Activity
From 2010-11-23 to 2010-12-06
2010-12-06
- 09:30 Revision 00f5f824 (github): Continued work on ringzero:
- * Added a couple of macros for use with the resource scripts on WIN32 which define some of the extended information i...
2010-12-05
- 08:42 Revision 10652a34 (github): Clean up.
- 08:41 Revision 77ef4b1c (github): Renamed fi_page_t::_textColor to ::_preColor
2010-12-04
- 11:48 Revision 75cbacda (github): Now that the default model path is determined jointly between the resource locator and the resource namespacing; don't use default paths set in DED Header blocks.
- 10:50 Revision e2fdffb4 (github): Minor tweaks to FileHash
- 09:55 Revision 9a297586 (github): Added default control binding - "bindevent key-capslock-down {toggle ctl-run}"
- 09:51 Revision 2629af11 (github): Default game control bindings need to be applied in DD_ChangeGameWorker.
- 05:08 Revision b5617105 (github): Fix missing include on UNIX - sys_reslocator.c needs pwd.h
- 04:52 Revision bacc1806 (github): Fix compilation errors in F_ExpandBasePath on UNIX ?
- 04:42 Revision 57b00690 (github): Work continues on ringzero:
- * Further refactoring of the resource locator and the virtual file system to centralise logic for path mapping.
* Avo...
2010-12-03
2010-12-02
- 17:19 Revision 769e6508 (github): Continued refactoring the resource locator:
- * Split the resource search paths into "classes"; "Default" paths and "Extra" paths. Each is managed seperately until...
- 15:16 Revision dc7dee81 (github): Fixed some compilation errors in previous commit on *nix. Clean up.
- 04:03 Revision e175b132 (github): Continued refactoring of the resource locator:
- * Namespace definition is now very nearly virtual.
* Location allows a single call to specify multiple resource paths...
2010-12-01
- 17:08 Revision 0fbd2060 (github): Fixed: Memory leak on unix-based platforms in the '~' home expansion algorithm Dir_ExpandHome (ouch) due to Str_Free being confused with Str_Delete.
- 02:11 Revision d55953ea (github): Clean up.
2010-11-30
2010-11-29
- 01:35 Revision e6eb9611 (github): Merged.
- 01:26 Revision fb8be1cb (github): Continued refactoring the resource locator:
- * Defer use of namespaces until search-time (alongside file hash (re)build).
* Relocated search path formation logic ...
2010-11-28
- 21:52 Revision 18e26fbb (github): Continued refactoring the resource locator; defer the use of resourcenamespace_ts until search-time (alongside file hash (re)build).
- 19:31 Revision dc916d35 (github): Clean up.
- 17:06 Revision 5864610e (github): Translate directives in file paths specified with -def and -defs.
- 15:11 Revision cfa87169 (github): Output a total count of the number of available and playable games in ccmd listgames.
- 13:27 Revision 989ed56a (github): Replaced the doomsday background drawn in null-game mode using a finale animation. Very simple placeholder for now while I get a few things hooked up.
- Feed the UI subsystem's predefined colors into those used with the finale interpreter.
- 10:09 Revision 2d831e85 (github): Fix type mix up in previous commit.
- 10:05 Revision 19208b3d (github): Fixed engine startup and shutdown. Updated variable/argument names re resourcetype_t > resourceclass_t
- 09:22 Revision c9b98b7d (github): Various very minor tweaks to stop gcc's pedantic moaning.
- 09:20 Revision 05f697d9 (github): Fixed build error on *nix.
2010-11-27
- 09:34 Revision c7af8080 (github): Renamed resourcetype_t to resourceclass_t and so too the associated RT_* to RC_* constants. The old naming convention only really made sense from the engine's point of view and considering these are public names; I've decided to go with 'class' rather than type. The old "resource class" stuff is now handled as an extension of the new resource namespacing so there is no conflict.
- The name "resource type" will be used shortly to indicate the file type (in the case of file resources ('zip', 'wad',...
- 08:59 Revision e72f669b (github): Fix spelling error.
- 08:43 Revision 5ce9f4cd (github): Relocated handling of the "mode:" token for finale condition evaluation into the engine. We no longer need to ask the game to do this on our behalf.
- 08:02 Revision 2cc2e55f (github): Clean up.
- 06:50 Revision 063b0477 (github): Fixed compilation on platforms using SDL window management take#3 (?)
- 06:36 Revision 3ed8a403 (github): Fixed compilation on platforms using SDL window management take#2 (?)
- 06:01 Revision 9a99aae6 (github): Various fixes for "null-game" mode.
- 04:32 Revision 7fff4e48 (github): Rename r_extres.c/h to sys_reslocator.c/h
- 04:11 Revision f7cf0552 (github): Fixed compilation on platforms using SDL window management(?)
- 03:47 Revision c520d096 (github): Clean up.
- 03:46 Revision 4fa071b6 (github): Updated application startup on *nix and OS X in line with changes made for the WinAPI platform. Hopefully I didn't break anything.
- 02:25 Revision 9a8f58a1 (github): Fixed memory leak inadvertently introduced in previous commit.
2010-11-26
- 20:39 Revision cc8ed72e (github): Defer filehash population until first-search time and creation of the resource locator filehashes themselves until first-referenced.
- 11:08 Revision 6d2fcc91 (github): Clean up.
- 09:10 Revision 98b3e430 (github): Additional model search paths in DEDs were not being added to the correct resource search path set.
- 08:44 Revision f3b23a88 (github): Clean up.
- 07:43 Revision dc638840 (github): Clean up.
- 07:34 Revision e0667b37 (github): Use QScopedPointer instead of std::auto_ptr.
- 07:04 Revision c3666ea8 (github): Clean up.
- 07:00 Revision 9bc04bf8 (github): Clean up.
- 06:55 Revision 2f11cf8f (github): Continuing work on ringzero:
- * Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows re...
2010-11-23
- 22:46 Revision f2d2836b (github): Going to Qt, part 10.
- Started cleaning up the server.
- 16:30 Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
- 12:59 Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
- 10:24 Feature #1520: Realistic switch sound origin (compatibility option)
- _(originally posted by anonymous SF.net user)_
The four switch sounds in Doom II map07 (Dead Simple) are definitely ... - 09:53 Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
- 00:48 Revision c5e23727 (github): Going to Qt, part 9.
- Use Q_DECLARE_FLAGS() for type-safe flags.
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