Activity
From 2010-03-09 to 2010-03-22
2010-03-21
- 11:45 Bug #878 (Closed): Automap visual nitpicks
- Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t...
- 11:42 Bug #877 (New): Texture offset anomaly
- The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in...
2010-03-20
- 18:44 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b3715978/7a59/attachment/LightTest.wad
- 15:13 Bug #864: undefined VK_ keymaps in sys_console
- We do not currently support versions of Windows earlier than XP, so this is fine.
- 15:10 Feature #1510: Uninstaller to remove all files
- Well... As I been saying in the beginning, I used the Exe. I looked all though out the Doomsday folder, and even its ...
- 14:15 Feature #1510: Uninstaller to remove all files
- Ah I see, yes that is obviously an official release. I haven't used version 1.8.6 myself for quite a long time. Newer...
- 14:04 Feature #1510: Uninstaller to remove all files
- I got it from http://dengine.net/windows Version 1.8.6
- 13:57 Feature #1510: Uninstaller to remove all files
- I don't know where you got this exe from but the official releases of Doomsday for Windows all come with an installer.
- 13:54 Feature #1510: Uninstaller to remove all files
- I just looked thought that many times, Did not find it. I used the Exe to install, but there is no uninstaller
- 13:17 Feature #1510: Uninstaller to remove all files
- An uninstaller is already included for Windows. After installing you will find the uninstaller in your Add/Remove pro...
- 08:29 Feature #1508: Ability to bind keypad ENTER key
- - **status**: open --> closed
- **milestone**: Eventually --> Version 1.9
2010-03-19
- 23:18 Feature #1510 (Closed): Uninstaller to remove all files
- As of now, I noticed there is no Uninstaller. They should make one, that removes all doomsday related stuff. It can b...
2010-03-18
- 19:23 Bug #876 (Closed): No comprehension of poly objects with see through parts
- Dday assumes polyobjs are never see through and hence doesn't render anything behind them.
As shown by this vanill... - 18:41 Bug #875 (Closed): Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the assoc...
2010-03-14
- 23:40 Bug #874 (Closed): [Hexen] Stalker gib levitates
- In 1.9 Beta6.8 the Stalker incorrectly plays its melee swiping sound along with its raising sound when it rears up ou...
2010-03-12
- 13:14 Bug #874: [Hexen] Stalker gib levitates
- I have cross referenced the play sound actions of the Stalker/Serpent against the original Hexen source and jHexen is...
2010-03-11
- 22:30 Bug #873 (Closed): Missing Texture in Doom II MAP 25
- The water block above the exit teleporter in Doom II MAP 25: Bloodfalls is missing its textures. Running 1.9.0-b6.8 o...
- 21:42 Bug #872: Auto map drawing lines the player can't see at map start up
- Fixed for 1.9.0-beta6.9
- 21:16 Bug #872: Auto map drawing lines the player can't see at map start up
- This indicates that engine is drawing surfaces that are not visible unnecessarily.
- 21:14 Bug #872 (Closed): Auto map drawing lines the player can't see at map start up
- A long standing bug (i.e it's in 1.8.6 as well as 1.9 beta 6.8).
It seems that Dday draws a couple of lines on the...
2010-03-10
- 17:44 Bug #871 (Closed): Significant CPU cache misses with fakeradio enabled
- When fakeradio is enabled Doomsday is currently suffering significant CPU cache misses when doing the setup needed to...
2010-03-09
- 17:53 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
The result of P_BoxOnLineSide() is pretty much up to chance (i.e. rou...
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