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From 2008-12-27 to 2009-01-09

2009-01-08

20:33 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Forgot to add. Tested in both 1.8.6 and Beta5. vermil
20:27 Bug #587 (Closed): [Render hack] Plutonia 2 map11: 3D bridge does not construct
On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised p... vermil

2009-01-06

11:13 Feature #1480 (New): Include screenshot in savegames
It would be a nice addition to the interface if a small screenshot would be saved along with the savegame which then ... deus-ex
10:55 Feature #1479 (Closed): Savegame: autosuggest name for savegames
Can the savegame system be enhanced to have it suggest a name for empty savegame slots, where the name is composed of... deus-ex
10:39 Feature #1478 (Closed): Automap: show the map number
Please add an option to also display the map number (or episode/level for Doom) in the automap. The jHeretic port alr... deus-ex

2009-01-05

17:41 Bug #586 (Closed): Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
If the AUTOPAGE lump is missing, both jHeretic and jHexen will crash when attempting to display the automap since the... danij
00:32 Bug #539: Missing plane glow after material change
Fixed in svn as of rev #6220. danij

2009-01-04

20:21 Bug #584: Wrong instruments in MUS music
That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug... skyjake
19:24 Bug #584: Wrong instruments in MUS music
Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ...
danij
19:09 Bug #584: Wrong instruments in MUS music
Solution: don't use SDL_Mixer for MIDI playback. skyjake
18:22 Bug #584: Wrong instruments in MUS music
The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b... skyjake
16:26 Bug #584: Wrong instruments in MUS music
MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv... danij
15:35 Bug #584 (Closed): Wrong instruments in MUS music
At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins... skyjake
19:26 Bug #223: Unix: Tilde expansion issues
Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6. danij
19:15 Bug #223: Unix: Tilde expansion issues
Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w... skyjake
16:57 Bug #223: Unix: Tilde expansion issues
After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i... danij
17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ...
danij
16:51 Bug #466: MUS Music skips on loop
Now that the conversion is handled within the engine and only occurs when the current song changes this should now be... danij
16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/ danij
16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ... danij

2009-01-03

00:22 Bug #582: P_InitPicAnims: bad cycle for X to Y
After some initial investigation the problem here is that this mod has been packaged in a way that depends upon the o... danij

2009-01-01

13:18 Bug #582: P_InitPicAnims: bad cycle for X to Y
Kurikai has helpfully uploaded this mod to files.dengine.net:
http://files.dengine.net/liquids-20060101.pk3
danij
12:25 Bug #582 (Closed): P_InitPicAnims: bad cycle for X to Y
When using some PWADs such as that included in Liquids.pk3 (I'll attach it when I find a copy) jDoom will error out w... danij
12:29 Bug #583 (Closed): Position of particles spawned using the spherical method
Particle generators that use the spherical spawn method are positioned incorrectly. Probably a fixed/float mix up som... danij
11:12 Bug #541: Jittery view bobbing
In addition, the view bob distance, speed and rate does not seem to change regardless of the player's speed. While wa... danij

2008-12-30

00:24 Bug #426: Client can't do any damage with weapon, then crashes
Fixed in SVN for 1.9.0-beta6 danij
00:24 Bug #425: Crash on client - anytime trying to fire weapon
Fixed in SVN for 1.9.0-beta6 danij
00:18 Bug #568: Broken MIDI playback
Fixed in SVN for 1.9.0-beta6 danij

2008-12-27

22:13 Feature #1474: Customization options for object shadows
It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ... danij
21:25 Feature #1477 (Closed): Outside level infine game mode controllable
I hope that the summary makes sense.
This RFE is asking for the ability to set "before" and "after" map infine alo...
vermil
 

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