_CheckNumForName already handles it.
2010-12-07
- 20:24 Bug #941 (Closed): Fatal error if map doesn't exist
- The level warp cheats will not allow one to go to map numbers for which there is no map. However if the game tries to...
- 18:17 Revision 98ce92f1 (github): Replace instances of "dll" with "library" in comments and log/status messages.
- 18:04 Revision e6edd317 (github): Renamed DD_PLUGIN_DMUAPI_VER to DD_DMU_VERSION
- 15:57 Revision 467121d0 (github): Added Chex Quest deds
- 15:50 Revision 7b2e1d6a (github): Added Chex Quest to the list of supported games.
- Todo:
* There are a couple of small yet noticeable rendering artefacts which cannot be addressed presently through DE... - 15:20 Revision d13c248e (github): Do not use the "otherColor" when drawing XImages as this isn't yet working.
2010-12-06
- 09:30 Revision 00f5f824 (github): Continued work on ringzero:
- * Added a couple of macros for use with the resource scripts on WIN32 which define some of the extended information i...
2010-12-05
- 08:42 Revision 10652a34 (github): Clean up.
- 08:41 Revision 77ef4b1c (github): Renamed fi_page_t::_textColor to ::_preColor
2010-12-04
- 11:48 Revision 75cbacda (github): Now that the default model path is determined jointly between the resource locator and the resource namespacing; don't use default paths set in DED Header blocks.
- 10:50 Revision e2fdffb4 (github): Minor tweaks to FileHash
- 09:55 Revision 9a297586 (github): Added default control binding - "bindevent key-capslock-down {toggle ctl-run}"
- 09:51 Revision 2629af11 (github): Default game control bindings need to be applied in DD_ChangeGameWorker.
- 05:08 Revision b5617105 (github): Fix missing include on UNIX - sys_reslocator.c needs pwd.h
- 04:52 Revision bacc1806 (github): Fix compilation errors in F_ExpandBasePath on UNIX ?
- 04:42 Revision 57b00690 (github): Work continues on ringzero:
- * Further refactoring of the resource locator and the virtual file system to centralise logic for path mapping.
* Avo...
2010-12-03
2010-12-02
- 17:19 Revision 769e6508 (github): Continued refactoring the resource locator:
- * Split the resource search paths into "classes"; "Default" paths and "Extra" paths. Each is managed seperately until...
- 15:16 Revision dc7dee81 (github): Fixed some compilation errors in previous commit on *nix. Clean up.
- 04:03 Revision e175b132 (github): Continued refactoring of the resource locator:
- * Namespace definition is now very nearly virtual.
* Location allows a single call to specify multiple resource paths...
2010-12-01
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