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From 2006-02-23 to 2006-03-08

2006-03-07

23:32 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Note to self:
This issue is now "half" fixed.
The remaining glitch is a product o...
danij
23:24 Bug #52: [Render hack] Fake/see-through bridges
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The majority of these issues are now resolved however there
is one particularly comm...
danij
23:19 Bug #199: Built in glBSP doesn't support dummy sector tricks
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With the combination of upgrading MapLoader.dll to glBSP
v2.20 and the new self-refe...
danij

2006-03-04

07:53 Bug #253: Lock up when loading MAP28 of Eternal.wad
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Fixed for Doomsday 1.9.0
danij

2006-02-28

05:19 Feature #1398: No Blood?
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Not easily no. There are more than a few things to consider.
Are you suggesting a ...
danij

2006-02-26

03:19 Feature #1397: Resolutions
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I've tried this but it just puts a bar of background (stone block) texture at the
...
normnod
03:17 Feature #1398: No Blood?
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I mean, when you shoot something, blood splats on the
ground, walls, etc.
xbolt

2006-02-25

20:55 Feature #1399 (New): XG plane movers vs. normal doors
On normal doors, the monsters trigger the door, wait
for the door to open and walk through when the door has
raised...
jimigrey
 

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