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From 2010-01-15 to 2010-01-28

2010-01-28

22:44 Bug #862 (Closed): Map def fog oversight
It seems that if one accidently places the mif_fog flag in a map def without actually providing any fog values (i.e. ... vermil
03:14 Bug #862: Map def fog oversight
Upon testing I found that this is merely symptomatic of a much larger problem. It would seem that when enabled a Map ... danij

2010-01-27

22:11 Bug #861 (Closed): Compile error in sys_window [win32]
In sys_window.h (engine/port/inc) the declaration of the struct ddwindow_t defines the members *winTitle, *winText, a... arclore

2010-01-26

18:55 Bug #860: [Hexen] All interlude/finale texts are (not found)
finale not found
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0abb82d2/572d/attachment/hexen-...
arclore
03:40 Bug #859: cmake cannot find source file [win32]
Disregard last comment
I was missing wglext.h
arclore

2010-01-25

20:15 Bug #861: Compile error in sys_window [win32]
Not a bug. It would appear you are using the wrong source files. Doomsday on Windows does not use SDL for windowing. ... danij

2010-01-24

23:58 Bug #858: CmakeLists.txt issues (minor)
Use of CMake will be phased out eventually. Some of these issues have been resolved in the master branch. skyjake
23:38 Bug #860: [Hexen] All interlude/finale texts are (not found)
Not that I'm aware of. It shouldn't be a problem though as hexen.exe can be found on your original game media. danij
07:33 Feature #1508 (Closed): Ability to bind keypad ENTER key
The ability to bind the keypad ENTER key has disappeared recently;
it would be very useful to me if it were reinstat...
tyromaniac

2010-01-23

21:40 Feature #1507 (New): [InFine] Option to pause playing script if the game is paused
The ability to pause playing infine if the game is paused and/or the menu opened.
Perhaps via a flag one can place...
vermil
12:36 Bug #860: [Hexen] All interlude/finale texts are (not found)
Are there patches for the IWAD alone? The ones I found want HEXEN.EXE arclore
03:09 Bug #860: [Hexen] All interlude/finale texts are (not found)
jHexen requires that your Hexen IWAD is patched to ver 1.1 Try patching and then update this report.
http://www.do...
danij
03:09 Bug #860 (Closed): [Hexen] All interlude/finale texts are (not found)
Win32
*Labels:* jHexen Gameplay
arclore

2010-01-22

11:00 Bug #859: cmake cannot find source file [win32]
I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and... arclore
01:33 Bug #859 (Closed): cmake cannot find source file [win32]
CMake Error in CMakeLists.txt:
Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
.cpp ....
arclore
10:59 Bug #858: CmakeLists.txt issues (minor)
Another small note:
While puttering around with cmake i noticed that some of the Find*.cmake files in doomsday/build...
arclore
00:05 Bug #858: CmakeLists.txt issues (minor)
Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:
Use the Visual C++ solution,...
danij

2010-01-21

22:22 Bug #858 (Closed): CmakeLists.txt issues (minor)
-deng_VERSION_REVISION is still set to "beta5"
-The envpaths ZLIBDIR, LIBPNGDIR, and LIBCURLDIR should probablly poi...
arclore
21:56 Feature #1506 (Closed): The ability to scroll the auto map whilst paused
The ability to scroll the auto map and ones inventory whilst the game is paused.
It may have been a very odd quir...
vermil
21:51 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
In Heretic, the Maulotaur and D'sparil on foot have the ability to drop off cliffs/ledges of any height, though they ... vermil

2010-01-18

16:02 Bug #857: Transparent texture clamp on upper/lower wall sections
Fixed for 1.9.0-Beta6.10 danij
16:02 Bug #857 (Closed): Transparent texture clamp on upper/lower wall sections
Clamping of transparent textures when used on upper/lower wall sections.
See the attached wad for an example where...
vermil
15:10 Bug #856 (Rejected): Demo playback issues
If the player starts recording a demo while infine is playing, the demo recorded will crash dday when said infine sto... vermil

2010-01-17

04:39 Bug #845: [Heretic] Secret levels fail to load
Fixed for 1.9.0-beta6.9 danij

2010-01-16

21:06 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
"Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 fa... danij
01:38 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
_(originally posted by anonymous SF.net user)_
I found this bug too in hexen's Map 9 (9): CAVES OF CIRCE in dengine ...
skyjake
01:32 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
I don't understand Hexen's save slots. There are six slots that appear on the load menu, yet eight numbered saves, (... arclore
01:27 Bug #855 (Closed): [Hexen] P_UnarchiveThinkers: Unknown tClass 107
Crash on loading game.
*Labels:* jHexen
arclore
01:27 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
hexen save game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/9ef6/attachment/hex6.hxs
arclore

2010-01-15

09:25 Bug #850: Crash when loading saved game
Fixed for 1.9.0-beta6.9 danij
09:25 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/2d83/attachment/hex013.hxs
danij
09:25 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/223f/attachment/hex010.hxs
danij
09:22 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/c5d6/attachment/hex008.hxs
danij
09:21 Bug #842: Segmentation Violation Ultimate Doom E2M3
Fixed for 1.9.0-beta6.9 danij
 

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