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From 2008-11-05 to 2008-11-18

2008-11-18

03:19 Bug #571 (Closed): -fast option is broken
In doom, ultimate doom, and doom 2, using deng 190b5.1 with no addons, the pistol, shotgun, and double shotgun all la... jimmyjack0

2008-11-17

00:00 Feature #1452: [Hexen] Monster respawn rate
- **Milestone**: Pre 2.0 --> Eventually
danij

2008-11-14

23:06 Bug #570 (Closed): "Upscale and Sharpen" + "Smart Texture Filtering" on fonts
Currently both "Upscale and Sharpen" and the "Smart Texture Filtering" are used concurrently in menu font patches if ... danij
13:51 Bug #569 (Closed): Controls non-functional in multiplayer for clients
A short initial trial of the current state of multiplayer revealed that there is quite a few issues at the moment:
...
danij
13:40 Bug #568 (Closed): Broken MIDI playback
Playback of MIDI lumps appears to be broken. MUS playback continues to work.
PWAD - Alien Vendetta contains MIDI m...
danij

2008-11-12

05:03 Bug #567 (Closed): Resolution always resets to 640x480
I normally play Doomsday in 2048x1536. When using recent SVN builds (current 6034) I have the default resolution set ... mochtroid-x

2008-11-08

01:18 Feature #1476 (New): Support for the features of the Playpal and Colormap lumps
The Playal lump, as well as containing the games palette, also contains additional palettes for the various screen ti... vermil

2008-11-07

14:02 Bug #565: Post level Infine seg fault
There is not much we can do to look into this without the data you are using and having problems with. Please attach ... danij
12:05 Bug #565: Post level Infine seg fault
Well, as I said, it seems that, sometimes ,after editing some part of my multi map wad, that one or more of my infine... vermil

2008-11-06

22:29 Bug #565: Post level Infine seg fault
Please can you attach the Infine scripts you are using to this tracker item. We will also need a step-by-step of how ... danij
21:11 Bug #565 (Closed): Post level Infine seg fault
If a map exits while running an infine def (i.e a fade out) and the map also has an infine def set to run after it. T... vermil
21:24 Feature #1475 (New): Spawnmobj "deaf" things
Spawnmobj can set the facing angle/height (position) of a thing and the actual def it is attached to can be set to on... vermil
21:14 Bug #566 (Progressed): [Resampler] Low quality sound samples play distorted
I know this is technically not a bug because sounds of such quality are not officially supported by Dday...
Dday c...
vermil
16:28 Bug #541: Jittery view bobbing
Re-opened as there does still seem to be a problem.
To replicate:
Enable auto-run.
Use the default view bobbing sett...
danij

2008-11-05

08:44 Bug #563: Use of uninitialised value of size 8
After an extended debugging session with Yagisan, we have reached the conclusion that this isn't a Doomsday issue. I'... danij
02:59 Bug #563 (Closed): Use of uninitialised value of size 8
SVN 6033 is causing valgrind to halt when starting jhexen. It halts at this point
Failed to locate high resolution...
yagisan
03:03 Bug #564 (Closed): Conditional jump or move depends on uninitialised value(s)
SVN 6033 is causing valgrind to halt when starting jhexen. It halts at this point.
GL_NewTexture: Uploading (469:1...
yagisan
02:34 Bug #562 (Closed): Conditional jump or move depends on uninitialised value(s)
SVN 6033 is causing valgrind to halt when starting jhexen. It halts at this point
==2562== Conditional jump or mov...
yagisan
02:27 Bug #561 (Closed): Conditional jump or move depends on uninitialised value(s)
SVN 6033 is causing valgrind to halt when starting jhexen. It halts at this point.
==2562== Conditional jump or mo...
yagisan
02:18 Bug #559: jDRP: Chaingun invisible on autoswitch while firing
Its a duplicate item #746738: https://sourceforge.net/tracker2/?func=detail&aid=746738&group_id=74815&atid=542099
Th...
danij
00:49 Bug #559: jDRP: Chaingun invisible on autoswitch while firing
I'm sorry, duplicate of what? I searched for this bug before filing it, but didn't manage to find anything. haarp
 

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