Activity
From 2008-07-12 to 2008-07-25
2008-07-25
2008-07-24
- 21:26 Revision 24493ae7 (github): Before we actually support an interactive binding mode within the Doomsday UI, just delete overridden bindings.
- 20:34 Revision 24f5b205 (github): Enhanced P_ToXLine, P_ToXSector and P_ToXSectorOfSubsector so that they don't bother passing a NULL map object ptr to DMU only to be given one back in return.
- 20:31 Revision 6543f1f9 (github): Fixed bug in XG that prevented xlthinkers and xsthinkers from working due to uninitialized line/sector (respectively) links.
- Fixed bug in XG that attempted to switch-swap a material on a line sections even if there was no material to begin with.
- 20:28 Revision 11b8870f (github): Fixed all Sector Type definitions in jDoom6 whose light/color functions included escaped quotes for some bizarre reason.
- 18:46 Revision 5c2f7c11 (github): Fixed a problem with the menu binding class being left active.
- Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when star...
- 17:26 Revision 69c2408b (github): Restructured the bindings menu drawing and deletion code to use a common iterator function. Now the deletion works as it should.
- 16:20 Revision 6b9dbae9 (github): Fixed seg fault caused by the echoing of events in B_Responder. All events currently require being associated with a device, so copy the device id from the event being echoed.
- 16:15 Revision de78d801 (github): Fixed mix up in the return value of P_PointOnLineSide & P_PointOnLinedefSide.
- 07:08 Bug #526: undefined symbol: isnumber
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Yeah, isdigit would've been better, but like the TODO says I'm going t... - 07:00 Bug #526 (Closed): undefined symbol: isnumber
- yagisan@doomguy:~/.deng$ /opt/deng/bin/doomsday -game jdoom -iwad /home/yagisan/wads/iwads/doom2.wad -wnd
Z_Create: ...
2008-07-22
- 17:41 Revision 8cbbb4c7 (github): Continued working on the bindings menu. Now it's possible to delete bindings, although it doesn't work quite as it should yet.
- 13:22 Revision b29e7327 (github): Fixed Linux segfault when starting with no options.
- 13:10 Revision cb24e308 (github): Seeing what more needs fixing on Linux.
- 13:08 Revision 48e7264b (github): Seeing what needs fixing on Linux.
- 11:43 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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That is just an svn conflict. I committed a version that had the lines... - 11:36 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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Skyjake
what was this that you added into cmakelists.txt?
<<<<<<... - 03:32 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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interesting. I fixed it like this in my copy.
yagisan@doomguy:~/op...
2008-07-21
- 23:48 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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I can confirm that doomsday does now actually build with this change o... - 23:41 Bug #525 (Closed): Cmakelists.txt lines 801-804 need to be removed or commented
- Lines 801-804 need to be removed from cmakelists.txt before the release of the next beta because It creates a FTBFS (...
- 18:25 Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
- Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve...
- 17:58 Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
2008-07-20
- 12:50 Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
- 12:49 Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
2008-07-19
2008-07-16
- 22:38 Feature #1469 (Rejected): Changing the blood sprite's color
- Being able to change the color of the actual blood sprite instead of just the particles that splat to the walls.
- 22:38 Feature #1468: Sky layers seperate vertical offset
- I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1....
2008-07-14
- 13:53 Bug #524 (Closed): utf8 problem
- Runtime Error
An unexpected error occured during the processing of event tab-selected. Please report this incident t... - 12:01 Feature #1467: [XG] Incorporate vanilla line/sector types
- Original comment as posted by vermil in a similar RFE on this subject:
"The result of a conversation with Dani about... - 11:51 Feature #1468 (Closed): Sky layers seperate vertical offset
- With sky layers you can set a separate horizontal offset for each layer. But for vertical offsetting, there is only a...
- 11:48 Bug #522: flat changing sky issue
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Interestingly, this bug doesn't seem to occur if the sky has a 2nd l... - 03:35 Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
- Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w... - 00:41 Revision ba15dbec (github): Continued working on the controls and bindings.
- A special mode was added to the engine called "symbolic echo", which will cause input events to be converted to textu...
2008-07-13
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