Activity
From 2008-09-30 to 2008-10-13
2008-10-13
- 11:14 Bug #543: Polyobjs completely missing
- DaniJ - I can confirm this bug on Linux -amd64, 64bit build, svn revision 5924
- 09:26 Bug #543: Polyobjs completely missing
- SVN Head is working fine for me under Vista. The map loads fine and all polyobjs are present with no warnings.
I s... - 09:52 Bug #542: Microphone volume keeps on MUTING!
- Doomsday does not use a microphone for any purpose, nor are the settings for which altered.
I would guess this is ...
2008-10-12
- 23:37 Bug #545 (Closed): Skymodels coords are wrong
- When adding skymodels by position deng reads the ded incorrectly: using the info from here http://sjke.org/dew/index....
- 11:28 Bug #534: Unable to change resolution
- Further investigation shows that during AM_LoadData() (called from G_UpdateState during reset), GL_UploadTextureConte...
2008-10-11
- 20:17 Bug #544 (Closed): jDRP models facing wrong direction?
- The jDRP models seem to face wrong directions - e.g. zombiemen walking backwards, imps walking sideways, enemies poin...
- 15:29 Bug #543 (Closed): Polyobjs completely missing
- When starting jHexen and MAP01 all the polyobj doors are completely missing. There are warnings in the console:
P_... - 15:22 Bug #534: Unable to change resolution
- To make it crash, I use Ultimate Doom, start E1M1 and then "setres" to a different resolution (windowed mode).
- 15:16 Bug #534: Unable to change resolution
- I'm seeing this problem in OS X. Seems related to decorations and materials?
Process: Doomsday [25669]
Path:... - 09:42 Bug #542 (Closed): Microphone volume keeps on MUTING!
- when ever i play heretic or doom using ANY version of the doomsday engine, when i exit, and i go to sound settings, a...
2008-10-10
- 22:19 Bug #541 (Closed): Jittery view bobbing
- Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics - 22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
- When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d...
- 22:12 Bug #539 (Closed): Missing plane glow after material change
- If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe...
- 13:45 Bug #518: Characters Have No Sound When Jumping
- Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")?
- 13:41 Bug #534: Unable to change resolution
- I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s...
- 13:39 Bug #536: Escape key has no effect.
- Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor... - 13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
- Fixed in svn rev #5920
- 12:47 Bug #537: Rocket and cell ammo switched.
- Fixed in svn rev #5919
- 00:13 Bug #537: Rocket and cell ammo switched.
- Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 00:13 Bug #537 (Closed): Rocket and cell ammo switched.
- The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,...
- 12:41 Bug #538: FPS counter stops working.
- This is related to the changes to the management of the console font. Displaying the console will reselect the font a...
- 00:17 Bug #538: FPS counter stops working.
- Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/... - 00:17 Bug #538 (Closed): FPS counter stops working.
- After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
2008-10-09
- 22:38 Bug #536 (Closed): Escape key has no effect.
- While you can bring up the menu with it once Doomsday starts, any other use of esc has no effect - e.g. esc does not ...
- 22:31 Bug #535 (Closed): Unable to change mouse settings.
- When you attempt to change mouse settings in svn 5018 you are instead greeted with a difficulty selection that begins...
- 22:30 Bug #534 (Closed): Unable to change resolution
- In svn 5018 you are unable to change to resolution higher than 640x480 without a crash or the screen being extremely ...
2008-10-07
- 15:10 Bug #532: Compiler Errors
- Fixed in svn.
- 15:09 Bug #533: Deng often crashes on startup
- Fixed in svn.
- 13:21 Bug #533: Deng often crashes on startup
- Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds. - 13:20 Bug #533 (Closed): Deng often crashes on startup
- Many times when trying to start deng svn build post beta5 It segfaults.
Here Is a backtrace I did
---------------...
2008-10-05
- 12:52 Feature #1473: Multiple Dedicated Server Manager
- This is unnecessary as multiple instances of Doomsday can be run at once on the server. In this scenario remember to ...
- 12:39 Bug #532: Compiler Errors
- This is a known issue that will be resolved imminently.
2008-10-04
- 02:34 Bug #532 (Closed): Compiler Errors
- I'm compiling using Visual Studio 9. I'm running Windows XP x86 Professional. I did a checkout of trunk r5905.
Bel...
2008-10-02
- 21:43 Bug #531 (Closed): Doom2/Final Doom incorrect screen border flat
- A tiny tiny thing.
In 1.9 Beta5.x, Doom2 and Final Doom are using the same screen border flat as Doom1 (DEMI1_5), ... - 10:56 Feature #1474 (Rejected): Customization options for object shadows
- Ability to control the "simple shadow" effect that Dday places under all things when they aren't in a full bright sta...
- 10:29 Bug #513: Infine control oversights
- A follow up on this. Player movement by mouse isn't disabled while they are in interactive mode.
2008-09-30
- 20:34 Feature #1472: Dedicated Command-Line Server
- A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated".
- 20:19 Feature #1473 (Closed): Multiple Dedicated Server Manager
- It would be very good to have a multiple dedicated server manager so admins can spawn and manage more than 1 dedicate...
- 15:26 Feature #1471: Standard definitions should conform to vanilla
- How so?
Currently, the model packs, music packs, hi-res texture packs are all completely separate entities from th...
Also available in: Atom