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From 2007-10-01 to 2007-10-14

2007-10-08

02:53 Bug #484 (Closed): Controls stick, continuous fire
1.9.0 b5.2
Randomly I get a bug where Im circle-strafing with multiple keys pressed + mouse movement and when I fire...
brucecampbell

2007-10-07

06:12 Bug #482: Controls and weapon switching.
Logged In: YES
user_id=1248824
Originator: NO
That suddenly causes the bug to make more sense, particularly with ho...
yagisan
05:06 Bug #482: Controls and weapon switching.
Logged In: YES
user_id=849456
Originator: NO
Answer:
They are rebound packets. Due to all player input being fun...
danij

2007-10-06

17:46 Feature #1458 (Closed): Handling obsolete IWADs
I have become aware that there are people playing Doomsday online with Doom versions <1.9. Because of this, those of ... mochtroid-x
11:26 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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user_id=1248824
Originator: NO
I've fixed most of these - downgrading
yagisan
11:09 Bug #482: Controls and weapon switching.
Logged In: YES
user_id=1248824
Originator: NO
there appears to be a fuck up backporting a security fix from svn. I ...
yagisan
09:09 Bug #483 (Closed): A_SkelMissile missile offset incorrect
I don't know whether this is known...
At some point in the 1.9 beta series, the code for A_SkelMissile lost the pa...
vermil

2007-10-05

06:24 Bug #482 (Closed): Controls and weapon switching.
Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from rando... mochtroid-x

2007-10-04

14:56 Feature #1457 (New): [MP] Option to choose items/weapons/ammo on spawn
Due to consistent weapon/ammo shortages it would be nice if the server could set which weapons/ammo players SPAWN wit... docfu
06:08 Feature #1454: [Snowberry] Better definition of colliding modules
Snowberry is to be phased out and replaced by internal/runtime configuration. danij

2007-10-03

11:17 Feature #1456 (Closed): Working multiplayer + options
I would like to see a multiplayer version that doesn't segfault/kick players when 2-3-4 players join a server. I woul... docfu
04:03 Bug #439: client connects->other client is kicked + seg fault
Logged In: YES
user_id=1902377
Originator: NO
I can confirm bug #1, playing a game with 4-5 players whenever one wo...
docfu

2007-10-01

21:06 Bug #480: Beserk Pack
Logged In: YES
user_id=1901310
Originator: YES
I made a mistake on this one, Sorry. You are right. The correct beha...
terracon
12:47 Bug #480: Beserk Pack
Logged In: YES
user_id=849456
Originator: NO
That is the correct behaviour and therefore, is not a bug.
danij
05:08 Bug #480 (Closed): Beserk Pack
After getting the beserk pack the effects do not wear off. Your fists will remain strong even though beserk effect sh... terracon
12:49 Bug #476: Player disconnection
Logged In: YES
user_id=849456
Originator: NO
This particular problem is a known issue and has been reported numerou...
danij
04:27 Bug #476 (Closed): Player disconnection
Joining a game of doom1 or doom2 with a non dedicated server causes one of the players to get disconnected when anoth... terracon
12:46 Bug #481: Running facing the walls
Logged In: YES
user_id=849456
Originator: NO
This particular bug has been present in DOOM from the very first relea...
danij
05:16 Bug #481 (Closed): Running facing the walls
If you're running facing the walls you will increase in speed, gaining a temporary boost. This only happens in single... terracon
04:37 Bug #479 (Closed): Co-Op Dedicated Server
Setting up a dedicated server on linux for co-op. When you finish the map it will just sit there. It seems as if it's... terracon
04:34 Bug #478 (Closed): Pause
Playing single player on linux the game will Pause. Shooting monsters while playing or just running around the game w... terracon
04:29 Bug #477 (Closed): Server pause
While running a dedicated server on linux and connecting to it. The server will pause the game and sit there paused. ... terracon
 

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