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From 2009-08-25 to 2009-09-07

2009-09-07

21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g... roffalcopter
00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi... roffalcopter

2009-09-06

21:25 Bug #760 (Closed): 1.9.0-beta-6.6 Heretic Segmentation Violation
I've been playing with a few jHeretic saved games without any problems for a while now using Doomsday 1.9.0-beta-6.5.... chessla
21:25 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
Please attach one of your problem save files to this report so that we can debug. danij

2009-09-04

14:52 Bug #759 (Closed): Dynamic lights on unpegged walls
In beta6.6, if a texture used on the side(s) of a lowering/raising platform features dynamic light(s), whether the li... vermil
14:52 Bug #759: Dynamic lights on unpegged walls
Fixed for 1.9.0-beta6.9 danij
03:46 Bug #759: Dynamic lights on unpegged walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/659e4eca/2c0d/attachment/Test.wad
vermil
06:28 Bug #705: Heretic/HeXen: Minor inventory glitches
The remaining alignment issues have been fixed for 1.9.0-beta6.7 danij
04:44 Bug #667: HeXenDK Abattoir clipping bug
This issue should now be fixed as of 1.9.0-beta6.6 but if not, reopen this tracker item and we'll investigate further. danij

2009-09-03

22:04 Bug #758 (Closed): Erratic Ultimate Doom Exit Behavior
I was running through a few levels in Ultimate Doom, and I have gotten strange/inconsistent behavior when exiting.
...
sonicdoommario
10:39 Bug #758: Erratic Ultimate Doom Exit Behavior
The same problem was present in jHeretic also but both have since been fixed. danij
20:17 Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)... danij
17:52 Bug #737: Dehacked Files Crash Doomsday
I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in... danij
14:56 Bug #740: Bullets not visible in map cheat
Fixed for 1.9.0-beta6.7 danij
13:03 Bug #756: Shoots after loading a saved game with a click
When loading a game, I can't reproduce this. However, when saving, it will fire the weapon if the fire button is used... skyjake
10:29 Bug #755: Time on Intermission Screen Shows 2 Seconds
Fixed for 1.9.0-beta6.9 danij

2009-09-02

23:04 Bug #754: Gun-Triggered Switches Inactive in PWADs
Fixed for 1.9.0-beta6.7 danij
21:32 Bug #754: Gun-Triggered Switches Inactive in PWADs
Alrighty:
Alien Vendetta
Map06:
X: 371.042
Y: 4594.66
Z: 32
You should be facing northeast (on unrotated au...
sonicdoommario
18:34 Bug #754 (Closed): Gun-Triggered Switches Inactive in PWADs
With the release of beta 6.6, switches that are activated by gunfire no longer seem to work in PWADs. I have tried th... sonicdoommario
21:36 Bug #757: SND_INFO error when changing difficulty on MP setup
Fixed for 1.9.0-beta6.7 danij
21:30 Bug #757 (Closed): SND_INFO error when changing difficulty on MP setup
So, when you're setting up a match for Multiplayer (which I unfortunately couldn't play because of another error whic... roffalcopter
20:25 Bug #756 (Closed): Shoots after loading a saved game with a click
When I save or load a game, if I confirm my save/load with a click, then after the game is loaded/menu goes away afte... roffalcopter
18:54 Bug #755 (Closed): Time on Intermission Screen Shows 2 Seconds
On the intermission screen, if you don't press a button while the game is tallying kills/items/secret, the time shows... sonicdoommario
02:54 Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij
02:18 Feature #1498 (Rejected): [Hexen] Option for ringing the bell from below
I found another bug here, actually I had found it earlier but forgot to mention it. You know the bell on Winnowing Ha... roffalcopter

2009-09-01

23:05 Bug #753: [Hexen] Invincible Afrits
- **labels**: jHexen Gameplay --> Hexen
danij
04:22 Bug #744: Linux 32bit Heretic & Hexen Segfault
Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
...
danij
02:55 Bug #696: [jHeretic] Clip through a wall if an object is near.
I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
danij

2009-08-31

22:50 Bug #613: [InFine] Inadvertent background animation
This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat... danij
21:18 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
You are right, I actually didn't see my armor go up with all the pieces I got on that battle on the secret level beca... roffalcopter
19:31 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,... danij
19:27 Bug #752 (Closed): Dragonskin Bracers don't work (possibly other armor too)
So I tried using a Dragonskin Bracers before that big fight with the Wendigos on the Seven Portals, however it didn't... roffalcopter
19:34 Bug #753 (New): [Hexen] Invincible Afrits
On that huge pit @ Guardian of Fire, where there's a switch to unlock Bright Crucible, I wasn't able to kill the Afri... roffalcopter
19:21 Bug #751 (Closed): Getting stuck behind moved surfaces after reloading level
Here's how it goes: say you break some windows (I'm not sure how it works on this game, but on some other games I've ... roffalcopter
15:24 Feature #1413: Map Names
Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ...
danij
15:21 Feature #1434: No vsync option anywhere
Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
danij

2009-08-30

13:51 Bug #652: Music volume and balance
These issues should now be fixed for 1.9.0-beta6.6 danij
11:58 Bug #751: Getting stuck behind moved surfaces after reloading level
I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall... danij
10:29 Bug #744: Linux 32bit Heretic & Hexen Segfault
from the current git pull as of 11:28am gmt using bet6.6 from git
hexen does not crash anymore but heretic still does...
eunbolt
09:31 Bug #750 (Closed): sdl_mixer + external sound files getting cut short
while using Per Kristian's high quality sound effects pack. sounds get cut short.
only one channel is used and usin...
eunbolt
04:43 Bug #749: [All games] In helpscreens "any key" no longer advances.
Fixed for 1.9.0-Beta6.10 danij
03:06 Bug #705: Heretic/HeXen: Minor inventory glitches
Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl...
danij
01:15 Bug #705: Heretic/HeXen: Minor inventory glitches
> In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai...
danij
00:45 Bug #705: Heretic/HeXen: Minor inventory glitches
> In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
danij

2009-08-29

07:53 Bug #743: No intermission screen after map30
Fixed for 1.9.0-beta6.6 danij
01:49 Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
Fixed for 1.9.0-beta6.6 danij
01:10 Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc... danij
00:22 Bug #738: WFALL Textures inanimate in PWAD
Fixed for 1.9.0-beta6.6 danij
 

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