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From 2006-07-15 to 2006-07-28

2006-07-28

23:35 Feature #1406 (New): Record particles and other effects in demos
i absolutly hate how the blood effects (of the JDRP)
don't show up when replaying recorded demos - it
totally take...
ic41213
11:14 Bug #318: jHeretic crash
Logged In: YES
user_id=1103163
Duplicate of bug 1530075
zachkeene
08:46 Bug #318 (Closed): jHeretic crash
HERETIC (MAC OS X) seems to be crash when entering saved levels.
*Labels:* jHeretic Gameplay
steff769
06:33 Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
When trying to play Shannara.wad MAP02 with jHexen in
1.9.0-beta4 Doomsday will bomb during level load with
the mes...
danij
06:26 Bug #276: Spawning in wrong area with STARSHIP.WAD
Logged In: YES
user_id=849456
I've found another PWAD where this bug is an issue -
Shannara.wad
http://www.doomwo...
danij
06:08 Bug #315: Seg Violation with Shannara.wad
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user_id=849456
Fixed in [SVN 3437] for Doomsday 1.9.0-beta5
danij
02:26 Bug #316: Seg vio after savegame load when not in-game
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Fixed for Doomsday1.9.0-beta5.
I'll commit changes to SVN soon (at which point I'l...
danij
01:18 Bug #316 (Closed): Seg vio after savegame load when not in-game
Start jHeretic and load the save game (attached)
straight from the menu without starting a new game.
After the leve...
danij
01:18 Bug #316: Seg vio after savegame load when not in-game
Save game used to diagnose problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4...
danij
00:50 Bug #289: Win32: External Libraries Need Updating
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user_id=1248824
Just a quck update on this. Using the cmake system, SDL,
SDL_mixer, SDL_net, zlib, ...
yagisan

2006-07-27

22:06 Bug #314: Seg Violation with ICARUS.WAD
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user_id=849456
Fixed in [SVN 3436] for Doomsday 1.9.0-beta5
danij
15:50 Bug #314 (Closed): Seg Violation with ICARUS.WAD
Doomsday1.9.0-beta4 crashes with a seg violation when
attempting to play ICARUS.WAD - MAP01 in jDoom.
The crash c...
danij
20:39 Bug #315: Seg Violation with Shannara.wad
Logged In: YES
user_id=849456
The same bug appears to exist with Hex_Bf.wad - MAP28 (use
warp 14).
I have uploa...
danij
20:26 Bug #315 (Closed): Seg Violation with Shannara.wad
Currently Doomsday will crash reporting a seg violation
when attempting to play Shannara.wad with jHexen.
Upon st...
danij
00:53 Bug #312: mouse problem
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user_id=849456
I am posting this on behalf of scopic at the forums (see
http://forums.newdoom.com/s...
danij

2006-07-25

20:30 Bug #312: mouse problem
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user_id=1560673
ok I tried it on my labtop and as soon as i start a new
game it crashes. That said...
davaloscarlo
09:21 Bug #312: mouse problem
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user_id=1560673
The mouse I am using is a micrisoft optical mouse.
It does not have any special d...
davaloscarlo
06:19 Bug #312: mouse problem
Logged In: YES
user_id=717323
Please, tell me more about your computer: what kind of mouse are you using?
Does it...
skyjake
14:22 Feature #1404: Stopping time, while allowing camera movement
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user_id=1531504
If you completely stop "time" that would stop particle
generators as well, would'n...
deus-ex
10:10 Bug #310: [Doom] Dead bodies do not stop sliding
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This is a very old issue and is the reason why corpse
sliding is disabled by default...
danij
10:07 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
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Known issue, already fixed. The changes will be commited to
SVN soon.
danij
07:04 Bug #303: configure fails
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user_id=1248824
As of svn 3435, this bug should be fixed with the new cmake
build system.
yagisan

2006-07-24

14:19 Bug #313 (Closed): [HERETIC] Console command 'give a' doesn't give Gauntlets
The console command 'give a' (give all weaons/items)
doesn't give the Gauntlets. Used to work with previous
versi...
deus-ex
14:12 Bug #306: [HERETIC] Gauntlets unselectable
Logged In: YES
user_id=1531504
CORRECTION:
Gauntlets ARE selectable indeed. But they are not granted
using the '...
deus-ex
00:54 Bug #312 (Closed): mouse problem
At a certain point while playing jDoom the mouse
becomes uncontrollable and moves round at about 1
fps. Basically...
davaloscarlo

2006-07-23

15:37 Bug #311 (Closed): stay on mouse look
You have to turn on the mouse look option each and every time you
open jDoom/jHeretic/jHexen. It just wont stay on ...
nova_77
15:28 Feature #1405 (Rejected): Crouch
Well, this is the thing that bother me the most. There is no possibility
to crouch! I always have the reflex to pre...
nova_77
02:05 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
While playing doom1's e1m8, I noticed that I was able
to get a dead body to effectively start bouncing back
and f...
ashridah
02:05 Bug #310: [Doom] Dead bodies do not stop sliding
Save games and jdoom.cfg showing issue.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ba3c07fd...
ashridah

2006-07-22

03:11 Bug #299: Firemace unselectable
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user_id=849456
Fixed. Will commit changes to SVN soon.
danij
03:11 Bug #306: [HERETIC] Gauntlets unselectable
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user_id=849456
Fixed. Will commit changes to SVN soon.
danij
02:23 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize
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user_id=849456
This is a very odd one, it would seem that for some reason
the binding classes arn't...
danij

2006-07-21

21:17 Bug #309 (Closed): [HEXEN] Fighters Hammer unselectable without mana
[HEXEN] Fighters Hammer is unselectable without mana.
Current beta v1.9.0b4 automatically deselects Fighters
Hamm...
deus-ex
20:55 Bug #308 (Closed): [HERETIC/HEXEN] Automap zoom affect screensize
Zooming the Automap in HERETIC or HEXEN with the '-'
and '=' keys (default keybindings) also affects ingame
scree...
deus-ex
20:41 Bug #307 (Closed): [HEXEN] Fighters Axe unselectable without mana
Current beta v1.9.0b4 automatically deselects the
Fighters Axe when running out of blue Mana. Trying to
reselect ...
deus-ex
20:36 Bug #306 (Closed): [HERETIC] Gauntlets unselectable
Current beta v1.9.0b4 doesn't allow to select the
Gauntlets (default weapon keybindings). Using 'prev/
next weapon...
deus-ex
 

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