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From 2009-04-01 to 2009-04-14

2009-04-14

19:47 Bug #658: BugWall
Further experimentation reveals that it seems it can occur on absolutely any linedef that the player can brush agains... vermil
19:27 Bug #658: BugWall
Adding a little more information to this report. It isn't the wall screenshot is aimming at, but the diagonal wall (L... vermil
17:19 Bug #672 (Closed): HeXen Class menu wrong colours
The images of the classes in HeXen's class select menu in Beta6.x show them in their first multiplayer colour transit... vermil
16:28 Bug #671 (New): [Heretic] Enemy missile spreads have incorrect vertical aim
In Heretic in Beta6.1, the non-centre missiles for all bad guy missile spread attacks are being launched at slightly ... vermil
15:46 Feature #1488 (New): Extended Hexen fullscreen HUD
In JHeretic, the health, selected artefact, ammo, key's and armour are all displayable in the full screen hud.
But...
vermil
15:34 Bug #670 (Closed): Doom Armour Icon on full screen is squashed vertically
The armour icon on the full screen hud in both Beta6 and Beta6.1 is incorrectly scaled vertically.
*Labels:* Graphics
vermil
12:50 Bug #669: 0 tic state issues
Why are you setting the state tic duration to zero anyway? danij
12:43 Bug #669 (New): 0 tic state issues
If a mobj's melee attack states are all 0 tic's. Dday will get stuck in an infinite loop when the mobj attempts to en... vermil
12:13 Bug #668 (Closed): 2nd player stuck in multiplayer jDoom
Me and a friend tried out different doom wads in the 1.9.0-beta6 yesterday. After i hosting a game my friend joined b... abominator
04:10 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
(incidentally I'd be happy to include a patch but either I don't have...
skyjake
04:08 Bug #661: New armour bug: blue and green armour add
_(originally posted by anonymous SF.net user)_
Looks to me like P_GiveArmor in p_inter.c is simply behaving incorrec...
skyjake

2009-04-13

19:47 Bug #665: [Heretic] Some missiles should not splash
Indeed, Mace spheres, powered up Dragon Claw, powered up Crossbow shots and Hell Staff blood rain also cause splashes... vermil
19:42 Bug #665: [Heretic] Some missiles should not splash
I forgot an exception in the above. The splash damage from a non-powered up Phoenix Rod shot causes a splash in the o... vermil
19:07 Bug #665 (New): [Heretic] Some missiles should not splash
As the summary states. In the original Heretic, most missiles do not cause splashes when they impact on liquid. The o... vermil
19:32 Bug #667: HeXenDK Abattoir clipping bug

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/fc13/attachment/MapShot.jpg
vermil
19:31 Bug #667: HeXenDK Abattoir clipping bug

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/62b0/attachment/TheHole.jpg
vermil
19:28 Bug #667 (Closed): HeXenDK Abattoir clipping bug
In the HeXenDK map Abattoir (map16 to level warp cheats) there is a specific setup that can cause reproducibly cause ... vermil
19:12 Bug #666 (Closed): [Hexen] Inefficient "kill" command and massacre cheat
It seems that in Beta6.1 the kill console command is missing HeXen bad guys that don't have the mf_shootable flag whe... vermil
18:57 Bug #664 (Closed): Heretic Maulotaur attack behaviour incorrect
In Beta6.1 the behaviour of a couple of the Malotaur’s attacks in Heretic (and perhaps the Dark Servant in HeXen) are... vermil
06:27 Revision 3c16c4fe (github): Continued work towards the "game rules" proposal. Part 5 of 5.
danij
06:26 Revision 795bba1f (github): Continued work towards the "game rules" proposal. Part 4 of 5.
danij
06:25 Revision da012a7a (github): Continued work towards the "game rules" proposal. Part 3 of 5.
danij
06:24 Revision 7a8298ba (github): Continued work towards the "game rules" proposal. Part 2 of 5.
danij
06:23 Revision 92ea513e (github): Continued work towards the "game rules" proposal. Part 1 of 5.
Moved most (all?) global game-state controlling variables in to game_state_t. Also made some good progress on commoni... danij

2009-04-12

23:28 Revision ba831923 (github): First steps towards the "game rules" and "player profiles" proposals. Part 5 of 5.
danij
23:25 Revision 1d8187eb (github): First steps towards the "game rules" and "player profiles" proposals. Part 4 of 5.
danij
23:22 Revision c507a115 (github): First steps towards the "game rules" and "player profiles" proposals. Part 3 of 5.
danij
23:19 Revision 1b524a9d (github): First steps towards the "game rules" and "player profiles" proposals. Part 2 of 5.
danij
23:17 Revision 6166f74a (github): First steps towards the "game rules" and "player profiles" proposals. Part 1 of 5.
Added numerous \fixme and \todo comments about potential unified networking issues found in the process. Split up gam... danij
22:26 Revision 260e569c (github): Ensure we allocate a large enough string for the copy of the busy mode task name taken in Con_Busy().
danij
22:24 Revision 496fa9b9 (github): Removed unused engine global variable setSizeNeeded.
danij

2009-04-11

22:39 Bug #663: I've found a problem in music!
Thanks for taking the time to submit this report. However, all of these
issues have already been reported.
Closin...
danij
16:55 Bug #663 (Closed): I've found a problem in music!
I found a problem of the music in game. If you wanna have both sound effects and music in the games, you must not app... tplay
22:38 Bug #662: No music when the game is running!
Thanks for taking the time to submit this report. However, all of these issues have already been reported.
Closing...
danij
16:22 Bug #662 (Closed): No music when the game is running!
1. The game has no music when running with the package "jdep-doom-rain-KuriKai-20060501-1.pk3","jdep-all-20080614.pk3... tplay
00:14 Revision 9d3fab00 (github): Changed Snowberry: Removed option for disabling FMOD (no longer in use).
danij

2009-04-10

23:43 Revision 7424a7b2 (github): Fixed Snowberry: Missing text string in the language files for sound-driver-directsound.
Am I correct in thinking that not all language files need every string and that when missing; the english.lang is the... danij
23:38 Revision caef4d3c (github): Changed Snowberry: Made SDL_mixer the default audio plugin under Windows.
danij
15:21 Revision 9b2cdc62 (github): Split CCmdMapCycle into two callback funcs (for "startmapcycle" and "endmapcycle").
danij
14:29 Revision 1e75693f (github): Changed jHexen: Removed redundant (and non-working) -debugsound command line option.
Big clean up in preparation for game rules module. danij
01:08 Revision fba69e46 (github): Changed jHeretic/jHexen: Removed the -devmaps command line option.
Minor changes to jHexen's script parser (MAPINFO/SNDSEQ), further isolating it in preparation for DED Reader ver2.
Ma...
danij

2009-04-06

11:18 Bug #661: New armour bug: blue and green armour add
I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h... xrdvx

2009-04-05

23:07 Bug #661: New armour bug: blue and green armour add
Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y... xrdvx
16:50 Bug #661 (Closed): New armour bug: blue and green armour add
In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of... stefansteck
09:30 Bug #612: jHexen: Door sounds mixed up
Issue remains in 1.9.0-beta6.1. jengelh
09:27 Bug #660: -warp parameter fails to start game
This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB...
jengelh
09:25 Bug #660 (Closed): -warp parameter fails to start game
Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting... jengelh

2009-04-03

11:22 Bug #659 (Closed): Can't run doomsday on FreeBSD
Hello!
# /usr/local/bin/deng -g jheretic
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = ...
vcub

2009-04-02

22:39 Bug #658 (Closed): BugWall
When on Ultimate doom, Episode 2, map 1... i founded that i can pass trought a wall, without having the NOCLIP active... xrdvx
22:39 Bug #658: BugWall
Me looking from outside the map, without idclip
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
xrdvx
02:20 Revision 69b6a2be (github): Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map.
danij
01:53 Revision 5ece330b (github): Fixed typo.
danij

2009-04-01

23:32 Revision fc115956 (github): Fixed: "DED Reader: Failing to locate State definition" see here (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099).
danij
20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ... vermil
20:44 Bug #657: DED Reader: Failing to locate State definitions
Fixed in svn for 1.9.0-beta6.2 danij
17:38 Bug #657: DED Reader: Failing to locate State definitions
I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta... danij
16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err... vermil
13:56 Bug #459: Level music and "before" infine scripts
Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)? danij
11:14 Bug #459: Level music and "before" infine scripts
I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify...
vermil
12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles...
vermil
11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup. vermil
 

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