Activity
From 2006-02-24 to 2006-03-09
2006-03-09
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  16:25 Feature #1400 (Closed): Strife support 
- I read the Windows version supports Strife , hopwver the Mac OS X version 
 doesn't . Can this be fixed ?
 *Labels:...
2006-03-07
- 
  23:32 Bug #110: [Render hack] TNT map09: Transparent window is not transparent 
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 user_id=849456
 Note to self:
 This issue is now "half" fixed.
 The remaining glitch is a product o...
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  23:24 Bug #52: [Render hack] Fake/see-through bridges 
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 The majority of these issues are now resolved however there
 is one particularly comm...
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  23:19 Bug #199: Built in glBSP doesn't support dummy sector tricks 
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 user_id=849456
 With the combination of upgrading MapLoader.dll to glBSP
 v2.20 and the new self-refe...
2006-03-04
- 
  07:53 Bug #253: Lock up when loading MAP28 of Eternal.wad 
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 Fixed for Doomsday 1.9.0
2006-02-28
- 
  05:19 Feature #1398: No Blood? 
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 Not easily no. There are more than a few things to consider.
 Are you suggesting a ...
2006-02-26
- 
  03:19 Feature #1397: Resolutions 
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 I've tried this but it just puts a bar of background (stone block) texture at the
 ...
- 
  03:17 Feature #1398: No Blood? 
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 user_id=1414081
 I mean, when you shoot something, blood splats on the
 ground, walls, etc.
2006-02-25
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  20:55 Feature #1399 (New): XG plane movers vs. normal doors 
- On normal doors, the monsters trigger the door, wait
 for the door to open and walk through when the door has
 raised...
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