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From 2009-03-19 to 2009-04-01

2009-04-01

20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ... vermil
20:44 Bug #657: DED Reader: Failing to locate State definitions
Fixed in svn for 1.9.0-beta6.2 danij
17:38 Bug #657: DED Reader: Failing to locate State definitions
I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta... danij
16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err... vermil
13:56 Bug #459: Level music and "before" infine scripts
Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)? danij
11:14 Bug #459: Level music and "before" infine scripts
I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify...
vermil
12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles...
vermil
11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup. vermil

2009-03-31

17:56 Bug #654: Hexen crash\playabitliy issue
Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re... danij
15:13 Bug #654 (Closed): Hexen crash\playabitliy issue
I have run into two problems while playing Hexen. Now the first one I'm not sure if its the game or the engine but wh... sanzoivalice
15:13 Bug #654: Hexen crash\playabitliy issue
Doomsday.out file for the SetValue: DDVT_PTR incompatible with value type DDVT_INT.
*Attachments:*
* http://sourcefo...
sanzoivalice

2009-03-30

19:42 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo... danij
12:02 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Yes and no.
The DOOM2.WAD comes from a CD published by GT Interactive (Exclusively for germany).
It does not copy th...
yamakuzure
09:41 Bug #652: Music volume and balance
WinXP SP3
standart Microsoft synthesizer
Doomsday centers balance and maximizes volume for synthesizer in system mi...
vigs

2009-03-29

22:23 Bug #652: Music volume and balance
Which OS are you running? danij
22:00 Bug #653: The light creates a wall
Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate.
danij
21:54 Bug #632: jHexen: Savegame Crash with jXRP
Fixed in svn for 1.9.0-beta6.1 danij

2009-03-28

23:20 Bug #653 (Closed): The light creates a wall
As we can see in the picture, into the map E1M1 from Ultimate doom, infront of the player is a brown or black wall, a... xrdvx
23:20 Bug #653: The light creates a wall
The light creates a wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8b1fbe05/3b79/attachme...
xrdvx
23:04 Feature #1486 (Rejected): UI language translation/localization
Translating the fron't end and maybe in-game language would expand you comunity, and also help already users to under... xrdvx
15:39 Bug #652: Music volume and balance
I mean original game music, not any kind of user mapped. vigs
15:36 Bug #652 (Closed): Music volume and balance
Using SDL_mixer, midi music.
Music volume and balance resets to maximum after repeat of track or level change.
*L...
vigs
08:44 Bug #632: jHexen: Savegame Crash with jXRP
I tested it again, with disabling several parts of the jXRP.
I've encountered, that if I disable "XCCP Decorations" ...
xxmiltenxx
03:32 Bug #632: jHexen: Savegame Crash with jXRP
This problem does not seem to be related to the save games, the problem seems to originate from the particle generato... danij
04:21 Bug #651 (Closed): The texture compression option does not work
The texture compression option in Snowberry doesn't disable the texture compression in games.
The option appears to ...
mrdeviance

2009-03-27

23:16 Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij
15:29 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
vermil
15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
...
vermil
15:26 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
vermil

2009-03-26

21:06 Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Fixed in svn rev #6465. danij
02:39 Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f... danij
13:48 Bug #649: Armor bugs not only in jDoom
Closing as duplicate danij
10:49 Bug #649: Armor bugs not only in jDoom
Hups..now I am seeing that i have created a duplicate theme...I am sorry..I will be much more careful next time. Agai... venomx
09:47 Bug #649 (Closed): Armor bugs not only in jDoom
A have 1.9.0-beta6 installed and I have found quite big bg. In jDoom games that i have played(Ultimate Doom, Doom 2) ... venomx

2009-03-25

15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or... skyjake
15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Nope, no difference.
This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
yamakuzure

2009-03-23

14:21 Bug #646: jHexen Deathkings Crash
Fixed in svn for 1.9.0-beta6.1 danij
14:20 Bug #647: when environment pack is selected the music does not work
This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ... danij
12:57 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, it did not make any change. I will try the original installer from the cd and then configure doomsday to use that... yamakuzure

2009-03-22

21:52 Bug #647 (Closed): when environment pack is selected the music does not work
In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n... rbaliko

2009-03-21

16:02 Bug #646 (Closed): jHexen Deathkings Crash
Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV... boscman
15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi...
danij
14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD)
When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star... yamakuzure

2009-03-20

19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
File Added: Hexen Savegame.part2.rar xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
Hexen Savegames, Part 1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment...
xxmiltenxx
19:50 Bug #632: jHexen: Savegame Crash with jXRP
I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus... xxmiltenxx
13:53 Bug #632: jHexen: Savegame Crash with jXRP
Please attach your savegame files to this tracker item so that we may debug the problem. danij
15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
Fixed in svn for 1.9.0-beta6.1 danij
14:47 Bug #628: Failing to read more than one loose ded
Fixed in svn for 1.9.0-beta6.1 danij
13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
Fixed in svn for 1.9.0-beta6.1 danij
13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been... danij
13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals)
Fixed in svn for 1.9.0-beta6.1 danij
13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
Fixed in svn for 1.9.0-beta6.1 danij
13:07 Bug #637: [Hexen] Class change in-game causes instability, issues
After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi... danij
 

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