Activity
From 2008-12-27 to 2009-01-09
2009-01-08
- 20:33 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Forgot to add. Tested in both 1.8.6 and Beta5.
- 20:27 Bug #587 (Closed): [Render hack] Plutonia 2 map11: 3D bridge does not construct
- On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised p...
2009-01-06
- 11:13 Feature #1480 (New): Include screenshot in savegames
- It would be a nice addition to the interface if a small screenshot would be saved along with the savegame which then ...
- 10:55 Feature #1479 (Closed): Savegame: autosuggest name for savegames
- Can the savegame system be enhanced to have it suggest a name for empty savegame slots, where the name is composed of...
- 10:39 Feature #1478 (Closed): Automap: show the map number
- Please add an option to also display the map number (or episode/level for Doom) in the automap. The jHeretic port alr...
2009-01-05
- 17:41 Bug #586 (Closed): Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
- If the AUTOPAGE lump is missing, both jHeretic and jHexen will crash when attempting to display the automap since the...
- 00:32 Bug #539: Missing plane glow after material change
- Fixed in svn as of rev #6220.
2009-01-04
- 20:21 Bug #584: Wrong instruments in MUS music
- That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug...
- 19:24 Bug #584: Wrong instruments in MUS music
- Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ... - 19:09 Bug #584: Wrong instruments in MUS music
- Solution: don't use SDL_Mixer for MIDI playback.
- 18:22 Bug #584: Wrong instruments in MUS music
- The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b...
- 16:26 Bug #584: Wrong instruments in MUS music
- MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv...
- 15:35 Bug #584 (Closed): Wrong instruments in MUS music
- At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins...
- 19:26 Bug #223: Unix: Tilde expansion issues
- Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6.
- 19:15 Bug #223: Unix: Tilde expansion issues
- Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w...
- 16:57 Bug #223: Unix: Tilde expansion issues
- After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i...
- 17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ... - 16:51 Bug #466: MUS Music skips on loop
- Now that the conversion is handled within the engine and only occurs when the current song changes this should now be...
- 16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
- Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/
- 16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
- When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ...
2009-01-03
- 00:22 Bug #582: P_InitPicAnims: bad cycle for X to Y
- After some initial investigation the problem here is that this mod has been packaged in a way that depends upon the o...
2009-01-01
- 13:18 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Kurikai has helpfully uploaded this mod to files.dengine.net:
http://files.dengine.net/liquids-20060101.pk3 - 12:25 Bug #582 (Closed): P_InitPicAnims: bad cycle for X to Y
- When using some PWADs such as that included in Liquids.pk3 (I'll attach it when I find a copy) jDoom will error out w...
- 12:29 Bug #583 (Closed): Position of particles spawned using the spherical method
- Particle generators that use the spherical spawn method are positioned incorrectly. Probably a fixed/float mix up som...
- 11:12 Bug #541: Jittery view bobbing
- In addition, the view bob distance, speed and rate does not seem to change regardless of the player's speed. While wa...
2008-12-30
- 00:24 Bug #426: Client can't do any damage with weapon, then crashes
- Fixed in SVN for 1.9.0-beta6
- 00:24 Bug #425: Crash on client - anytime trying to fire weapon
- Fixed in SVN for 1.9.0-beta6
- 00:18 Bug #568: Broken MIDI playback
- Fixed in SVN for 1.9.0-beta6
2008-12-27
- 22:13 Feature #1474: Customization options for object shadows
- It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ...
- 21:25 Feature #1477 (Closed): Outside level infine game mode controllable
- I hope that the summary makes sense.
This RFE is asking for the ability to set "before" and "after" map infine alo...
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