Activity
From 2006-09-15 to 2006-09-28
2006-09-27
- 
  01:05 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering 
- Logged In: YES 
 user_id=1566636
 I don't recall this ever happening before. I know Zdoom says
 stuff like this. If yo...
- 
  00:59 Bug #347: getting stuck in walls (doom1) 
- Logged In: YES 
 user_id=1566636
 Seen it before. The thing about objects going over top or
 below other objects seems...
- 
  00:56 Feature #1422: Double sided linedef will not tile more than 128 pixels high 
- Logged In: YES 
 user_id=849456
 Originator: NO
 Duplicate
2006-09-26
- 
  13:57 Feature #1147: Windows NT4? 
- Logged In: YES 
 user_id=1248824
 Assigning to myself. NT4 support should be possible once we
 move to common routines...
2006-09-25
- 
  17:30 Bug #335: in *nix MIDI hangs Doomsday 
- Logged In: YES 
 user_id=1248824
 I *do* have native MIDI (SB Live 5.1 Value), but did not
 reproduce that error. mrda...
- 
  15:25 Bug #335: in *nix MIDI hangs Doomsday 
- _(originally posted by anonymous SF.net user)_
 Logged In: YES
 user_id=508163
 I just wanted to say that mrdarka is ...
- 
  14:42 Bug #335: in *nix MIDI hangs Doomsday 
- Logged In: YES 
 user_id=1042746
 Re: Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
 midi output does no...
- 
  14:15 Bug #335: in *nix MIDI hangs Doomsday 
- Logged In: YES 
 user_id=1248824
 Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
 midi output does not ca...
- 
  14:03 Bug #296: sky hall-of-mirrors 
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 user_id=1248824
 Reported fixed in MESA svn. Closing bug as technically it is
 not Doomsday at fault....
- 
  12:11 Feature #1147: Windows NT4? 
- Logged In: YES 
 user_id=1248824
 This can be possible again if we find out why SDL Input
 didn't work on Win32.
2006-09-24
- 
  16:23 Bug #296: sky hall-of-mirrors 
- Logged In: YES 
 user_id=1248824
 This was reported as bug here
 https://bugs.freedesktop.org/show_bug.cgi?id=8410
 ...
2006-09-23
- 
  21:20 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26 
- Logged In: YES 
 user_id=849456
 Fixed in SVN.
- 
  16:39 Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26 
- Doom64TC crashes when loading one of these maps: 14,
 15, 20, 23, 24, 26. Backtrace attached.
 *Labels:* jDoom64
- 
  16:39 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26 
- backtrace
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
 
- 
  14:49 Bug #191: Random ocasional crashes on multiplayer. 
- Logged In: YES 
 user_id=717323
 Closing as obsolete. Submit a new bug if problem persists in future releases.
- 
  14:49 Bug #252: invisible monsters on clientside 
- Logged In: YES 
 user_id=717323
 This should be fixed in 1.9.0-beta5. The problem was that some mobj deltas
 could ge...
- 
  14:43 Bug #370: DOOM64TC: HOM in E1M01 
- Logged In: YES 
 user_id=1042746
 Filed a bug:
 http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group...
- 
  13:28 Bug #370: DOOM64TC: HOM in E1M01 
- Logged In: YES 
 user_id=849456
 This appears to be a bug in glBSP and not Doomsday. Please
 forward this on to glBSP....
- 
  12:08 Bug #370 (Closed): DOOM64TC: HOM in E1M01 
- A HOM appears in the room near the exit in E1M01.
 Screenshot attached.
 *Labels:* jDoom64
- 
  12:08 Bug #370: DOOM64TC: HOM in E1M01 
- HOM in E1M01
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
 
- 
  14:26 Bug #368: DOOM64TC: Outcast levels crash 
- Logged In: YES 
 user_id=849456
 Fixed in SVN.
- 
  13:56 Bug #368: DOOM64TC: Outcast levels crash 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
 
- 
  13:56 Bug #368: DOOM64TC: Outcast levels crash 
- Logged In: YES 
 user_id=1042746
 attaching backtrace
- 
  11:57 Bug #368 (Closed): DOOM64TC: Outcast levels crash 
- When selecting Outcast Levels in DOOM64TC episode menu,
 doomsday crashes with a segfault. Doomsday.out attached
 bel...
- 
  11:57 Bug #368: DOOM64TC: Outcast levels crash 
- doomsday.out
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
 
- 
  13:58 Bug #367: DOOM64TC: Imps fire only at very short range 
- Logged In: YES 
 user_id=849456
 Fixed in SVN.
- 
  11:54 Bug #367 (Closed): DOOM64TC: Imps fire only at very short range 
- Normal DOOM64TC imps (on E1M2, for example) only fire
 when you're standing VERY close to them. Nightmare imp
 range ...
- 
  13:36 Bug #371: DOOM64TC: Interpic doesn't load 
- Logged In: YES 
 user_id=849456
 Fixed in SVN.
- 
  12:10 Bug #371 (Closed): DOOM64TC: Interpic doesn't load 
- After finishing a level, the DOOM64TC interpic does not
 show up in the stats screen.
 *Labels:* jDoom64
- 
  13:09 Bug #363: DOOM64TC: Wrong character in skill select menu 
- Logged In: YES 
 user_id=849456
 Fixed in SVN.
 The strings were incorrect anyway (they were from DOOM).
- 
  11:45 Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu 
- In skill select menu, "HEY, NOT TOO ROUGH" appears as
 "HEY% NOT TOO ROUGH".
 *Labels:* jDoom64
- 
  12:05 Bug #369 (Closed): jDoom64: Monsters get stuck in doors 
- Monsters sometimes get stuck in doors. 
 Can be easily reproduced by standing next to the exit
 room (with pinkies) d...
- 
  12:05 Bug #369: jDoom64: Monsters get stuck in doors 
- pinky demon stuck in door
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme...
- 
  11:50 Bug #365: jDoom64: Save games crash 
- doomsday.out
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
 
- 
  11:50 Bug #365: jDoom64: Save games crash 
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 user_id=1042746
 attaching the right one now
- 
  11:49 Bug #365: jDoom64: Save games crash 
- Logged In: YES 
 user_id=1042746
 wrong file attached :)
- 
  11:48 Bug #365 (Closed): jDoom64: Save games crash 
- DOOM64TC crashes when saving game. Doomsday.out attached.
 *Labels:* jDoom64
- 
  11:49 Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator. 
- When using the rain generator in jDoom DOOM2 MAP12 as
 posted here:
 http://dengine.net/dew/index.php?title=Particle_...
- 
  11:49 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator. 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
 
- 
  11:47 Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator. 
- When using the following rain generator in jDOOM as
 posted here:
 http://dengine.net/dew/index.php?title=Particle_ge...
- 
  11:47 Bug #364: SIGSEGV - Console "Reset" with Rain generator. 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
 
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  11:44 Bug #362 (Closed): jDoom64: No music in some levels 
- While music appears to play at main screen and, for
 example, on E1M8, it doesn't play on E1M1 and many
 other levels...
- 
  07:21 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering 
- Addressed most of the texture filtering issues for 1.9.0-Beta6.10
- 
  00:34 Feature #1424 (Closed): Snowberry: Center window on screen (Windows) 
- The Kickstart window opens in the center of the screen,
 but Snowberry opens in whatever position Windows
 assigns to...
2006-09-19
- 
  17:24 Bug #343: Cyberdemon infights 
- Logged In: YES 
 user_id=1600910
 My fault, didn't know where comments appeared.
- 
  17:23 Bug #343: Cyberdemon infights 
- Logged In: YES 
 user_id=1600910
 In Barrels of Fun the arachnatrons wouldn't fight with the
 Mastermind either.
- 
  15:30 Bug #337: Problem with dedicated host 
- Logged In: YES 
 user_id=717323
 Closed for now. Reopen if the problem persists in future releases.
2006-09-18
- 
  23:24 Bug #360: weapon autoswitch when ammo-pickup 
- Logged In: YES 
 user_id=849456
 Added cvar "player-autoswitch-ammo" autoswitch weapon when
 after collecting ammo for...
- 
  16:53 Feature #1423 (Closed): Obituary msg, set difficulty, and Hud face/menu filtering 
- When you die in a single player game, it doesn't tell
 you that you were Bruised by a Baron, burned by an imp,
 or an...
2006-09-16
- 
  03:06 Feature #1422 (Closed): Double sided linedef will not tile more than 128 pixels high 
- A double sided linedef will not tile more than 128 
 pixels in height on a middle texture.
 http://img155.imageshac...
2006-09-15
- 
  04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games 
- When you save a game, it saves everything, except which
 inventory item you have selected. For example, you
 select ...
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