Activity
From 2006-02-23 to 2006-03-08
2006-03-07
- 23:32 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- Logged In: YES
user_id=849456
Note to self:
This issue is now "half" fixed.
The remaining glitch is a product o... - 23:24 Bug #52: [Render hack] Fake/see-through bridges
- Logged In: YES
user_id=849456
The majority of these issues are now resolved however there
is one particularly comm... - 23:19 Bug #199: Built in glBSP doesn't support dummy sector tricks
- Logged In: YES
user_id=849456
With the combination of upgrading MapLoader.dll to glBSP
v2.20 and the new self-refe...
2006-03-04
- 07:53 Bug #253: Lock up when loading MAP28 of Eternal.wad
- Logged In: YES
user_id=849456
Fixed for Doomsday 1.9.0
2006-02-28
- 05:19 Feature #1398: No Blood?
- Logged In: YES
user_id=849456
Not easily no. There are more than a few things to consider.
Are you suggesting a ...
2006-02-26
- 03:19 Feature #1397: Resolutions
- Logged In: YES
user_id=1306766
I've tried this but it just puts a bar of background (stone block) texture at the
... - 03:17 Feature #1398: No Blood?
- Logged In: YES
user_id=1414081
I mean, when you shoot something, blood splats on the
ground, walls, etc.
2006-02-25
- 20:55 Feature #1399 (New): XG plane movers vs. normal doors
- On normal doors, the monsters trigger the door, wait
for the door to open and walk through when the door has
raised...
Also available in: Atom