Activity
From 2009-08-25 to 2009-09-07
2009-09-07
- 21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
- Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g...
- 00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
- So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi...
2009-09-06
- 21:25 Bug #760 (Closed): 1.9.0-beta-6.6 Heretic Segmentation Violation
- I've been playing with a few jHeretic saved games without any problems for a while now using Doomsday 1.9.0-beta-6.5....
- 21:25 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- Please attach one of your problem save files to this report so that we can debug.
2009-09-04
- 14:52 Bug #759 (Closed): Dynamic lights on unpegged walls
- In beta6.6, if a texture used on the side(s) of a lowering/raising platform features dynamic light(s), whether the li...
- 14:52 Bug #759: Dynamic lights on unpegged walls
- Fixed for 1.9.0-beta6.9
- 03:46 Bug #759: Dynamic lights on unpegged walls
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/659e4eca/2c0d/attachment/Test.wad
- 06:28 Bug #705: Heretic/HeXen: Minor inventory glitches
- The remaining alignment issues have been fixed for 1.9.0-beta6.7
- 04:44 Bug #667: HeXenDK Abattoir clipping bug
- This issue should now be fixed as of 1.9.0-beta6.6 but if not, reopen this tracker item and we'll investigate further.
2009-09-03
- 22:04 Bug #758 (Closed): Erratic Ultimate Doom Exit Behavior
- I was running through a few levels in Ultimate Doom, and I have gotten strange/inconsistent behavior when exiting.
... - 10:39 Bug #758: Erratic Ultimate Doom Exit Behavior
- The same problem was present in jHeretic also but both have since been fixed.
- 20:17 Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
- Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)...
- 17:52 Bug #737: Dehacked Files Crash Doomsday
- I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in...
- 14:56 Bug #740: Bullets not visible in map cheat
- Fixed for 1.9.0-beta6.7
- 13:03 Bug #756: Shoots after loading a saved game with a click
- When loading a game, I can't reproduce this. However, when saving, it will fire the weapon if the fire button is used...
- 10:29 Bug #755: Time on Intermission Screen Shows 2 Seconds
- Fixed for 1.9.0-beta6.9
2009-09-02
- 23:04 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Fixed for 1.9.0-beta6.7
- 21:32 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Alrighty:
Alien Vendetta
Map06:
X: 371.042
Y: 4594.66
Z: 32
You should be facing northeast (on unrotated au... - 18:34 Bug #754 (Closed): Gun-Triggered Switches Inactive in PWADs
- With the release of beta 6.6, switches that are activated by gunfire no longer seem to work in PWADs. I have tried th...
- 21:36 Bug #757: SND_INFO error when changing difficulty on MP setup
- Fixed for 1.9.0-beta6.7
- 21:30 Bug #757 (Closed): SND_INFO error when changing difficulty on MP setup
- So, when you're setting up a match for Multiplayer (which I unfortunately couldn't play because of another error whic...
- 20:25 Bug #756 (Closed): Shoots after loading a saved game with a click
- When I save or load a game, if I confirm my save/load with a click, then after the game is loaded/menu goes away afte...
- 18:54 Bug #755 (Closed): Time on Intermission Screen Shows 2 Seconds
- On the intermission screen, if you don't press a button while the game is tallying kills/items/secret, the time shows...
- 02:54 Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
- 02:18 Feature #1498 (Rejected): [Hexen] Option for ringing the bell from below
- I found another bug here, actually I had found it earlier but forgot to mention it. You know the bell on Winnowing Ha...
2009-09-01
- 23:05 Bug #753: [Hexen] Invincible Afrits
- - **labels**: jHexen Gameplay --> Hexen
- 04:22 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
... - 02:55 Bug #696: [jHeretic] Clip through a wall if an object is near.
- I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss...
2009-08-31
- 22:50 Bug #613: [InFine] Inadvertent background animation
- This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat...
- 21:18 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
- You are right, I actually didn't see my armor go up with all the pieces I got on that battle on the secret level beca...
- 19:31 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
- There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,...
- 19:27 Bug #752 (Closed): Dragonskin Bracers don't work (possibly other armor too)
- So I tried using a Dragonskin Bracers before that big fight with the Wendigos on the Seven Portals, however it didn't...
- 19:34 Bug #753 (New): [Hexen] Invincible Afrits
- On that huge pit @ Guardian of Fire, where there's a switch to unlock Bright Crucible, I wasn't able to kill the Afri...
- 19:21 Bug #751 (Closed): Getting stuck behind moved surfaces after reloading level
- Here's how it goes: say you break some windows (I'm not sure how it works on this game, but on some other games I've ...
- 15:24 Feature #1413: Map Names
- Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ... - 15:21 Feature #1434: No vsync option anywhere
- Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
2009-08-30
- 13:51 Bug #652: Music volume and balance
- These issues should now be fixed for 1.9.0-beta6.6
- 11:58 Bug #751: Getting stuck behind moved surfaces after reloading level
- I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall...
- 10:29 Bug #744: Linux 32bit Heretic & Hexen Segfault
- from the current git pull as of 11:28am gmt using bet6.6 from git
hexen does not crash anymore but heretic still does... - 09:31 Bug #750 (Closed): sdl_mixer + external sound files getting cut short
- while using Per Kristian's high quality sound effects pack. sounds get cut short.
only one channel is used and usin... - 04:43 Bug #749: [All games] In helpscreens "any key" no longer advances.
- Fixed for 1.9.0-Beta6.10
- 03:06 Bug #705: Heretic/HeXen: Minor inventory glitches
- Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl... - 01:15 Bug #705: Heretic/HeXen: Minor inventory glitches
- > In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai... - 00:45 Bug #705: Heretic/HeXen: Minor inventory glitches
- > In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
2009-08-29
- 07:53 Bug #743: No intermission screen after map30
- Fixed for 1.9.0-beta6.6
- 01:49 Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Fixed for 1.9.0-beta6.6
- 01:10 Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
- When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc...
- 00:22 Bug #738: WFALL Textures inanimate in PWAD
- Fixed for 1.9.0-beta6.6
Also available in: Atom