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From 2009-02-10 to 2009-02-23

2009-02-21

16:10 Bug #602: Changed chainsaw behaviour
The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::... danij
12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
Fixed as of svn rev #6391. danij
11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing. danij
11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Fixed as of svn #6388 danij

2009-02-20

15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates? skyjake
15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga... danij
15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place? skyjake
15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob...
skyjake
15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu... skyjake

2009-02-19

15:20 Bug #603: snowberry version column problem
It depends slightly on the platform, but the default window size is around 750 x 550. skyjake
13:30 Bug #603: snowberry version column problem
what is the default window size for snowberry?
800x600?
eunbolt
13:26 Bug #549: Sound causes Deng to freeze on linux
Fixed, as does not crash anymore eunbolt

2009-02-18

16:42 Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij

2009-02-16

17:04 Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij

2009-02-15

22:51 Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
17:45 Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij

2009-02-12

10:36 Bug #592: Reset look angle/dir when closing the control panel
The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed. danij

2009-02-10

21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o... danij
06:36 Bug #606 (Closed): Shiny texture coordinate issues
Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit... danij
04:42 Bug #604: Menu navigation using the WASD defaults for up/down
Fixed issue with mouse buttons not opening the menu during the title loop. danij
 

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