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From 2009-07-28 to 2009-08-10

2009-08-10

08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed. mittens
01:12 Revision a19d04c2 (github): Continuing: C++ transformation / mobj_s class / mobjs are no longer thinkers.
skyjake

2009-08-09

22:05 Revision 0a36d34e (github): Switch to C++ compilation for libdeng. Games are still C, and don't build.
skyjake
16:26 Revision bde552f8 (github): Serializing Animator.
skyjake
14:14 Revision baa18a1a (github): test_archive: use replaceFile() so that rerunning the test doesn't fail.
skyjake
13:09 Bug #746 (Closed): Model Particles not rendered
Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR... zoeikon
12:17 Revision 3985fe49 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
skyjake
11:44 Revision c5c1abdf (github): Fixed Win32 build.
- Windows can't remove files if they are open, so they need to be closed first.
- Client's LocalServer wasn't adapted...
skyjake

2009-08-08

21:41 Revision 147069c4 (github): Adjusted documentation and comments.
skyjake
19:47 Revision 1597fbc2 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
skyjake
19:46 Revision 1fb5dad2 (github): Removed excess colons.
skyjake
17:34 Revision 62acb949 (github): Const assignment. Fixed Variable read-only mode.
Also, improved API documentation. skyjake
10:08 Bug #745: [Render hack] Deep water tricks not supported
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre... danij
08:43 Bug #745: [Render hack] Deep water tricks not supported
Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
sonicdoommario
08:42 Bug #745: [Render hack] Deep water tricks not supported
Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
sonicdoommario
08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th... sonicdoommario
09:23 Revision 211b3cb4 (github): Debugged script control flow and nested try/catch.
skyjake
00:36 Revision 28dbb761 (github): Trying out semicolons.
skyjake
00:22 Revision 00cab19f (github): try/catch statements with test cases.
Exceptions in scripts are the same as the C++ libdeng2 exceptions.
One can catch any C++ libdeng2 error in a script u...
skyjake

2009-08-07

02:20 Bug #213: x86_64 Compiling Issues
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
02:20 Bug #400: fails to initialize!
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake

2009-08-06

06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ... cteg

2009-08-05

19:38 Revision 55f2376d (github): Writing configuration to the /home folder.
Also, improved the file system with Folder::removeFile() and
Folder::replaceFile().
skyjake
16:39 Revision feaa650a (github): Merged.
skyjake
16:37 Revision 8bf595b3 (github): Comments.
skyjake
16:32 Revision 44317237 (github): Setting up /home. Creating native directories.
skyjake
11:51 Revision 7b6aec54 (github): Tabs to spaces in libdeng2.
skyjake
11:41 Revision 993abb24 (github): Tabs to spaces.
skyjake
10:13 Revision 3603b768 (github): Allow Record to dereference variables with RecordValue.
Removes the requirement to use "import record" in config scripts. skyjake
09:26 Revision fb492d4a (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
skyjake
09:24 Revision 0140c0ae (github): File mode refactored to support all files, including folders.
By default everything is in read-only mode, except newly created files. skyjake
08:24 Revision 792549af (github): Moved server's config to /config/server.
skyjake
04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge... sonicdoommario

2009-08-04

23:29 Revision 4d1d85f0 (github): Trying to find a good layout for the configuration.
The intent here is:
- Every component has its own config files.
- Every app and plugin uses an instance of Config. On...
skyjake
18:54 Revision b1e7ab1f (github): Housekeeping.
skyjake
18:51 Revision aa649d82 (github): Fixed compiler warnings on Ubuntu/gcc 4.3.
skyjake
18:06 Revision 45af5b8f (github): Serializing record values. Fixed serialization of compounds.
It is now possible to save/transfer/restore entire namespaces by (de)serializing
them. This includes all functions an...
skyjake
17:01 Revision 2391a603 (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
skyjake
17:01 Revision d076e447 (github): Moved the throwaway variable to Context.
skyjake
17:00 Revision 43663760 (github): Merge branch 'new-order-phase4' of ssh://jaakko@lego/var/cache/git/deng into new-order-phase4
skyjake
16:59 Revision 1f10349a (github): Serializing statements and expressions.
skyjake
16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound
skyjake
06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
...
cteg
09:28 Revision 173a8e55 (github): Video and audio configuration.
Config now imports video.de and audio.de as records.
Added getter methods to Config.
skyjake
00:15 Revision 38bb6173 (github): "import record" statement.
"import record" allows copying a module's namespace into the local
namespace as a local record. This will make it pos...
skyjake
00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen... pingosimon

2009-08-03

23:37 Revision b2ab8699 (github): Added weak assignment: ?=
This will be helpful in configuration scripts. skyjake
21:06 Revision 77f8a9e5 (github): RecordValues are serialized as NoneValue.
RecordValues are only references and can point to any Record in the system.
Also, improved the kitchen_sink.de.
skyjake
18:54 Revision 7b8828dd (github): Importing modules. Built-in Config module.
It is now possible to import records into a process's namespace.
This includes built-in records such as Config (and i...
skyjake
18:19 Bug #743 (Closed): No intermission screen after map30
Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end... sonicdoommario

2009-08-02

17:58 Revision 7ef4ea4c (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
skyjake
17:58 Revision d1acbf63 (github): Typos in kitchen_sink.de.
skyjake
17:55 Revision 83d42d64 (github): Fixed Win32 compilation and some typos in kitchen_sink.de.
skyjake
17:15 Revision 92965ac5 (github): Housekeeping to hide beta6 build artifacts.
skyjake
16:17 Revision 2ad26a93 (github): Removed debugging aid.
skyjake
16:15 Revision 05845274 (github): More scripting functionality.
- Built-in functions: members(), subrecords(), Text(), Number(), locals()
- del statement
- Measure script execution ...
skyjake
13:19 Revision aa4d47c4 (github): Implemented assigning into elements.
skyjake
11:32 Revision c3c020d7 (github): Fractional string multiplication. More testing of scripting features.
skyjake
07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l... skyjake
02:06 Revision 5e4a2fc0 (github): Records and slicing works perfectly.
skyjake
01:44 Revision 70cc443e (github): Added RecordValue and operators. Debugging continues.
skyjake

2009-08-01

20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ... sonicdoommario
19:33 Revision 7e4e73dc (github): NameExpression fixed and assignment working.
Operators are next... skyjake
18:58 Revision 1f88206f (github): Working on variable assignment and NameExpression.
skyjake
17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16... sonicdoommario
17:01 Bug #737: Dehacked Files Crash Doomsday
Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio... danij
16:27 Bug #737: Dehacked Files Crash Doomsday
Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
sonicdoommario
10:42 Bug #737: Dehacked Files Crash Doomsday
Its looking to me like something is going wrong with the -file command line option. danij
10:27 Bug #737: Dehacked Files Crash Doomsday
I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve... danij
16:39 Revision 441090e5 (github): The script subsystem actually compiles now.
The debugging comes next... skyjake
10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment...
skyjake
10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099 danij
09:00 Revision 85e91fc0 (github): Remove VCRT9 dependency from manifest.
skyjake
08:44 Revision fb85aa1e (github): Reverted to Python 2.5.
skyjake
00:01 Revision 76a9f09b (github): Adapted Hawthorn's script engine for libdeng2.
The work is about halfway through still, though. skyjake

2009-07-31

21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh... deus-ex
21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm...
deus-ex
21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte... sonicdoommario
21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at...
sonicdoommario
20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve... danij
18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ... sonicdoommario
18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
sonicdoommario
21:23 Bug #737: Dehacked Files Crash Doomsday
Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run...
sonicdoommario
20:39 Bug #737: Dehacked Files Crash Doomsday
Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6 danij
20:28 Bug #737: Dehacked Files Crash Doomsday
Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ...
skyjake
20:26 Bug #737: Dehacked Files Crash Doomsday
Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com... danij
17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV.... sonicdoommario
20:12 Bug #740: Bullets not visible in map cheat
Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl... danij
18:32 Bug #740 (Closed): Bullets not visible in map cheat
When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket... sonicdoommario
19:55 Bug #738: WFALL Textures inanimate in PWAD
This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W... danij
17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ...
sonicdoommario
16:43 Revision ce077c41 (github): Tabs to spaces.
skyjake
16:41 Revision 697c8de3 (github): Housekeeping.
skyjake
16:39 Revision 2be2b8cf (github): A bit of cleanup.
skyjake
15:15 Revision b9923299 (github): Updated Mac Read Me for Beta6.5
skyjake
14:18 Revision bdae1044 (github): Updated win32 build (dependencies, Python 2.5 => 2.6).
skyjake
13:54 Revision 6fa27b83 (github): Ignore the user's vcconfig.bat.
skyjake
13:41 Revision 4af32c02 (github): Didn't mean to delete the bzipped template disk image.
skyjake
13:31 Revision 00008705 (github): Increment jDoom version for Beta6.5 + some housekeeping.
skyjake
13:18 Revision 5620979d (github): Adjusted documentation.
skyjake
12:13 Bug #736 (Closed): Player acceleration and movement
Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
skyjake
11:49 Revision d900725f (github): Added Thing and revised Object for future work.
Also, moved Animator to the types module. skyjake
10:31 Revision c7749183 (github): Added the AccessorValue class.
skyjake
10:26 Revision db290dd6 (github): Refactored AccessorValue and added "contentSize" to Folder's info.
skyjake
09:34 Revision 3ffff647 (github): Update CRC32 of new entries. Cleaned up Archive class.
skyjake

2009-07-30

22:17 Revision 3913eefa (github): Working on adding files to folders.
There is still a problem with ArchiveFile being added to an archive.
The entry is created but the contents are blank ...
skyjake
19:11 Revision 7eba20f3 (github): Added ArchiveFeed and ArchiveFile for accessing ZIP files.
Contents of ZIP files are indexed as part of the file system.
The ZIP files appear as folders.
skyjake
14:14 Revision 577e9c24 (github): Documentation improvements.
skyjake
13:32 Revision 0a8fd220 (github): Removed tab indents.
skyjake
13:25 Revision 6eda9d9d (github): Use de::String consistently everywhere it's applicable.
std::string should not be used unless the circumstances mandate it. skyjake
11:27 Revision 1eccc9fb (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
skyjake
11:26 Revision 417e2746 (github): Improved Record => text conversion.
Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted...
skyjake
11:23 Revision 1cc7bb48 (github): Imported Record => text conversion.
Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted...
skyjake
10:58 Revision 47eab6be (github): Added File info record (see test_archive for an example).
The Record allows accessing the file's information (name, path, size, etc.) as values.
Also, changed subrecord separa...
skyjake

2009-07-29

15:37 Revision 64773038 (github): Added libcommon: shared game functionality.
libcommon is laid out pretty much like libdeng2. skyjake
13:08 Revision d967d98d (github): Ignore OS X .DS_Store files.
skyjake
11:20 Revision cf217823 (github): Ignore the TextMate project file.
skyjake
11:15 Revision 769b2f4f (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
skyjake
10:04 Revision 6df05f7d (github): Standardize line endings to UNIX.
skyjake
09:56 Revision fa408ba5 (github): Standardize line endings to UNIX.
skyjake
09:53 Revision e609a1be (github): Standardize line endings to UNIX.
skyjake
01:45 Revision edf38ee7 (github): Ignore TextMate project file.
skyjake
01:02 Revision 049dc0f4 (github): Removed old CMakeLists.txt for jHeretic.
skyjake
00:56 Revision 49c9791c (github): Deleted old CMakeLists.txt for jDoom.
skyjake
00:53 Revision 04cbc18a (github): Ignore build directories.
skyjake
00:36 Revision 632a0b01 (github): Removed the SVN revision from libdeng2 versioning.
skyjake

2009-07-28

23:31 Revision ceaf38c1 (github): Ignore the build directories.
skyjake
23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys... codone
23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t...
codone
23:28 Revision f4d9f49d (github): SVN revision is meaningless now.
Probably it's better to just remove the revision from the version numbering. skyjake
21:31 Revision bbca4a71 (github): Added a /tools directory at the base level of the repo.
skyjake
18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python...
pingosimon
05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the... skyjake
05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms... pingosimon
02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro... pingosimon
18:03 Revision 0f6be6a6 (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
skyjake
15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour...
danij
12:23 Revision 7ed7e6c3 (github): Testing.
skyjake
12:21 Revision 9bd64bf9 (github): Test.
skyjake
11:46 Revision ef7ffe8d (github): Need a new top-level Doxyfile.
skyjake
11:43 Revision a6d20799 (github): Finished merging new-phase-order3 back to trunk.
skyjake
11:41 Revision 6c141095 (github): Fixing repo. How much does svn suck?
skyjake
11:40 Revision f7dd1db8 (github): Fixing repo. How much does svn suck?
skyjake
11:36 Revision 48152118 (github): Fixing repo.
skyjake
11:34 Revision 34521749 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:29 Revision 1b429886 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:27 Revision a17395b4 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:23 Revision c04bc432 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:18 Revision 906c81f0 (github): Fixing repo.
skyjake
11:15 Revision 3dc5bc81 (github): Fixing repo.
skyjake
11:14 Revision 14234d52 (github): Fixing repo.
skyjake
11:07 Revision abe2760e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:05 Revision 97830126 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:02 Revision f9e82f5e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:00 Revision f2df5d28 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
10:59 Revision 0d8f541c (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
 

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