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From 2009-07-19 to 2009-08-01

2009-08-01

20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ... sonicdoommario
19:33 Revision 7e4e73dc (github): NameExpression fixed and assignment working.
Operators are next... skyjake
18:58 Revision 1f88206f (github): Working on variable assignment and NameExpression.
skyjake
17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16... sonicdoommario
17:01 Bug #737: Dehacked Files Crash Doomsday
Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio... danij
16:27 Bug #737: Dehacked Files Crash Doomsday
Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
sonicdoommario
10:42 Bug #737: Dehacked Files Crash Doomsday
Its looking to me like something is going wrong with the -file command line option. danij
10:27 Bug #737: Dehacked Files Crash Doomsday
I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve... danij
16:39 Revision 441090e5 (github): The script subsystem actually compiles now.
The debugging comes next... skyjake
10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment...
skyjake
10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099 danij
09:00 Revision 85e91fc0 (github): Remove VCRT9 dependency from manifest.
skyjake
08:44 Revision fb85aa1e (github): Reverted to Python 2.5.
skyjake
00:01 Revision 76a9f09b (github): Adapted Hawthorn's script engine for libdeng2.
The work is about halfway through still, though. skyjake

2009-07-31

21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh... deus-ex
21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm...
deus-ex
21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte... sonicdoommario
21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at...
sonicdoommario
20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve... danij
18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ... sonicdoommario
18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
sonicdoommario
21:23 Bug #737: Dehacked Files Crash Doomsday
Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run...
sonicdoommario
20:39 Bug #737: Dehacked Files Crash Doomsday
Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6 danij
20:28 Bug #737: Dehacked Files Crash Doomsday
Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ...
skyjake
20:26 Bug #737: Dehacked Files Crash Doomsday
Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com... danij
17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV.... sonicdoommario
20:12 Bug #740: Bullets not visible in map cheat
Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl... danij
18:32 Bug #740 (Closed): Bullets not visible in map cheat
When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket... sonicdoommario
19:55 Bug #738: WFALL Textures inanimate in PWAD
This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W... danij
17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ...
sonicdoommario
16:43 Revision ce077c41 (github): Tabs to spaces.
skyjake
16:41 Revision 697c8de3 (github): Housekeeping.
skyjake
16:39 Revision 2be2b8cf (github): A bit of cleanup.
skyjake
15:15 Revision b9923299 (github): Updated Mac Read Me for Beta6.5
skyjake
14:18 Revision bdae1044 (github): Updated win32 build (dependencies, Python 2.5 => 2.6).
skyjake
13:54 Revision 6fa27b83 (github): Ignore the user's vcconfig.bat.
skyjake
13:41 Revision 4af32c02 (github): Didn't mean to delete the bzipped template disk image.
skyjake
13:31 Revision 00008705 (github): Increment jDoom version for Beta6.5 + some housekeeping.
skyjake
13:18 Revision 5620979d (github): Adjusted documentation.
skyjake
12:13 Bug #736 (Closed): Player acceleration and movement
Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
skyjake
11:49 Revision d900725f (github): Added Thing and revised Object for future work.
Also, moved Animator to the types module. skyjake
10:31 Revision c7749183 (github): Added the AccessorValue class.
skyjake
10:26 Revision db290dd6 (github): Refactored AccessorValue and added "contentSize" to Folder's info.
skyjake
09:34 Revision 3ffff647 (github): Update CRC32 of new entries. Cleaned up Archive class.
skyjake

2009-07-30

22:17 Revision 3913eefa (github): Working on adding files to folders.
There is still a problem with ArchiveFile being added to an archive.
The entry is created but the contents are blank ...
skyjake
19:11 Revision 7eba20f3 (github): Added ArchiveFeed and ArchiveFile for accessing ZIP files.
Contents of ZIP files are indexed as part of the file system.
The ZIP files appear as folders.
skyjake
14:14 Revision 577e9c24 (github): Documentation improvements.
skyjake
13:32 Revision 0a8fd220 (github): Removed tab indents.
skyjake
13:25 Revision 6eda9d9d (github): Use de::String consistently everywhere it's applicable.
std::string should not be used unless the circumstances mandate it. skyjake
11:27 Revision 1eccc9fb (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
skyjake
11:26 Revision 417e2746 (github): Improved Record => text conversion.
Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted...
skyjake
11:23 Revision 1cc7bb48 (github): Imported Record => text conversion.
Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted...
skyjake
10:58 Revision 47eab6be (github): Added File info record (see test_archive for an example).
The Record allows accessing the file's information (name, path, size, etc.) as values.
Also, changed subrecord separa...
skyjake

2009-07-29

15:37 Revision 64773038 (github): Added libcommon: shared game functionality.
libcommon is laid out pretty much like libdeng2. skyjake
13:08 Revision d967d98d (github): Ignore OS X .DS_Store files.
skyjake
11:20 Revision cf217823 (github): Ignore the TextMate project file.
skyjake
11:15 Revision 769b2f4f (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
skyjake
10:04 Revision 6df05f7d (github): Standardize line endings to UNIX.
skyjake
09:56 Revision fa408ba5 (github): Standardize line endings to UNIX.
skyjake
09:53 Revision e609a1be (github): Standardize line endings to UNIX.
skyjake
01:45 Revision edf38ee7 (github): Ignore TextMate project file.
skyjake
01:02 Revision 049dc0f4 (github): Removed old CMakeLists.txt for jHeretic.
skyjake
00:56 Revision 49c9791c (github): Deleted old CMakeLists.txt for jDoom.
skyjake
00:53 Revision 04cbc18a (github): Ignore build directories.
skyjake
00:36 Revision 632a0b01 (github): Removed the SVN revision from libdeng2 versioning.
skyjake

2009-07-28

23:31 Revision ceaf38c1 (github): Ignore the build directories.
skyjake
23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys... codone
23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t...
codone
23:28 Revision f4d9f49d (github): SVN revision is meaningless now.
Probably it's better to just remove the revision from the version numbering. skyjake
21:31 Revision bbca4a71 (github): Added a /tools directory at the base level of the repo.
skyjake
18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python...
pingosimon
05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the... skyjake
05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms... pingosimon
02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro... pingosimon
18:03 Revision 0f6be6a6 (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
skyjake
15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour...
danij
12:23 Revision 7ed7e6c3 (github): Testing.
skyjake
12:21 Revision 9bd64bf9 (github): Test.
skyjake
11:46 Revision ef7ffe8d (github): Need a new top-level Doxyfile.
skyjake
11:43 Revision a6d20799 (github): Finished merging new-phase-order3 back to trunk.
skyjake
11:41 Revision 6c141095 (github): Fixing repo. How much does svn suck?
skyjake
11:40 Revision f7dd1db8 (github): Fixing repo. How much does svn suck?
skyjake
11:36 Revision 48152118 (github): Fixing repo.
skyjake
11:34 Revision 34521749 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:29 Revision 1b429886 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:27 Revision a17395b4 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:23 Revision c04bc432 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:18 Revision 906c81f0 (github): Fixing repo.
skyjake
11:15 Revision 3dc5bc81 (github): Fixing repo.
skyjake
11:14 Revision 14234d52 (github): Fixing repo.
skyjake
11:07 Revision abe2760e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:05 Revision 97830126 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:02 Revision f9e82f5e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
11:00 Revision f2df5d28 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake
10:59 Revision 0d8f541c (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
skyjake

2009-07-27

18:46 Revision 24ab5914 (github): Increment version for Beta6.5.
skyjake
14:40 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Got this same error on map 25 (Doom 2):
MAP [MAP25] X:1513.52 Y:-2940.4 Z:8
Subsector 190:
FloorZ:8 Materia...
mr-cake
06:33 Bug #690: (MAC) Doomsday Engine gives error on startup
I have 10.4.11 on my PowerBook G4 with the same Python version and there it runs fine, so it must be something else..... skyjake
02:07 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm running Mac OS 10.4.11
"python -v" shows version 2.3 I think:
# installing zipimport hook
import zipimport...
pingosimon

2009-07-26

05:44 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm suspecting this is a (Python) version conflict.
- Which Mac OS X version are you running?
- If you open a Ter...
skyjake
03:18 Bug #690: (MAC) Doomsday Engine gives error on startup
Yep! Nothing's changed since then. pingosimon

2009-07-25

21:27 Bug #639: "Midbars" texture problem / possibly jdrp related
It seems fine now, Skyjake. I'm running Beta6.4. Just a note, I'm not running the JDRP at the moment, so I'm not sure... johanbeyl
11:24 Bug #639: "Midbars" texture problem / possibly jdrp related
Is this issue still relevant? skyjake
18:22 Revision e9e6a6ea (github): Fixed ATI masked textures ("midbar") rendering issue. glMultiTexCoord2f(v) was given invalid
texture target units. skyjake
11:54 Bug #690: (MAC) Doomsday Engine gives error on startup
Still relevant? skyjake
11:51 Bug #479: Co-Op Dedicated Server
Multiplayer being revised for 1.9.0-beta7. skyjake
11:43 Bug #439: client connects->other client is kicked + seg fault
Networking revised for 1.9.0-beta7. skyjake
11:39 Bug #217: Default server password
There's no default admin password in the 2.0 arch. Remote administration is only possible under specific circumstance... skyjake

2009-07-24

18:50 Revision aeb43542 (github): Fixed: Spherical particle spawning (see here: http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099).
danij
17:48 Bug #734 (Closed): [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
In Doom 2 Map 14 at a certain point a texture name is missing, which Doomsday isn't able to fix:
MAP [MAP14] X:84...
mr-cake
16:51 Revision 2b715bb6 (github): Fixed: The abbreviated command line option -d (the short form of -defs) for loading DED files not working.
danij
15:55 Bug #583: Position of particles spawned using the spherical method
This should now be fixed in svn for 1.9.0-beta6.5 danij
14:04 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
Thanks for confirmation deus-ex.
Fixed in svn for 1.9.0-beta6.5
danij
13:58 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
> The abbreviated command line option -d (the short form of -defs) for loading DED files was not working. Perhaps tha... deus-ex
13:52 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
I've found and fixed one issue I noticed; The abbreviated command line option -d (the short form of -defs) for loadin... danij
13:37 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
I'm interested to know if the -def option works for deus-ex if the full absolute path of the definition is used on th... skyjake
13:30 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
Definition loaded via the command line options -def and -defs seems to work just fine for me under Windows.
I'll s...
danij

2009-07-23

23:51 Revision b9951c6d (github): Fixed (jDoom): Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added cvar "hud-status-weaponslots-ownedfix" to control this change in behaviour (default is enabled).
danij
19:57 Revision 65230434 (github): Cleaned up the common HUD widget routines (st_lib.c) somewhat, in preparation for fixing the current (minor) display issues.
danij
18:26 Revision ea775626 (github): Fixed jDoom: "Spider Mastermind boss missing from E3M8" (see here http://sourceforge.net/tracker/?func=detail&aid=2824592&group_id=74815&atid=542099).
danij
15:27 Bug #731: Spider Mastermind boss missing from E3M8
Fixed in svn for 1.9.0-beta6.5 danij
15:16 Bug #733: Invisible wall on Seven Portals
Closing as duplicate. danij
12:15 Bug #62: Halo clipping vs. masked walls
Wait for 2.0 renderer. skyjake
12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
Shouldn't load zipped pk3s. skyjake
12:07 Bug #339: Cannot load two pwads with same name.
Snowberry will become obsolete. skyjake
12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
Snowberry will become obsolete. skyjake
12:05 Bug #524: utf8 problem
Snowberry will become obsolete. skyjake

2009-07-22

22:45 Bug #733 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82
22:26 Bug #732 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82

2009-07-21

07:20 Bug #731: Spider Mastermind boss missing from E3M8
Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an... jonusc
07:13 Bug #731: Spider Mastermind boss missing from E3M8
Yeah, only happens in Ultimate Doom based games. Doom II was fine. sonicdoommario
01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in... jonusc
07:17 Bug #658: BugWall
Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ... sonicdoommario

2009-07-19

22:38 Bug #730 (Closed): [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
OS: Windows XP SP2
LEVEL: Heretic: Shadow of the Serpent Riders E5M2 [The Stagnant Demesne - Rapids ]
PROBLEM: ...
chessla
 

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