Activity
From 2005-07-01 to 2005-07-14
2005-07-14
- 11:06 Feature #1385 (Rejected): Option to not pick up health/armor bonuses if already 200%
- It would be nice if you didn't automatically pick up
health and armor bonuses (the blue +1 bottles and
brown/green ... - 10:55 Feature #1384 (Closed): Option to NOT switch to fist when picking up beserk pack
- I'd like an option to NOT switch to the fist when
picking up a beserk pack in Doom games. Most of the
time I end up... - 10:42 Feature #1383 (Closed): Option to make save/load default to same slot
- Currently the game remembers which slot you last loaded
from and defaults to that one the next time you want to
loa...
2005-07-11
- 16:53 Bug #244: Bias Grid Lock Up
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Workaround: set the cvar rend-bias-grid to zero.
This is actually not a lock up.... - 16:32 Bug #244 (Closed): Bias Grid Lock Up
- Game locks up half way through loading Phobos Anomoly in Ultimate
Doom - this is a repeatable problem. This is the ...
2005-07-07
- 00:58 Feature #1382 (Closed): Copy for XG lines and sectors
- So I made this door xg line type, now I want a copy of
this line type, but I want it need a red keycard from
the pl...
2005-07-06
- 20:45 Bug #243 (Closed): Menu shimmer missing behind Quit confirmation
- At least in jDoom when one selects the Quit option in the main menu,
the menu background shimmer fades away while t...
2005-07-03
- 18:05 Bug #240: Linux/Mac: Crash when configuring controls
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Well it's usually Mouse Look or Strafe I'm trying to
reassign, but other than that,... - 11:12 Bug #240: Linux/Mac: Crash when configuring controls
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Ah, on a second try I could reproduce this at least in Ultimate
Doom. - 11:09 Bug #240: Linux/Mac: Crash when configuring controls
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That assertion is there to prevent indexing the binds[i].command
array past its end... - 03:15 Bug #240 (Closed): Linux/Mac: Crash when configuring controls
- I get a crash and this message whenever I try to use
the "Controls" menu to assign a mouse button to something:
d... - 18:04 Bug #241: Mac version not launching
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1.9.0-beta1 is running a bit slower than the previous version,
yes. This is caused ... - 15:58 Bug #241: Mac version not launching
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Thanks Jaakko that's sorted the problem. Unfortunately the flickering menus
in 102... - 14:27 Bug #241: Mac version not launching
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The build script was not working correctly as a result of all the
tweaking after th... - 12:22 Bug #241 (Closed): Mac version not launching
- Snowberry doesn't launch Doomsday on Mac. log entry below
Jul 3 12:51:47 nopismo crashdump[2071]: Doomsday crashe... - 17:25 Bug #242 (Closed): No 3D models on Mac
- Follow up to khom's post for earlier betas, Snowberry still doesn't
utilise 3D models from JDoom Resource pack, log... - 11:45 Bug #239: Console not closed when Control Panel opened
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In previous versions, the console was not closed when the panel
was opened, but it ... - 03:18 Bug #239: Console not closed when Control Panel opened
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Possibly. I'm getting this on Linux as well. - 02:48 Bug #239: Console not closed when Control Panel opened
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Perhaps another Mac/Linux specific bug? This behaviour
doesn't exist under XP anyway...
2005-07-02
- 16:10 Bug #239 (Closed): Console not closed when Control Panel opened
- When the console is open and Shift-Esc if pressed, the console should
close and the control panel should appear.
... - 12:07 Bug #238 (Closed): jheretic hung when quitting
- Press Y to quit and it hangs on winxp sp2. Have to
force it to quit. Been having to do that a lot lately
though I j... - 12:07 Bug #238: jheretic hung when quitting
- appcompat.txt
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cbafea4e/930c/attachment/appcompat...
2005-07-01
- 03:58 Bug #237: Doom2: Courtyard, wall transparent from inside structure
- Here's a screenshot of the missing wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/355fb55... - 03:48 Bug #237 (Closed): Doom2: Courtyard, wall transparent from inside structure
- In Doom II, level 18, The Courtyard, there is a small
structure that looks normal from the outside, but from
the in...
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