Revision 57b00690
Added by danij almost 14 years ago
Work continues on ringzero:
- Further refactoring of the resource locator and the virtual file system to centralise logic for path mapping.
- Avoid allocating a filehash for a namespace whose search path list evaluates to nothing.
- When a resource namespace's extra path list changes mark it 'dirty' - so it is automatically rebuilt next time we reference it's name hash.
- Changed resource namespace identifiers to match those used within the Zip system for automatic path mapping.
- Added a new resource type identifier for DEH patches so we have something by which to categorise them by.
- Various fixes and changes to the resource location logic.
- Split ResourceNamespace into new source files.
- Relocated the plugin vs engine version sanity check in G_PreInit to GetGameAPI for now.
- Stripped out some dead definition include directives in jHexen.
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