Activity
From 2006-07-17 to 2006-07-30
2006-07-30
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  07:04 Bug #319: Use key doesn't work in heretic 
- Logged In: YES 
 user_id=1248824
 G'day Dani. I wasn't aware this was a known issue, as I had
 ashridah trying out som...
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  07:00 Bug #320: Crash bug in jHexen 
- JHexen config file.
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/c5a66019/bed1/attachment/jhe...
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  07:00 Bug #320: Crash bug in jHexen 
- Logged In: YES 
 user_id=2918
 Forgot to mention, no extra datafiles for hexen added,
 just base hexen.wad
 
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  06:58 Bug #320 (Closed): Crash bug in jHexen 
- While playing jHexen, in the level darkmere, entering 
 the initial structure past the swampwater causes a
 crash:
 ...
- 
  06:58 Bug #320: Crash bug in jHexen 
- Hexen savegame. Go through portal, over water, into structure, crash.
 *Attachments:*
 * http://sourceforge.net/p/deng...
2006-07-29
- 
  17:24 Bug #319: Use key doesn't work in heretic 
- Logged In: YES 
 user_id=849456
 This is a known issue and one which has already been fixed.
 I will be commiting the ...
- 
  11:14 Bug #319: Use key doesn't work in heretic 
- jheretic config file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/6d216c6a/6ddb/attachment/jh...
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  11:14 Bug #319 (Closed): Use key doesn't work in heretic 
- While playing heretic with a recent subversion HEAD 
 build, the use key fails to have an effect,
 regardless of wha...
2006-07-28
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  23:35 Feature #1406 (New): Record particles and other effects in demos 
- i absolutly hate how the blood effects (of the JDRP)
 don't show up when replaying recorded demos - it
 totally take...
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  11:14 Bug #318: jHeretic crash 
- Logged In: YES 
 user_id=1103163
 Duplicate of bug 1530075
- 
  08:46 Bug #318 (Closed): jHeretic crash 
- HERETIC (MAC OS X)  seems to be crash when entering saved levels.
 *Labels:* jHeretic Gameplay
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  06:33 Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec 
- When trying to play Shannara.wad MAP02 with jHexen in
 1.9.0-beta4 Doomsday will bomb during level load with
 the mes...
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  06:26 Bug #276: Spawning in wrong area with STARSHIP.WAD 
- Logged In: YES 
 user_id=849456
 I've found another PWAD where this bug is an issue -
 Shannara.wad
 http://www.doomwo...
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  06:08 Bug #315: Seg Violation with Shannara.wad 
- Logged In: YES 
 user_id=849456
 Fixed in [SVN 3437] for Doomsday 1.9.0-beta5
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  02:26 Bug #316: Seg vio after savegame load when not in-game 
- Logged In: YES 
 user_id=849456
 Fixed for Doomsday1.9.0-beta5.
 I'll commit changes to SVN soon (at which point I'l...
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  01:18 Bug #316 (Closed): Seg vio after savegame load when not in-game 
- Start jHeretic and load the save game (attached)
 straight from the menu without starting a new game.
 After the leve...
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  01:18 Bug #316: Seg vio after savegame load when not in-game 
- Save game used to diagnose problem
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4...
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  00:50 Bug #289: Win32: External Libraries Need Updating 
- Logged In: YES 
 user_id=1248824
 Just a quck update on this. Using the cmake system, SDL,
 SDL_mixer, SDL_net, zlib, ...
2006-07-27
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  22:06 Bug #314: Seg Violation with ICARUS.WAD 
- Logged In: YES 
 user_id=849456
 Fixed in [SVN 3436] for Doomsday 1.9.0-beta5
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  15:50 Bug #314 (Closed): Seg Violation with ICARUS.WAD 
- Doomsday1.9.0-beta4 crashes with a seg violation when
 attempting to play ICARUS.WAD - MAP01 in jDoom.
 The crash c...
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  20:39 Bug #315: Seg Violation with Shannara.wad 
- Logged In: YES 
 user_id=849456
 The same bug appears to exist with Hex_Bf.wad - MAP28 (use
 warp 14).
 I have uploa...
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  20:26 Bug #315 (Closed): Seg Violation with Shannara.wad 
- Currently Doomsday will crash reporting a seg violation
 when attempting to play Shannara.wad with jHexen.
 Upon st...
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  00:53 Bug #312: mouse problem 
- Logged In: YES 
 user_id=849456
 I am posting this on behalf of scopic at the forums (see
 http://forums.newdoom.com/s...
2006-07-25
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  20:30 Bug #312: mouse problem 
- Logged In: YES 
 user_id=1560673
 ok I tried it on my labtop and as soon as i start a new
 game it crashes. That said...
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  09:21 Bug #312: mouse problem 
- Logged In: YES 
 user_id=1560673
 The mouse I am using is a micrisoft optical mouse.
 It does not have any special d...
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  06:19 Bug #312: mouse problem 
- Logged In: YES 
 user_id=717323
 Please, tell me more about your computer: what kind of mouse are you using?
 Does it...
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  14:22 Feature #1404: Stopping time, while allowing camera movement 
- Logged In: YES 
 user_id=1531504
 If you completely stop "time" that would stop particle
 generators as well, would'n...
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  10:10 Bug #310: [Doom] Dead bodies do not stop sliding 
- Logged In: YES 
 user_id=849456
 This is a very old issue and is the reason why corpse
 sliding is disabled by default...
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  10:07 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets 
- Logged In: YES 
 user_id=849456
 Known issue, already fixed. The changes will be commited to
 SVN soon.
- 
  07:04 Bug #303: configure fails 
- Logged In: YES 
 user_id=1248824
 As of svn 3435, this bug should be fixed with the new cmake
 build system.
2006-07-24
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  14:19 Bug #313 (Closed): [HERETIC] Console command 'give a' doesn't give Gauntlets 
- The console command 'give a' (give all weaons/items) 
 doesn't give the Gauntlets. Used to work with previous
 versi...
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  14:12 Bug #306: [HERETIC] Gauntlets unselectable 
- Logged In: YES 
 user_id=1531504
 CORRECTION:
 Gauntlets ARE selectable indeed. But they are not granted
 using the '...
- 
  00:54 Bug #312 (Closed): mouse problem 
- At a certain point while playing jDoom the mouse 
 becomes uncontrollable and moves round at about 1
 fps. Basically...
2006-07-23
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  15:37 Bug #311 (Closed): stay on mouse look 
- You have to turn on the mouse look option each and every time you 
 open jDoom/jHeretic/jHexen. It just wont stay on ...
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  15:28 Feature #1405 (Rejected): Crouch 
- Well, this is the thing that bother me the most. There is no possibility 
 to crouch! I always have the reflex to pre...
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  02:05 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding 
- While playing doom1's e1m8, I noticed that I was able 
 to get a dead body to effectively start bouncing back
 and f...
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  02:05 Bug #310: [Doom] Dead bodies do not stop sliding 
- Save games and jdoom.cfg showing issue.
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/ba3c07fd...
2006-07-22
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  03:11 Bug #299: Firemace unselectable 
- Logged In: YES 
 user_id=849456
 Fixed. Will commit changes to SVN soon.
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  03:11 Bug #306: [HERETIC] Gauntlets unselectable 
- Logged In: YES 
 user_id=849456
 Fixed. Will commit changes to SVN soon.
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  02:23 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize 
- Logged In: YES 
 user_id=849456
 This is a very odd one, it would seem that for some reason
 the binding classes arn't...
2006-07-21
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  21:17 Bug #309 (Closed): [HEXEN] Fighters Hammer unselectable without mana 
- [HEXEN] Fighters Hammer is unselectable without mana. 
 Current beta v1.9.0b4 automatically deselects Fighters
 Hamm...
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  20:55 Bug #308 (Closed): [HERETIC/HEXEN] Automap zoom affect screensize 
- Zooming the Automap in HERETIC or HEXEN with the '-' 
 and '=' keys (default keybindings) also affects ingame
 scree...
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  20:41 Bug #307 (Closed): [HEXEN] Fighters Axe unselectable without mana 
- Current beta v1.9.0b4 automatically deselects the 
 Fighters Axe when running out of blue Mana. Trying to
 reselect ...
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  20:36 Bug #306 (Closed): [HERETIC] Gauntlets unselectable 
- Current beta v1.9.0b4 doesn't allow to select the 
 Gauntlets (default weapon keybindings). Using 'prev/
 next weapon...
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