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Bug #439

client connects->other client is kicked + seg fault

Added by yannara over 17 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2007-03-27
% Done:

100%


Description

This great engine has two problems;

1. Segment violation. After some time playing coop or deathmatch, games crashes to the error displayed "segmentation violation". This text goes to the console history also. The game's window closes itself and I'm back in the engine menu. Host and client(joining) can suffer from this after playing a while.

2. With routhed connection (behind NAT and DHCP) I can't join the public games. Console displays "no connection or no response from host" or something like that. I have the correct port opened and port forward is enabled to spesific host inside the local network. Other players can join my game through public list, but I can't join other games. I can join another game with host IP in the custom multiplay menu.

Labels: jDoom Multiplayer

History

#2 Updated by yannara over 17 years ago

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Also I notoced, that when another client is joining the game, it often happens, that previous one leaves (get kicked or so). We have a small group of people playing this, we have exact the same .wads and latest beta version of the engine.

#3 Updated by ashridah over 17 years ago

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Does the crash still occur if you all disable the particle effects (control panel > particles -> enable particle effects <- set to 'no')

If it goes away, it may be related to a long standing bug in the particle engine that causes it to become corrupted. Unfortunately, it's been a tough one to track down so far, IIRC.
Removing some of the addons that are adding particle effects may also help alleviate the crashes if that's the case.

#4 Updated by yannara over 17 years ago

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Thank you for the answer. I can't find the option you are talking about (control panel > particles -> enable particle effects <- set to 'no'). I'm using Windows XP Pro. Do you mean control panel of Windows, or the settings of the engine itself?

#5 Updated by ashridah over 17 years ago

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Sorry, I meant in game.

Press escape to get to the game's menu, go to "Options" then "Control panel" (second menu item down), then you'll be at doomsday's control panel (at least, you do here)

Then the option is the first one under the 'particles' section.

#6 Updated by yannara over 17 years ago

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Now I got it. I disable that option and we will try it later.
One more thing, we play with all add-ons possible through your site. Now we disabled all addons and after that the game were ok (only the players did kick each other out by joing the game). So I assume, that this segmentation violation depends on some add-on.

I report more later, when I try with disapled particles.

#7 Updated by yannara over 17 years ago

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Originator: YES

One more question about this, what addons specificly are adding particle effects? I don't have any clue about this :)

#8 Updated by yannara over 17 years ago

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Disabling particles didn't help. Do you know any other tricks?

#9 Updated by yannara over 17 years ago

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Now we have learned, that this segmental violation appears after third player join the game. Practically, jDoom doesn't work more than with 2 players connected. Always, when third player joins the game, first client or host gets disconnected and segmental violation appears. Rest of the players may continue playing, only one gets "kicked out".

#10 Updated by docfu about 17 years ago

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I can confirm bug #1, playing a game with 4-5 players whenever one would join the other 2-3-4 players would crash and once in a blue moon my computer(as the host) would crash as well, I really wish this bug would be fixed because its VITAL to netgame play...

#11 Updated by skyjake over 15 years ago

Networking revised for 1.9.0-beta7.

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