Activity
From 2007-10-01 to 2007-10-14
2007-10-08
- 02:53 Bug #484 (Closed): Controls stick, continuous fire
- 1.9.0 b5.2
Randomly I get a bug where Im circle-strafing with multiple keys pressed + mouse movement and when I fire...
2007-10-07
- 06:12 Bug #482: Controls and weapon switching.
- Logged In: YES
user_id=1248824
Originator: NO
That suddenly causes the bug to make more sense, particularly with ho... - 05:06 Bug #482: Controls and weapon switching.
- Logged In: YES
user_id=849456
Originator: NO
Answer:
They are rebound packets. Due to all player input being fun...
2007-10-06
- 17:46 Feature #1458 (Closed): Handling obsolete IWADs
- I have become aware that there are people playing Doomsday online with Doom versions <1.9. Because of this, those of ...
- 11:26 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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user_id=1248824
Originator: NO
I've fixed most of these - downgrading - 11:09 Bug #482: Controls and weapon switching.
- Logged In: YES
user_id=1248824
Originator: NO
there appears to be a fuck up backporting a security fix from svn. I ... - 09:09 Bug #483 (Closed): A_SkelMissile missile offset incorrect
- I don't know whether this is known...
At some point in the 1.9 beta series, the code for A_SkelMissile lost the pa...
2007-10-05
- 06:24 Bug #482 (Closed): Controls and weapon switching.
- Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from rando...
2007-10-04
- 14:56 Feature #1457 (New): [MP] Option to choose items/weapons/ammo on spawn
- Due to consistent weapon/ammo shortages it would be nice if the server could set which weapons/ammo players SPAWN wit...
- 06:08 Feature #1454: [Snowberry] Better definition of colliding modules
- Snowberry is to be phased out and replaced by internal/runtime configuration.
2007-10-03
- 11:17 Feature #1456 (Closed): Working multiplayer + options
- I would like to see a multiplayer version that doesn't segfault/kick players when 2-3-4 players join a server. I woul...
- 04:03 Bug #439: client connects->other client is kicked + seg fault
- Logged In: YES
user_id=1902377
Originator: NO
I can confirm bug #1, playing a game with 4-5 players whenever one wo...
2007-10-01
- 21:06 Bug #480: Beserk Pack
- Logged In: YES
user_id=1901310
Originator: YES
I made a mistake on this one, Sorry. You are right. The correct beha... - 12:47 Bug #480: Beserk Pack
- Logged In: YES
user_id=849456
Originator: NO
That is the correct behaviour and therefore, is not a bug. - 05:08 Bug #480 (Closed): Beserk Pack
- After getting the beserk pack the effects do not wear off. Your fists will remain strong even though beserk effect sh...
- 12:49 Bug #476: Player disconnection
- Logged In: YES
user_id=849456
Originator: NO
This particular problem is a known issue and has been reported numerou... - 04:27 Bug #476 (Closed): Player disconnection
- Joining a game of doom1 or doom2 with a non dedicated server causes one of the players to get disconnected when anoth...
- 12:46 Bug #481: Running facing the walls
- Logged In: YES
user_id=849456
Originator: NO
This particular bug has been present in DOOM from the very first relea... - 05:16 Bug #481 (Closed): Running facing the walls
- If you're running facing the walls you will increase in speed, gaining a temporary boost. This only happens in single...
- 04:37 Bug #479 (Closed): Co-Op Dedicated Server
- Setting up a dedicated server on linux for co-op. When you finish the map it will just sit there. It seems as if it's...
- 04:34 Bug #478 (Closed): Pause
- Playing single player on linux the game will Pause. Shooting monsters while playing or just running around the game w...
- 04:29 Bug #477 (Closed): Server pause
- While running a dedicated server on linux and connecting to it. The server will pause the game and sit there paused. ...
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