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From 2005-07-01 to 2005-07-14

2005-07-14

11:06 Feature #1385 (Rejected): Option to not pick up health/armor bonuses if already 200%
It would be nice if you didn't automatically pick up
health and armor bonuses (the blue +1 bottles and
brown/green ...
rekrul
10:55 Feature #1384 (Closed): Option to NOT switch to fist when picking up beserk pack
I'd like an option to NOT switch to the fist when
picking up a beserk pack in Doom games. Most of the
time I end up...
rekrul
10:42 Feature #1383 (Closed): Option to make save/load default to same slot
Currently the game remembers which slot you last loaded
from and defaults to that one the next time you want to
loa...
rekrul

2005-07-11

16:53 Bug #244: Bias Grid Lock Up
Logged In: YES
user_id=717323
Workaround: set the cvar rend-bias-grid to zero.

This is actually not a lock up....
skyjake
16:32 Bug #244 (Closed): Bias Grid Lock Up
Game locks up half way through loading Phobos Anomoly in Ultimate
Doom - this is a repeatable problem. This is the ...
normnod

2005-07-07

00:58 Feature #1382 (Closed): Copy for XG lines and sectors
So I made this door xg line type, now I want a copy of
this line type, but I want it need a red keycard from
the pl...
jimigrey

2005-07-06

20:45 Bug #243 (Closed): Menu shimmer missing behind Quit confirmation
At least in jDoom when one selects the Quit option in the main menu,
the menu background shimmer fades away while t...
skyjake

2005-07-03

18:05 Bug #240: Linux/Mac: Crash when configuring controls
Logged In: YES
user_id=1103163
Well it's usually Mouse Look or Strafe I'm trying to
reassign, but other than that,...
zachkeene
11:12 Bug #240: Linux/Mac: Crash when configuring controls
Logged In: YES
user_id=717323
Ah, on a second try I could reproduce this at least in Ultimate
Doom.
skyjake
11:09 Bug #240: Linux/Mac: Crash when configuring controls
Logged In: YES
user_id=717323
That assertion is there to prevent indexing the binds[i].command
array past its end...
skyjake
03:15 Bug #240 (Closed): Linux/Mac: Crash when configuring controls
I get a crash and this message whenever I try to use
the "Controls" menu to assign a mouse button to something:
d...
zachkeene
18:04 Bug #241: Mac version not launching
Logged In: YES
user_id=717323
1.9.0-beta1 is running a bit slower than the previous version,
yes. This is caused ...
skyjake
15:58 Bug #241: Mac version not launching
Logged In: YES
user_id=1306766
Thanks Jaakko that's sorted the problem. Unfortunately the flickering menus
in 102...
normnod
14:27 Bug #241: Mac version not launching
Logged In: YES
user_id=717323
The build script was not working correctly as a result of all the
tweaking after th...
skyjake
12:22 Bug #241 (Closed): Mac version not launching
Snowberry doesn't launch Doomsday on Mac. log entry below
Jul 3 12:51:47 nopismo crashdump[2071]: Doomsday crashe...
normnod
17:25 Bug #242 (Closed): No 3D models on Mac
Follow up to khom's post for earlier betas, Snowberry still doesn't
utilise 3D models from JDoom Resource pack, log...
normnod
11:45 Bug #239: Console not closed when Control Panel opened
Logged In: YES
user_id=717323
In previous versions, the console was not closed when the panel
was opened, but it ...
skyjake
03:18 Bug #239: Console not closed when Control Panel opened
Logged In: YES
user_id=1103163
Possibly. I'm getting this on Linux as well.
zachkeene
02:48 Bug #239: Console not closed when Control Panel opened
Logged In: YES
user_id=849456
Perhaps another Mac/Linux specific bug? This behaviour
doesn't exist under XP anyway...
danij

2005-07-02

16:10 Bug #239 (Closed): Console not closed when Control Panel opened
When the console is open and Shift-Esc if pressed, the console should
close and the control panel should appear.
...
skyjake
12:07 Bug #238 (Closed): jheretic hung when quitting
Press Y to quit and it hangs on winxp sp2. Have to
force it to quit. Been having to do that a lot lately
though I j...
ton801
12:07 Bug #238: jheretic hung when quitting
appcompat.txt
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cbafea4e/930c/attachment/appcompat...
ton801

2005-07-01

03:58 Bug #237: Doom2: Courtyard, wall transparent from inside structure
Here's a screenshot of the missing wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/355fb55...
rekrul
03:48 Bug #237 (Closed): Doom2: Courtyard, wall transparent from inside structure
In Doom II, level 18, The Courtyard, there is a small
structure that looks normal from the outside, but from
the in...
rekrul
 

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