Activity
From 2009-07-28 to 2009-08-10
2009-08-10
- 08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
- I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed.
- 01:12 Revision a19d04c2 (github): Continuing: C++ transformation / mobj_s class / mobjs are no longer thinkers.
2009-08-09
- 22:05 Revision 0a36d34e (github): Switch to C++ compilation for libdeng. Games are still C, and don't build.
- 16:26 Revision bde552f8 (github): Serializing Animator.
- 14:14 Revision baa18a1a (github): test_archive: use replaceFile() so that rerunning the test doesn't fail.
- 13:09 Bug #746 (Closed): Model Particles not rendered
- Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR...
- 12:17 Revision 3985fe49 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
- 11:44 Revision c5c1abdf (github): Fixed Win32 build.
- - Windows can't remove files if they are open, so they need to be closed first.
- Client's LocalServer wasn't adapted...
2009-08-08
- 21:41 Revision 147069c4 (github): Adjusted documentation and comments.
- 19:47 Revision 1597fbc2 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
- 19:46 Revision 1fb5dad2 (github): Removed excess colons.
- 17:34 Revision 62acb949 (github): Const assignment. Fixed Variable read-only mode.
- Also, improved API documentation.
- 10:08 Bug #745: [Render hack] Deep water tricks not supported
- This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre...
- 08:43 Bug #745: [Render hack] Deep water tricks not supported
- Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
- 08:42 Bug #745: [Render hack] Deep water tricks not supported
- Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
- 08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
- In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th...
- 09:23 Revision 211b3cb4 (github): Debugged script control flow and nested try/catch.
- 00:36 Revision 28dbb761 (github): Trying out semicolons.
- 00:22 Revision 00cab19f (github): try/catch statements with test cases.
- Exceptions in scripts are the same as the C++ libdeng2 exceptions.
One can catch any C++ libdeng2 error in a script u...
2009-08-07
- 02:20 Bug #213: x86_64 Compiling Issues
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 02:20 Bug #400: fails to initialize!
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
2009-08-06
- 06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
- i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ...
2009-08-05
- 19:38 Revision 55f2376d (github): Writing configuration to the /home folder.
- Also, improved the file system with Folder::removeFile() and
Folder::replaceFile(). - 16:39 Revision feaa650a (github): Merged.
- 16:37 Revision 8bf595b3 (github): Comments.
- 16:32 Revision 44317237 (github): Setting up /home. Creating native directories.
- 11:51 Revision 7b6aec54 (github): Tabs to spaces in libdeng2.
- 11:41 Revision 993abb24 (github): Tabs to spaces.
- 10:13 Revision 3603b768 (github): Allow Record to dereference variables with RecordValue.
- Removes the requirement to use "import record" in config scripts.
- 09:26 Revision fb492d4a (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 09:24 Revision 0140c0ae (github): File mode refactored to support all files, including folders.
- By default everything is in read-only mode, except newly created files.
- 08:24 Revision 792549af (github): Moved server's config to /config/server.
- 04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge...
2009-08-04
- 23:29 Revision 4d1d85f0 (github): Trying to find a good layout for the configuration.
- The intent here is:
- Every component has its own config files.
- Every app and plugin uses an instance of Config. On... - 18:54 Revision b1e7ab1f (github): Housekeeping.
- 18:51 Revision aa649d82 (github): Fixed compiler warnings on Ubuntu/gcc 4.3.
- 18:06 Revision 45af5b8f (github): Serializing record values. Fixed serialization of compounds.
- It is now possible to save/transfer/restore entire namespaces by (de)serializing
them. This includes all functions an... - 17:01 Revision 2391a603 (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 17:01 Revision d076e447 (github): Moved the throwaway variable to Context.
- 17:00 Revision 43663760 (github): Merge branch 'new-order-phase4' of ssh://jaakko@lego/var/cache/git/deng into new-order-phase4
- 16:59 Revision 1f10349a (github): Serializing statements and expressions.
- 16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound - 06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
- After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
... - 09:28 Revision 173a8e55 (github): Video and audio configuration.
- Config now imports video.de and audio.de as records.
Added getter methods to Config. - 00:15 Revision 38bb6173 (github): "import record" statement.
- "import record" allows copying a module's namespace into the local
namespace as a local record. This will make it pos... - 00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
- Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen...
2009-08-03
- 23:37 Revision b2ab8699 (github): Added weak assignment: ?=
- This will be helpful in configuration scripts.
- 21:06 Revision 77f8a9e5 (github): RecordValues are serialized as NoneValue.
- RecordValues are only references and can point to any Record in the system.
Also, improved the kitchen_sink.de. - 18:54 Revision 7b8828dd (github): Importing modules. Built-in Config module.
- It is now possible to import records into a process's namespace.
This includes built-in records such as Config (and i... - 18:19 Bug #743 (Closed): No intermission screen after map30
- Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end...
2009-08-02
- 17:58 Revision 7ef4ea4c (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 17:58 Revision d1acbf63 (github): Typos in kitchen_sink.de.
- 17:55 Revision 83d42d64 (github): Fixed Win32 compilation and some typos in kitchen_sink.de.
- 17:15 Revision 92965ac5 (github): Housekeeping to hide beta6 build artifacts.
- 16:17 Revision 2ad26a93 (github): Removed debugging aid.
- 16:15 Revision 05845274 (github): More scripting functionality.
- - Built-in functions: members(), subrecords(), Text(), Number(), locals()
- del statement
- Measure script execution ... - 13:19 Revision aa4d47c4 (github): Implemented assigning into elements.
- 11:32 Revision c3c020d7 (github): Fractional string multiplication. More testing of scripting features.
- 07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l...
- 02:06 Revision 5e4a2fc0 (github): Records and slicing works perfectly.
- 01:44 Revision 70cc443e (github): Added RecordValue and operators. Debugging continues.
2009-08-01
- 20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
- In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ...
- 19:33 Revision 7e4e73dc (github): NameExpression fixed and assignment working.
- Operators are next...
- 18:58 Revision 1f88206f (github): Working on variable assignment and NameExpression.
- 17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16...
- 17:01 Bug #737: Dehacked Files Crash Doomsday
- Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio...
- 16:27 Bug #737: Dehacked Files Crash Doomsday
- Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin... - 10:42 Bug #737: Dehacked Files Crash Doomsday
- Its looking to me like something is going wrong with the -file command line option.
- 10:27 Bug #737: Dehacked Files Crash Doomsday
- I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve...
- 16:39 Revision 441090e5 (github): The script subsystem actually compiles now.
- The debugging comes next...
- 10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
- From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment... - 10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
- Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099
- 09:00 Revision 85e91fc0 (github): Remove VCRT9 dependency from manifest.
- 08:44 Revision fb85aa1e (github): Reverted to Python 2.5.
- 00:01 Revision 76a9f09b (github): Adapted Hawthorn's script engine for libdeng2.
- The work is about halfway through still, though.
2009-07-31
- 21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
- HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh...
- 21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
- Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm... - 21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte...
- 21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at... - 20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve...
- 18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
- For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ...
- 18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 21:23 Bug #737: Dehacked Files Crash Doomsday
- Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run... - 20:39 Bug #737: Dehacked Files Crash Doomsday
- Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6
- 20:28 Bug #737: Dehacked Files Crash Doomsday
- Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ... - 20:26 Bug #737: Dehacked Files Crash Doomsday
- Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com...
- 17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
- Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV....
- 20:12 Bug #740: Bullets not visible in map cheat
- Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl...
- 18:32 Bug #740 (Closed): Bullets not visible in map cheat
- When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket...
- 19:55 Bug #738: WFALL Textures inanimate in PWAD
- This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W...
- 17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
- In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ... - 16:43 Revision ce077c41 (github): Tabs to spaces.
- 16:41 Revision 697c8de3 (github): Housekeeping.
- 16:39 Revision 2be2b8cf (github): A bit of cleanup.
- 15:15 Revision b9923299 (github): Updated Mac Read Me for Beta6.5
- 14:18 Revision bdae1044 (github): Updated win32 build (dependencies, Python 2.5 => 2.6).
- 13:54 Revision 6fa27b83 (github): Ignore the user's vcconfig.bat.
- 13:41 Revision 4af32c02 (github): Didn't mean to delete the bzipped template disk image.
- 13:31 Revision 00008705 (github): Increment jDoom version for Beta6.5 + some housekeeping.
- 13:18 Revision 5620979d (github): Adjusted documentation.
- 12:13 Bug #736 (Closed): Player acceleration and movement
- Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta... - 11:49 Revision d900725f (github): Added Thing and revised Object for future work.
- Also, moved Animator to the types module.
- 10:31 Revision c7749183 (github): Added the AccessorValue class.
- 10:26 Revision db290dd6 (github): Refactored AccessorValue and added "contentSize" to Folder's info.
- 09:34 Revision 3ffff647 (github): Update CRC32 of new entries. Cleaned up Archive class.
2009-07-30
- 22:17 Revision 3913eefa (github): Working on adding files to folders.
- There is still a problem with ArchiveFile being added to an archive.
The entry is created but the contents are blank ... - 19:11 Revision 7eba20f3 (github): Added ArchiveFeed and ArchiveFile for accessing ZIP files.
- Contents of ZIP files are indexed as part of the file system.
The ZIP files appear as folders. - 14:14 Revision 577e9c24 (github): Documentation improvements.
- 13:32 Revision 0a8fd220 (github): Removed tab indents.
- 13:25 Revision 6eda9d9d (github): Use de::String consistently everywhere it's applicable.
- std::string should not be used unless the circumstances mandate it.
- 11:27 Revision 1eccc9fb (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 11:26 Revision 417e2746 (github): Improved Record => text conversion.
- Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted... - 11:23 Revision 1cc7bb48 (github): Imported Record => text conversion.
- Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted... - 10:58 Revision 47eab6be (github): Added File info record (see test_archive for an example).
- The Record allows accessing the file's information (name, path, size, etc.) as values.
Also, changed subrecord separa...
2009-07-29
- 15:37 Revision 64773038 (github): Added libcommon: shared game functionality.
- libcommon is laid out pretty much like libdeng2.
- 13:08 Revision d967d98d (github): Ignore OS X .DS_Store files.
- 11:20 Revision cf217823 (github): Ignore the TextMate project file.
- 11:15 Revision 769b2f4f (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
- 10:04 Revision 6df05f7d (github): Standardize line endings to UNIX.
- 09:56 Revision fa408ba5 (github): Standardize line endings to UNIX.
- 09:53 Revision e609a1be (github): Standardize line endings to UNIX.
- 01:45 Revision edf38ee7 (github): Ignore TextMate project file.
- 01:02 Revision 049dc0f4 (github): Removed old CMakeLists.txt for jHeretic.
- 00:56 Revision 49c9791c (github): Deleted old CMakeLists.txt for jDoom.
- 00:53 Revision 04cbc18a (github): Ignore build directories.
- 00:36 Revision 632a0b01 (github): Removed the SVN revision from libdeng2 versioning.
2009-07-28
- 23:31 Revision ceaf38c1 (github): Ignore the build directories.
- 23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
- In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys...
- 23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t... - 23:28 Revision f4d9f49d (github): SVN revision is meaningless now.
- Probably it's better to just remove the revision from the version numbering.
- 21:31 Revision bbca4a71 (github): Added a /tools directory at the base level of the repo.
- 18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
- I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python... - 05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
- This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the...
- 05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
- Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms...
- 02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
- Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro...
- 18:03 Revision 0f6be6a6 (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
- 15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
- All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour... - 12:23 Revision 7ed7e6c3 (github): Testing.
- 12:21 Revision 9bd64bf9 (github): Test.
- 11:46 Revision ef7ffe8d (github): Need a new top-level Doxyfile.
- 11:43 Revision a6d20799 (github): Finished merging new-phase-order3 back to trunk.
- 11:41 Revision 6c141095 (github): Fixing repo. How much does svn suck?
- 11:40 Revision f7dd1db8 (github): Fixing repo. How much does svn suck?
- 11:36 Revision 48152118 (github): Fixing repo.
- 11:34 Revision 34521749 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:29 Revision 1b429886 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:27 Revision a17395b4 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:23 Revision c04bc432 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:18 Revision 906c81f0 (github): Fixing repo.
- 11:15 Revision 3dc5bc81 (github): Fixing repo.
- 11:14 Revision 14234d52 (github): Fixing repo.
- 11:07 Revision abe2760e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:05 Revision 97830126 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:02 Revision f9e82f5e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:00 Revision f2df5d28 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 10:59 Revision 0d8f541c (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
Also available in: Atom